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Posts from Template Balance

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15 years ago
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I suggest we discuss the Balance template.
I just can't come to terms with the catastrophically long time it takes to complete a single game of Heroes. A smaller map size, for example, a Medium-sized map, could positively affect the player's turn speed – fewer objects on the map, fewer battles, less thinking about moving heroes and building chains, etc., and as a result, a faster game. I tried playing Balance M without a Dungeon, and I think it looks pretty good. What do you think?
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15 years ago
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I think the template needs to be adjusted; there are many buggy generations, and as a result, a lot of time is spent just fixing them (but the template itself is good).
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15 years ago
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What is your opinion on the idea of playing in M-format?
In reply to Yourdestiny
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15 years ago
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Yourdestiny
What are your thoughts on playing on the M-format map?
I believe that playing on the M-format map has a high probability of restarting due to a quick encounter (before turn 116). And it's no secret that the smaller the map, the more influence the initial resource distribution has. Therefore, few people will want to play like that. There are two options:
1) play for a long time
2) reduce the time limit per turn.
I often visit the VT chat, and you can find opponents there who enjoy playing on small maps.
Considering the topic of the thread, I'll share my opinion about the map template. Usually, people play on maps without a Dungeon. Often, the balance is such that one player gets a path to their secondary town and a gold mine. The other player gets the same paths and also paths to the center (the entire road network). Therefore, I don't really like this template.
In my opinion, a template with the same size, PANIC, is better.
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15 years ago
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I've played balanced maps on M-size quite a few times, and they are quite playable. The template structure is slightly different – the strength of the guards between zones has been reduced, and some villages have been removed from certain zones (see the diagram).
Alessandro
I believe that on M-size maps, there is a very high probability of a quick restart due to an early encounter (before turn 116). And it's no secret that the smaller the map, the more influence the initial distribution of resources has.

There will be no restart on a balanced M-size map in 95% of cases. There won't be enough offensive power to reach the enemy, unless they place a couple of cons near their castle.
In reply to bRitvo4kA
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15 years ago
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bRitvo4kA
I've played balance maps on Might and Magic many times, and they are quite playable. The template structure is slightly different - the strength of the guards between zones has been reduced, and some villages have been removed (see the diagram).


There will be no meeting on the balance map in 95% of cases. There won't be enough offensive power to reach the enemy, unless they place a couple of cons near the castle.


Yes, with each game, I find that Might and Magic balance maps are becoming more and more playable :):smile54:
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15 years ago
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Yourdestiny

I just can't come to terms with the catastrophic time it takes to play one game of Heroes.

Play TK3 :)

Added 1 minute ago
Alessandro

I often hang out on the VT chat, and you can find opponents there who like to play with low limits.

And usually they're noobs :D

Asking questions like "what is a template anyway?" :p
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15 years ago
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UG template, this balance, let's do it like leader1, we'll play in TC3!!!
In reply to Lider1
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15 years ago
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Lider1
Play TC3 :)

Added 1 minute ago


And usually, they're noobs :D

Asking questions like "what is a template anyway?" :p
If Asm, Mizrael, Britvochka, and Los are noobs, I won't comment.
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15 years ago
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Vika forgot to add one more thing. Don't confuse what you know with something else.
In reply to Lider1
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15 years ago
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Lider1
Vika forgot to add something. Don't confuse one thing with another.
Vik won the Bay Cup last winter! If you can't play fast, don't say that's how noobs play.
P.S. The topic is called "Template Balance." Let's discuss this template and organize a tournament on this template with the Dungeon map.
In reply to Alessandro
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15 years ago
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Alessandro
Vic won the Bay tournament last winter!

Seriously??? :eek: :eek: You're kidding! I thought he was a complete noob, thanks, Captain!:smile02:
Alessandro

If you can't play quickly, don't say that noobs play like that.

Yes, yes, yes, the 600+300 time limit is the best, and everyone knows it.
Alessandro

P.S. The topic is called "template balance." Let's discuss this template and organize a tournament on this template with underground levels.

It can be called "a woman with a broom," but the point of the topic is that the author is looking for optimizations for the time spent in Heroes of Might and Magic, so maybe we should discuss THAT, and not how a few players play the "best" 600+300 time limit???

Ask them what their attitude is towards such games, whether it's just for fun or if they're really serious. :D
In reply to Lider1
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15 years ago
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Lider1

Ask them what their attitude is towards such games – whether they play for fun or seriously. :D
I don't care. I'm often drinking beer at this time, maybe they are too. Maybe they just want to play a quick game. Maybe for other reasons, but it doesn't matter.
15 years ago
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I play with 600+300 turns as if I were a newbie, and I don't consider such games to be complete. I'm in favor of Blitz mode, where the time in battles doesn't count, because you can calculate chains even during the opponent's turn, and the turn time is limited there, and I simply don't have time to react in battles.

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