Skip to content

Posts from Мафия 28. The Lonely nights in Neville

Mafia Closed Topic
No ratings yet — be the first to rate!
User Avatar
#1
Auto-translated
The Lonely nights in Neville


I remember well the day we arrived here. I remember that soft white snow, that gentle sun, those kind smiles of passersby. Now it feels like my previous life, lived long ago, but so vividly that it remained forever etched in my memory. I had everything one could dream of: a loving wife and daughter, a cozy little house in a quiet green neighborhood. But everything was crossed out in an instant. My life was destroyed.
On that black evening, I returned from work later than usual. The lock on the front door was broken. Trembling with a premonition of the worst, I stepped inside. Everything had been turned upside down. I screamed desperately, calling for my wife and daughter, but no one answered. Headlong, I ran upstairs to the bedroom. Gloria lay on the bed in a pool of her own blood. Dead... Everything blurred before my eyes. I refused to believe what was happening, trying to convince myself that this was just a nightmare, that in another moment I would wake up. But I did not wake up, and the nightmare did not leave. I was only able to find my daughter an hour later. She was in the closet, trying to hide, but they found her. Found her and killed her!
The next day, I went to the police. They promised me they would find my family's killers, but days, weeks, months passed, and those bastards continued to walk free. The police could do nothing! NOTHING! Each of those idiots just shrugged their shoulders and expressed sympathy! To hell with that sympathy! Let them shove it up the place where they actually think!
Spitting on the official investigation, I hired a private detective. But all he could do was tell me after a week that the people who killed my wife and daughter were backed by influential people who were untouchable. A pathetic coward! A nonentity!
To hell with the police, to hell with everyone! I will find them myself! And kill them! I'll carve up and riddle every piece of filth involved in my grief! I will punish the killers, those policemen, the detective, the mayor! I WILL FLOOD THIS CITY WITH BLOOD!

Only she can cleanse it...

About the game:
The action takes place in a modern metropolis. The narrative will be told from the perspective of a maniac until his demise or victory. There are three sides: the city, the mafia, and the maniac. Each side's goal is to get rid of the other two. During the day, the city does not kill, but only imprisons. If all law enforcement officers (the private detective does not count), as well as the mayor and his assistant, die, then all prisoners are set free. After this, the city switches to a regular daytime execution.

Game Rules:
• Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. At night, no one has the right to write anything in the game thread, at all, even in "deleted posts".
• Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
• To vote for someone's condemnation, you must write in your message: "**condemn %username%**" - bold font is mandatory. If a player wants to change their vote, they must perform a vote cancellation procedure ("**Do not condemn %username%**"), and only after the cancellation can they vote for another player (In 1 message, you can vote once and cancel a vote once, or cancel a vote once and then vote). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold, the vote will not count. Also, a vote will not be protected without minimal justification. If a player does not vote during the day, after the limit expires, they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row - a modkill or replacement is possible. If a player warns of their absence in advance - the situation is coordinated with the Mage Guild individually. This rule does not apply to intimidated citizens. Intimidated citizens are not displayed.
• Condemnation requires only a majority of votes. If a player reaches the "required" number of votes, they will still be sent to prison only after the end of the day and only if the votes do not change. Earlier condemnation can occur only if the decision is unanimous.
• If the majority vote "**Do not condemn anyone**", then the day ends without condemning players.
• The mayor's double vote is displayed in the voting results only if it pertains to the majority. When the mayor closes the day, he does not reveal his role to others. Similarly, the deputy does not reveal himself (except to the private detective).
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is offline, the other participants can make a decision without them, but they do not have the right to send that member on a mission or use any of their night actions.
• The Mafia is allowed to perform blocking/intimidation and killing in a single night.
• The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). As for the difficulty of these clues, there is quite a bit of freedom, but the Mage Guild still reserves the right to reject a specific clue, with or without explanation.
• Clues about killers in reports are given based on the user's profile (nickname, avatar, signature, etc.). If the murder was unsuccessful, the killer will know this, but not why it was unsuccessful. No clues are given for failed murders, except those declared by the killer themselves. Also, there is a hint about the deceased's role in the reports. Hints about the killer's role are given in any case.
• Those character abilities that can replace their night action are counted in the order of night actions at the very beginning.
• During the game, changing your nickname, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/condemnation has been written, you are gone. You no longer participate in the game. Stop writing. However, nothing prevents you from following what's happening. Moreover, after condemnation, you will still have a chance to return to the game.
• Do not edit your messages. Try to write without errors immediately.
• If you have the right to perform a night action – do it before the end of the night phase and the start of the day phase (send night actions to me via ICQ). I will not wait. If you didn't make it – alas...
• From time to time, I will post the tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a tally.
• If you have questions regarding the rules or something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or another player's role (if you know another player's role, do not shout it everywhere... You must be smarter, craftier...). This action will lead to immediate disqualification.
• Rule violations and being offline will be punished by a colorful modkill. If you signed up — play by the rules and stay active.
• Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least do not comment in this thread.
• And most importantly... it's a game, after all. The main thing is that you have fun.

