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Posts from Hammer of the Gods

5.0 (1 rating)
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16 years ago
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Publisher: New World Computing
Developer: Holistic Design
Release Year: 1994
Platform: DOS
Genre: Strategy

We are used to the fact that the King's Bounty game, released in 1990 by New World Computing, is considered the precursor to the Heroes of Might and Magic series. Although, unlike the first part of HoMM, it lacked castle development and resource extraction, it was in this game that the basic principles were laid down, which received further development in Heroes, such as the combination of a global mode with a tactical combat mode. However, back in 1994, New World Computing published a little-known game called Hammer of the Gods, which in terms of gameplay strongly resembles "Heroes".

There is very little information about this game. Has anyone played it and can shed some light on it?
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4 years ago
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It may have been a long time since it was published. But there's a catch! I've been playing this game since 1994 and still can't help but talk about it here. The game was first launched under Dos in the old, clunky year of 1994. Time passed. Computers and operating systems changed. Governments of many countries on Earth changed. Entire countries formed and disappeared in the real world. Two generations of new people were born and grew up. But I still play and continue to play this game. The software called Dos-Box allows me to run Hammer of Gods without much trouble. On Windows XP, 7, 8, 10, and even Windows Server 2012. The game Hammer of Gods continues to work. You can play it alone or with four players using the well-known Hot Seat game mode. The game takes place on a map that resembles Europe and the European part of Russia. This is if we choose the historical mode! The names of cities in Russia coincide with the names of cities from the perestroika era. Those who don't know what perestroika is should look it up on the internet. Because some cities clearly bear the surnames of former members of the Politburo of the Central Committee of the CPSU. In general, the map is almost accurate. There is also the possibility to create a new random map. At the start of the game, you are given one city – your capital. You choose who you will play as. These are humans or elves, or maybe dwarves or trolls. Your choice at the beginning of the game determines which heroes and warriors from the races listed above will join you. In the game, you need to complete tasks from the divine pantheon, led as usual by Odin. You need to complete all the tasks of the gods while defeating all your rivals. For these tasks, you receive various artifacts, heroes, or troops. Your units are not trained, and heroes do not level up. Many will find this uninteresting. But don't forget that the game was released in 1994! Heroes can increase their strength, defense, health, or regeneration only through artifacts received from the gods. When you start playing, you capture new neutral cities. These cities grow independently over time, increasing the number and quality of their garrisons. Sometimes, after completing the task of the next god, you can get an upgrade to the lands, and then the city will increase its food supply. This will increase the number of citizens, which means the number and quality of troops in the garrisons. You cannot take troops out of the city's garrison. But you can recruit them from your capital. The number of recruits depends on what you want to do with the captured city. To plunder, burn, devastate, or settle – these are the four options available to you immediately after winning the settlement. It is reminiscent of actions with cities in another, no less ancient game, Warlords, by the Australian programmer. Released back in 1992. The battle is similar to battles in King's Bounty and Heroes of Might and Magic 1, 2, and 3. The difference is that we are not given direct control over the heroes and warriors. Everything happens without our intervention; we can only observe and press the button to speed up or slow down this process. After the battle, if we win, we are offered to perform the above actions with the settlement. By the way, in the case of a castle, it simply disappears, and we receive a certain amount of money, depending on the power of the structure. There are three types of castles – small, medium, and large. The garrison and walls of the castle correspond to its type. In the game, there are also monasteries where monks and peasants serving them live. Gods often give the task of attacking these monasteries. I wonder what the monks did to anger the gods? Perhaps the Vikings often raided any settlements without paying much attention to their purpose, and the developers decided to reflect this in Hammer of Gods. The game looks simple. But everyone who would like to know the early work of companies such as Holistic Design (the Prince of Commerce and Machiavelli series) and New World Computing may be interested. I am attaching a photo review.

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