Auto-translated
I. A. O
[/COLOR][/font]
Âme-stram-gram
Pique et pique et colégram,
Bourre et bourre et ratatam,
Âme-stram-gram,
Pique dame,
Âme-stram-gram pique, pique-moi dans l'âme,
Pique et pique et colégram,
Bourre et bourre et ratatam,
Âme-stram-gram,
Pique dame,
Âme-stram-gram pique, pique-moi dans l'âme,
Setting
The world of I.A.O is an embodiment of order and chaos simultaneously, where the tranquility and equinox of Isis are interrupted by the destructive forces of Apophis, followed only then by the redemption of Osiris. Each cult is orthodox in its own turn and strives to increase its power, but besides them, there is another mysterious order intending to use the powers of IAO in the embodiment of the Messiah; all this takes place against the backdrop of an Egyptian settlement where several mysterious sages have arrived, who will inevitably interfere in the unfolding eventsGame Rules
• Nights last about 24 hours. The sooner all night actions are sent to the Mage Guild, the faster dawn will come. At night, no one has the right to write anything in the game thread at all, even in "deleted posts".• Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
• To vote for someone's execution, you must write in your message: "**execute %username%**". (the method of execution can be invented by yourself - within reasonable limits) - bold font is mandatory. If a player wants to change their vote, they must first perform the same procedure to cancel the vote ("**Do not execute %username%**"), and only after cancellation vote for another player (In 1 message you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold font, the vote will not be counted. Likewise, a vote will not be counted without minimal justification.
• Execution requires only a majority of votes. If a player reaches the "required" number of votes, they will still be hanged only after the end of the day and only if the votes do not change.
• If the majority vote "**Do not execute anyone**", then the day ends without the execution of players.
• All "double votes" are displayed only in the voting results and only if they belong to the majority.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is not Online, the other participants can make a decision without them.
• The killer may plant 1 additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). As for the complexity of these clues, there is quite a lot of freedom, but the Mage Guild still reserves the right not to accept a specific clue, with or without explaining the reason.
• Hints about killers in reports are given based on the user profile (nick, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but will not know why it was unsuccessful. No hints are given for unsuccessful murders, except those declared by the killer themselves. Also, there is a hint about the role of the deceased in the reports.
• During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is allowed only if you have a role that permits it.
• As soon as the news of your death/execution is written, you are gone. But you still participate in the game:
Changing your profile is forbidden, in case a blood mage resurrects you; also consider this fact: dead players usually have a habit of asking living players for their roles; accordingly, if the dead have an opportunity to continue the game, they lose that ability.
• Do not edit your messages. Try to write without errors from the start.
• Modkill (in rare cases - replacement) is performed:
- In case of a gross violation of the rules or a repeated minor violation.
- If during the game day a player has not posted, and has not notified the Mage Guild that they will respond in the thread on the next game day
- It may be performed at the player's request due to circumstances under which the player cannot take an active part in the game.
• If you have the right to perform a night action – do it before the end of the night phase and the start of the day phase (send NA to me via ICQ). I will not wait. If you didn't make it – alas...
• From time to time, I will post the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a count.
• If you have questions regarding the rules or something is unclear, please contact me via ICQ.
• It is forbidden to disclose your / someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, and I know something else about him that I can't say" are a violation, regardless of whether you actually know something or are lying.
Statements such as: "I checked", "according to my information, which I cannot disclose", "I know for sure" - etc., are forbidden. Unargued shouts of "he is MAFIA!", "I am Peaceful!" etc. are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMHO, based, for example, on hints or behavior.
It is permitted to refer to the rules, the Mage Guild, your own posts, or posts of other players, as well as any external sources where you dug up some info via hints.
• First night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The leader of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
Announcements can be submitted to the newspaper (mention the text of the announcement in the NA). Announcements can be submitted in any volume, and may contain any information, including false or out-of-game info. A banal example: "Vegtam has a bad status. Your comments." Any signature (whichever you specify). Limit - 5 announcements per player during the game.
• Those not participating in Mafia are forbidden from commenting on what is happening until the end of the game. Well... at least do not comment in this thread.
• "Factions" have the opportunity to choose 2 NA from their list
• An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in PMs about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
• And most importantly... it is a game, after all. The main thing is that you have fun.
ICQ: 419-132-349
Role List
I
Guardian
Undine
Ice Witch
A
Ifrit
Pyromancer
Fire Guard
O
Storm Lord
Djinn
Vortex
Innamoramento
Magister
Mage
Messiah
Temple
Ruler
Priestess
Seer
Neutrals
Warlock
Blood Mage
I
Guardian
The embodiment of tranquility and prosperity, the guardian tries by all means to protect and preserve what is dear to the heart.
