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There, at the beginning, are 3 taverns, and you jump out of the portal next to the city. Aaaah, there are no "Sawks" (presumably a typo or slang term), so I have to start over.
Listen, Dyrman, the map is good, moderately challenging, and interesting, especially the joke about Copperfield made me laugh:D, but there are MANY errors in terms of spelling and punctuation, and sometimes I had to guess what was written here:confused: :D how can this be fixed?
Listen, Dyrman, the map is good, moderately challenging, and interesting, especially the joke about Copperfield made me laugh:D but there are VERY many errors in terms of spelling and punctuation, and sometimes I had to guess what was written here.
Everything we don't understand, we post here on the forum, and then we can determine what exactly is unclear. I'll wait for you to post at least a few serious errors you've found, so we can determine the need for a new version ;) Vaishan))
How can I fix this?
Open the map file with an archiver, find the text files (*.txt) there, and correct them ;)
If I'm not mistaken, there's a glitch with the legion of mummies. I got tired of having to jump around at the end of the game, so I decided to get rid of them. Initially, I didn't pay much attention to the number, but then I noticed that there were about 20,000 of them in each unit, and now there are only about a hundred. I clearly observed this in the last unit: at the moment when the unit should die, their number becomes one hundred, and this happens about four times. I killed a huge number of them (about a million) – I gained two and a half levels after level 35.
Added 1 hour 33 minutes later
Another question about the Law. I understand that the author really doesn't want to be defeated. He has: 20,000 black dragons, 10,000 red dragons, 10,000 phoenixes, and about 10,000 twilight witches in three units. Given his stats (around 1000), I couldn't immediately see his army. Is there anything important or interesting (besides standard artifacts) beyond the location that triggers his appearance? I didn't develop logistics on this map, so I can't run away from him. Although, if there's something worthwhile there, I could go to the mentor.
Is there anything important or interesting (besides standard artifacts) behind the location whose visit triggers its appearance? I didn't develop logistics on this map, so I can't run away from it. Although, if there's something worthwhile there, I could go to the mentor.
Yes, that's how it was intended.Manual
Attention! The map contains several uncompletable quests and unkillable enemy heroes (if you do manage to kill them, the script shouldn't produce an error).
Player100
Is there anything important or interesting (besides standard artifacts) behind the location whose visit triggers its appearance? I didn't develop logistics on this map, so I can't run away from it. Although, if there's something worthwhile there, I could go to the mentor.
Besides the artifacts, there are many valuable things there, and the main storyline leads through this Dungeon.
I found two Dark Elf cities in the Dungeon, captured them, and now a wall of fire prevents the hero from reaching them. I don't want to abandon them. What should I do?
I followed the author's advice, but I'm still curious: is it possible to complete the Necromancer's quest? On such interesting maps, I want to find everything and complete as many quests as possible. I think I've been everywhere, but I don't understand how to find the portal to those wings.
Is there a way to disable the mod that changes the level required for the Portal spell to teleport to a town from 20 to 35?
You can remove it from the map, but the change won't apply to all old saves, and with that condition, you can cheat in some places: [br][/br]If you really want to choose from the trap, you can just cheat: @SetObjectPosition(GG, ... ) If you don't know how to write it, send me a private message (you can find how to use the console and enable scripts on this forum and on the internet, and I'll tell you how to write the cheat with object movement). Added 2 minutes later Player100
I followed the author's advice, but I'm still curious: can I complete the necromancer's quest? I want to find everything and complete as many quests as possible on these interesting maps. I've been everywhere, but I don't understand how to find the portal to those wings.
This request is impossible, but it won't affect the quest. It's just meant to annoy the inattentive player, as there are 3 alternatives (kill Andragor immediately, stay in the dungeon and escape, or stay until you win). There was also a 4th option, but I don't remember it anymore.
there are 3 alternatives to him (kill Andragor immediately),
Well, even if I wanted to, I couldn't kill him right away. Because there was a small bug with this quest. I took the quest, wandered around, stole the rune set, reported that I had completed it (regarding the set), and everything happened without any logistics, even though I used the portal. I returned, approached, and it said it was too early. I approached again the next day, and it gave me the quest again with the options "yes" and "no." From the moment I received the quest again, I stood there for four weeks, clicking on it every day. After any answer, it teleported me, so there was simply no opportunity to engage in battle.
After any response, he teleported, so there was simply no opportunity to engage in battle.
The battle's outcome also seems to depend on something. It seems he doesn't treat Necromancers the same way he treats others, like, for example, the Inferno Castle with its quest (the castle only gives a reward to those of its bloodline). Most likely, you can fight after escaping from the dungeon, but I don't remember for sure. Which hero did you choose at the start?