Night Action Order

1. Geisha blocks
2. Police checks status (inspector or subordinate)
3. Private detective checks status
4. Private detective observes
5. Police protects
6. Special agent protects
7. Private detective attempts to protect
8. Journalist compares statuses
9. Racketeer intimidates
10. Hitman kills
11. Special agent kills
12. Maniac kills
13. Drug lord's men kill
14. Racketeer kills
15. Geisha kills
16. Pimp searches for geisha
17. Doctor resurrects

Role List

City:
Mayor
Assistant Mayor
Police Inspector
Police Officer
Doctor
Special Agent
Private Detective
Journalist
Housekeeper
Pimp

Mafia:
Drug Lord
Hitman
Racketeer
Geisha
Deputy

Loners:
Maniac

Chapters:
Chapter 1. First Blood
Chapter 2. Dead Beauty
Chapter 3. A Trap with a Hint of Curry
Chapter 4. Unstoppable
Chapter 5. Let it be fun!
Attachments 1
1 file attached • Total size: 25.7 KB


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#2
Auto-translated
Roles and their Descriptions

City

Mayor

A wealthy and influential official who madly loves his sweet life. He is a mediocre city manager, but there is simply no one better. Although the mayor will not let anyone take his place.
Specialties: double vote, knows his assistant.
Night Action (NA): none
Dimension Door (DD): once per game can send a player to prison, closing the day.
Weapon: none
Status: good

Mayor's Assistant

He is no longer young, but still only an assistant. He is wealthy and influential, but always in the mayor's shadow. Nevertheless, without him, the mayor is like a man without hands or perhaps even a head.
Specialties: knows the mayor; in the event of the mayor's death, he becomes the city manager himself, receiving all his bonuses. (cannot reuse DD if it was already used by the mayor)
NA: none
DD: none
Weapon: none
Status: good

Police Inspector

Similar in character to the mayor, a careerist. He would be on the mafia's side if it weren't for a drop of conscience forcing him to serve the law.
Specialties: knows the policeman; "Night Shift" - if inactive, he protects the policeman.
NA: player protection (50% chance to kill the attacker) or status check
DD: none
Weapon: Beretta pistol
Status: good

Policeman

If he weren't so honest and straightforward, he would have become an inspector long ago. But alas, he is still an ordinary policeman.
Specialties: knows the inspector; "Night Shift" - if inactive, he protects the inspector.
NA: player protection (50% chance to kill the attacker) or status check
DD: none
Weapon: Beretta pistol
Status: good

Doctor

A fanatic devoted to medicine, a virtuoso in his field. For him, there are no good or evil people, only healthy and sick. Despite his immense talent, he lives modestly.
Specialties: none
NA: resurrects a killed player
DD: none
Weapon: none
Status: good

Special Agent

A young ambitious operative who arrived in town to put an end to the local mafia. Skilled and cunning. He has practically no weak spots.
Specialties: 50% protection from attacks (kills the attacker), has access to the police database.
NA: killing a player with "bad" status or location-based protection (50% chance to kill)
DD: none
Weapon: Beretta pistol with silencer
Status: good

Private Detective

A former policeman who decided to open his own detective agency. He is gnawed by guilt regarding the maniac, so he tries in every way to expose evil. Even at the cost of his own life.
Specialties: "Double Check" - if he checks a mafia member with bad status for a second time, he reveals their role to himself
NA: status check, observing a player (sees the killer), attempt to prevent murder
DD: none
Weapon: none
Status: bad

Journalist

An adventurer who is always sticking his nose where it doesn't belong. Devoted to his work, he strives in every way to get some kind of sensation.
Specialties: writes a small note in the newspaper describing his thoughts on the game, and can also display the results of his NA (writes notes starting from the second night)
NA: compares statuses of two players
DD: none
Weapon: none
Status: bad

Housekeeper

A young, nearly destitute student. Her work allows her to somehow make ends meet. At the same time, the girl is terribly curious and knows how to notice small details.
Specialties: none
NA: none
DD: learns a detail about a player's role
Weapon: none
Status: good