Abilities:
NA:
Guardian's Hand – granting protection to a chosen player (the attacker dies)
Element: water
Undine
A sea sorceress known to all for her enchanting songs, making one forget if not everything, then at least a great deal.
Abilities:
- Song of Peace – deprives the chosen player of NA for 2 days (ability works once every 2 days)
Ice Sorceress
Once she was a priestess of Isis, but betrayal reforged her character, making her cruel, cold, and above all, devoted to the magic of water, which completely consumed her mind and soul
Abilities:
NA:
- Turning into Ice – killing a player
A
Ifrit
A spirit of rage and vengeance, longing to pour out all hatred with a scorching fireball
Abilities:
NA:
- Vengeful Fire – with a 50% probability, 2 victims will be killed (the second is chosen by the player)
Pyromancer
A great fire mage, his spells are deadly; few can survive his charms that destroy everything and everyone
Abilities:
- Destructive Magic – killing, ignoring protection
Fire Guard
, completely subordinated to the will of fire: only the spells flying from her lips and a craving for destruction guide her
Abilities:
NA: Fireball - killing
Element: fire
O
Vortex
[/FONT] [/b]A restless, unstable vortex, capable of developing into either a tornado or a quiet wind playing the blues of fragile leaves
Abilities:
Reincarnation: using the role of an executed player until the next execution
Element: air
Djinn
[/FONT][/b][/SIZE]The embodiment of dreams, illusions, and hopes; the djinn lures anyone by opening a door to his secret world
Abilities:
NA:
- Soul Expert: NA block
Storm Lord
Slightly irritable but reasonably prudent, partly kind but partly evil; however, one thing can be said for certain: whoever angers the storm lord will pay dearly, turning into a pile of ash.
Abilities:
NA:
- Ball Lightning - killing
Innamoramento
Magister
[/FONT][/b][/SIZE]Head of the order, a mystic dreaming of bringing the prophecy of the "innamoramento" embodiment into action as soon as possible.
Abilities:
Clan Leader: double vote
NA:
Messiah
A mysterious embodiment of one of the IAO forces, known more by prophecy as the child of goddess Isis.
Abilities:
IAO Embodiment: initially absent; appears only when 1 participant remains in one of the IAO factions, moving to the innamoramento faction.
IAO Power: 50% protection from attacks
NA:
Mage
An astrologer, a diviner predicting the arrival of IAO.
Abilities: Foresight: 50% protection from attacks
NA:
- Heavenly Will: restricting one player to three candidates in voting
- Prophecy Executor: upon the death of remaining order members, gains the ability to kill
Temple
Patron
A noble dignitary who found refuge within the walls of the temple and swore to protect them.
Abilities:
- Guardian: protects a chosen player, killing the attacker
Priestess
A priestess skilled in herbs, rituals, embalming, and healing
Abilities:
NA: Resurrection: brings back to life a player killed this night; if no one was killed, the chosen player loses NA on the next night
Element: earth
Oracle
A conduit of the will of higher powers, possessing the gift to determine fate
Abilities:
NA:
- Conduit of Fate: determining the element
Wanderers
Warlock
A great mage who spent many years studying secret knowledge and considers it necessary to intervene in the battle for the powers of IAO, acting by the method: divide and conquer
Abilities:
- Magical Amulet: 50% protection from attacks
- Invocations of Power – changing the NA victim of one faction at their own discretion
Blood Mage
An expert in dark rituals who made a deal with dark forces in exchange for blood magic; it was this contract that forced the sorcerer to intervene in the unfolding events
Abilities:
If the blood mage is targeted for death, their NA changes: the killer dies, and the mage heals themselves (works only once)
NA:
- Bloody Harvest: resurrects a deceased player (killed previously), but to do so, someone must be killed
NA Order
[/font]1 Warlock NA corruption
2 Undine demoralization
3 Djinn block
4 Status check
5 Guardian protection
6 Patron protection
7 Vortex reincarnation
8 Ifrit kill
9 Fire Guard kill
10 Storm Lord kill
11 Ice Sorceress kill
12 Pyromancer kill
13 Blood Mage Bloody Harvest
14 Priestess resurrection
[/font]2 Undine demoralization
3 Djinn block
4 Status check
5 Guardian protection
6 Patron protection
7 Vortex reincarnation
8 Ifrit kill
9 Fire Guard kill
10 Storm Lord kill
11 Ice Sorceress kill
12 Pyromancer kill
13 Blood Mage Bloody Harvest
14 Priestess resurrection
[/URL]
[/URL]
[/URL]
[/URL]
[/URL]
[/URL]
[/URL]
[/URL]
[/URL]




















