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MIGHT AND MAGIC – FACTIONS
INFERNO
INFERNO
”We will burn the world to ash and dance upon its ruins!”
Also known as: Demons, Lords of Chaos.
Briefly: Demons are the embodiment of Chaos. They consider personal freedom and independence to be the only value and do not feel the need to justify their actions. They kill because they can or want to.
Therefore, they are considered "evil" and dangerous, and other factions of Ashan prefer that they remain imprisoned in their kingdom, Shio, created by Sar-Ilam.
However, even among these nations, there are individuals tempted by the idea of Free Will, and they eventually become demon worshipers.
Sources of inspiration: Greek Maenads/Bacchae (companions and worshipers of Dionysus), Rome during its decline (Nero, Caligula, Heliogabalus, etc.), Carthaginian and Aztec priests.
Colors: black and red.
Symbolism: Ouroboros (a snake eating its own tail), Unicursal Hexagram, Chaos Spiral.
Revered deities: Urgash, the creator of all demons, the Primordial Dragon of Chaos.
Fundamentals of worldview: "Might makes right." The ability to commit a crime is sufficient justification to commit it. Conquer, plunder, and kill the weak – or not, as you wish – do not deny yourself the most selfish desires, corrupt fools who do not understand the true meaning of "freedom." The strong rule the weak.
Country/kingdom: Shio, the Fire Prison.
Capital: Ur-Hekal, "Gate of the Burning Heart."
Social organization:
Demon society is organized according to the principles of absolute monarchy. All orders of each of the six Demon Lords are carried out. Even the slightest manifestations of disagreement or disobedience are punished quickly and severely. Their subjects are organized into a crude and power-based hierarchy, with the stronger ruling the weaker. The most powerful demons call themselves Lords and claim some territory in hell as their own. The strongest of them keep entire cities and other places at the court of their Master and zealously protect them.
Magic: Demonic magic is drawn from unrestrained chaos and is destructive in nature. In general, demons demonstrate an unsurpassed ability to use the most negative aspects of all types of magic (direct damage, damage over time, curses).
Most of their spells are actually distorted versions of ordinary elemental spells.
Inferno Strategy: "Divide, Summon, and Conquer"
Summon as many additional troops as possible, while spreading chaos and fire among the enemy ranks, and then order your strike force to finish off the enemy.
Inferno generals focus on swift and dangerous attacks, the high offensive capabilities of their troops, as well as the destruction of enemy support and the disruption of their tactical plans, calling in reinforcements.
Strengths: unsurpassed potential of attacking spells, high mobility, melee troops are resilient and deadly, high luck of troops.
Weaknesses: lack of discipline, no opportunities to support their own troops, low morale.
Faction ability: Opening the Gate – Inferno troops can summon temporary reinforcements directly on the battlefield.
The entire Demon nation is one large army. Everyone lives to roam in search of prey and destroy, everyone has exceptional abilities to sow chaos and destruction. United together in a disciplined army, the Demons are virtually unstoppable.
Fortunately for their enemies, disciplining demons is more difficult than it seems, and minor demons often need control from larger and well-wielding masters.
And even the frightening presence of legions of demons on the battlefield is not all; demons will resort to various tricks, such as destructive area-of-effect spells, mind control, shape-shifting, curses, etc.
And only when the enemy's defenses have been properly dealt with will the demons begin to attack. If discipline reigns among the demons, they usually swiftly break through everything in their path. Otherwise, they turn into an unorganized, greedy mob.
Demons also have other advantages over their enemies:
Being able to alter the space-time continuum, they can teleport onto the battlefield.
The "Opening the Gate" ability also allows them to summon reinforcements directly from Shio.
The weapons of demons are covered with spikes, teeth, and hooks, all in order to inflict maximum damage, cause terrible pain, and make healing any wound they inflict extremely difficult.
Chaotic by nature, Demons have a wild character and a corresponding unpredictable fighting style.
Their unpredictable and large-scale abilities are also notable in that they can affect their own troops, so their goal on the battlefield is often to make the opponent suffer more than they do.
Usually, it is better to sacrifice summoned troops than regular ones, so a passive initial game can be useful and continues, at least until the commander decides that enough troops have been summoned to unleash them on the enemy.
Canonical Inferno Hero: Lord of Chaos (Bloodline hero)
This status is received by demon worshipers who have performed well in serving their master.
Lords of Chaos are not true demons, but Humans (Elves, Dwarves) who have received "blessings" from Urgash and been "changed" by Chaos Magic.
Their depraved bodies are now hidden in armor that is capable of feeling, and it is impossible to remove it. They lead legions of Demons in the lands of Ashan.
Unlike true demons, they are also not bound to Shio and can freely leave it, which makes them excellent agents of the Master in Ashan.
Hell Knights are not great masters of Chaos Magic themselves, but the ritual they perform grants them various "chaotic" abilities.