Auto-translated
Rules for Online Tournaments
Manual for starting a network game in the Windows version
1. General Provisions
1.1 The game is played on the Windows version of Heroes 1.1 from Bukka (Platinum Edition) with patch 1.04 TE Online (H1TE_Online.exe) installed.
1.2 Players agree in advance on the date and duration of the game.
1.3 The match proceeds as follows. Players agree in advance on:
- the map on which the game will take place;
- the difficulty level for both players and the computer;
- who will be the host (server)/guest;
- additional game conditions, with or without computer opponents;
- victory conditions;
- a time limit per turn (10 minutes).
1.4 The above principles must be discussed before the game begins. By agreement between the players, any changes can be made to the above rules
(such as: difficulty; choice of host/guest; additional game conditions, for example, with or without computer opponents; playing in an alliance or not until the computer opponents are completely destroyed; a different time limit; victory conditions, for example, one final battle, etc.).
2. How is Victory Achieved?
Depending on section 1.4, VICTORY is achieved as follows:
2.1 Destruction of all heroes and capture of all enemy castles, resulting in a complete victory!
2.2 Destruction of all main heroes (GG) of the opponent and capture of all their castles (victory only over the opponent).
2.3 Surrender by the human player.
2.4 In the form of a final battle.
2.4.1 If the game is played with computer opponents, then:
- players form an alliance until all computer opponents are completely destroyed. Captured mines of allies are not touched. If such a mine is "accidentally" captured by an ally, a penalty is imposed on that player in the form of double the amount of the resource they did not receive per day (by returning the mine).
- the final battle between the best heroes of the players takes place by agreement on neutral territory in the center of the map, after 3-7 days, after the last computer hero falls.
2.4.2 If the game is played without computer opponents, then:
- the final battle between the best heroes of the players takes place by agreement on neutral territory in the center of the map, within a period established by the players themselves, but no later than 3 months.
2.4.3 Victory is achieved based on the results of the final battle, and this battle must be held twice, first by one side, then by the other. If the victories are equal, a draw is recorded.
3. Restrictions and Prohibitions.
3.1 Players must play fairly!
3.2 It is forbidden to use programs for scouting and to open the save file before the end of the game.
3.3 Restarting the game and loading from a save file is prohibited without a valid reason (or the opponent's consent), which includes:
- loss of connection without the possibility of recovery;
- the final battle;
- postponement of the match.
3.4 The player who goes first is prohibited from attacking the opponent's heroes and castles on the first day of the new week with reinforcements purchased that day. /"Red Rush" tactic/
3.5 It is forbidden to dig up treasure without visiting all the obelisks.
3.6 It is forbidden to restart the game from a save file without the opponent's consent.
4. Ranking.
For each victory or defeat, the player receives 1 point. This point is recorded in the results table and added to the previous one. Points are awarded as a fraction, which indicates victory/defeat.
For example, VDV_forever 3/1.
5. Conclusion.
It is recommended that the player, whether winning or losing, confirm their participation in this game by posting in the appropriate topic with reports. This will mean that the game has taken place, and that the ranking in the form of points can be awarded.
This practice will also contribute to the study of the online game, its features, tactics, and strategy.
Reports of victories and defeats!