Pimp

A petty dealer, lover of "spicy" things. He is against the forceful conduct of business, and therefore stands against the mafia.
Specialties: removes the geisha from the game (equivalent to death) if he catches her blocking.
NA: searches for the geisha
DD: none
Weapon: none
Status: bad

Mafia

Drug Lord

A cruel, immoral person. He only cares about his money and nothing else. He doesn't like to coddle enemies, so he doesn't have many open enemies.
Specialties: sends his henchmen to kill. Thus, he does not die from protections.
NA: killing
DD: none
Weapon: "Desert Eagle" pistol
Status: good

Hitman

A cold-blooded killer, a master of his craft. Leaves no clues at the crime scene.
Specialties: no clues are given, only extras. Pierces police protection. If he hits their "night shift" - kills both.
NA: killing
DD: none
Weapon: Beretta pistol with silencer
Status: bad

Racketeer

A huge brute who does all the dirty work. His methods are crude, but sometimes very effective.
Specialties: "Intimidation" - can intimidate a victim such that they will not vote at all the next day.
NA: killing or intimidation
DD: none
Weapon: AKS-74
Status: bad

Geisha

A true snow queen - beautiful and ruthless. One of the drug lord's close associates. She will stop at nothing to achieve her assigned task.
Specialties: none
NA: blocking a player or killing
DD: none
Weapon: syringe with poison
Status: bad

Deputy

He was bought out long ago, and he is happy to serve. He believes it's better to be on the side of the winners than on the side of truth.
Specialties: policemen see his status as "good".
NA: none
DD: "Sabotaging the vote" - once per game leads the vote into NNW (NNO in this case). The day is then closed immediately.
Weapon: none
Status: bad

Loners:

Maniac

A mad avenger. Once his wife and daughter were killed by robbers, but justice failed to punish them. Now he carries out his own justice
Specialties:
-100% protection on the 1st and 2nd night. On the first night, kills the attacker. On subsequent nights, 50% protection.
-If the maniac is about to be put behind bars, he disrupts the sentencing, revealing his role and receiving 100% protection from attacks for one nearest night (without killing). In subsequent nights, the drug lord declares a "maniac hunt". In this case, the doctor cannot resurrect the maniac and the policeman cannot protect him. (but a private detective can save and a special agent can protect by location). The geisha's NA towards him changes to full reduction of protection.
-kills the private detective or journalist checking him (without losing the original target)
-must kill every night
-does not die from protections; after hitting location-based protection, he is inactive the next night (licking his wounds)

NA: killing
DD: none
Weapon: "Desert Eagle" pistol
Status: bad

Note on roles:
Images are a direct description of the role.

Player List:
1. Morning
2. Flandre
3. Dgak
4. Гур
5. Слоныш
6. Masini
7. Ta Kotoraya...
8. Thorium
9. Hermit
10. WisTrit
11. Gil4
12. Ple-Sen
13. Небо
14. WhiteLizard
15. Нэйра Дрейк
16. Arandor

Have a pleasant and fun game everyone!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



User Avatar
#3
Auto-translated
1 /

didn't read the post
My sword, my trusted ally, unphased by my aspect.
User Avatar
#4
Auto-translated
Issue #16

Be strong. Believe
User Avatar
#5
Auto-translated
I'll take number 9
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#6
Auto-translated
Hermit, slot number 11 is reserved for Gil4.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
User Avatar
#7
Auto-translated
Zybr
Hermit, number 11 is reserved for Gil4.
Then I'll take number 9.
Всё не так плохо как Вы думаете. Всё намного хуже!
User Avatar
#8
Auto-translated
If there's still space and no one else wants to join, sign me up for any available slot. If not, that's fine too.
In reply to Masini
User Avatar
#9
Auto-translated
I need number 5, please...
User Avatar
#10
Auto-translated
Heroes VII is mine!
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
User Avatar
#11
Auto-translated
Confirmed, it’s number 11, thank you, Zubr. :) And what a fantastic setting!



Even if we fight, even if there’s such thing
I will not give up
Just like this, I won't let go
Strongly grasping your right hand’s warmth
I’ll be here
In reply to Gil4
User Avatar
#12
Auto-translated
hello. let's try 3
In reply to Dgak
User Avatar
#13
Auto-translated
Thoryn asked to be listed under number eight.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
User Avatar
#14
Auto-translated
Then I'll take number 9.
Hermit has taken my number again, it's not the first time((. Okay, I'll take the lucky number 13.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
#15
Auto-translated
Hermit just loves roles with a double voice, that's why he takes on the same characters)

Be strong. Believe

Statistics

Welcome our newest member: Emil