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What is your favorite character from the Dungeon faction?Auto-translated
Not a character, but a unit! The character for the Dungeon faction is Railag. (A character is a participant in some scenario, play, or book, but definitely not a game unit.)
Модератор all4heroes.net/forum Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
Dragons, of course – what kind of childish question is that? Imagine if my favorite unit was a minotaur or some kind of rider. Everyone knows that dragons are among the strongest creatures in the game for the Fortress faction. Ah, if only the Necropolis had such creatures.
No, you don't understand. I'm not talking about their strength; I'm talking about their abilities. For example, in Inferno, Archdevils are like cannon fodder. They're good when everyone is attacking them, and I can take everyone out from the side with Demonesses and Dungeon Lords.
Considering the ratio of quantity to quality, dragons are still the best. The balance is designed so that a level 7 unit is much better than two level 5 units. The only exception is perhaps the Necromancer faction.
I was deeply disappointed with the Necropolis, especially with the Greater Liches. They took away their Death Cloud ability and replaced it with Plague, and raising the dead is all they have now. It's a complete letdown, and it's hard to argue with me...
There's a hero for that! And I'm not going to hire them. It's easier to just play as regular liches, which, while they don't cast spells, at least hit with a deadly cloud.
I won't follow the crowd and will talk about my favorite unit for the Necropolis faction:
Cave Hydras:
- attack with six heads, i.e., against all units around.
- no retaliation – that says it all.
- regeneration of 30-50 hit points per turn – this makes it clear that the unit's task is to survive longer than others or to create a strong attacking force.
- rage is not very important, but sometimes it can help (attack bonus).
- a large creature, six heads on one tile would look silly... 4 tiles, we are big and strong.
So, let's get down to business:
I love this unit primarily because of its survivability and toughness, because of its ability to attack multiple tiles. Melee units (levels 1 to 5) are afraid to attack it so as not to expose themselves to an attack on several stacks... Without retaliation, you can shred anyone, including high-level units. Regeneration will save you when playing against neutral creatures.
With a number from 3 to 6, they are not very effective, but after 10 or more, the full potential of this unit is revealed, so neutral creatures don't live long, and the opponent will have to work hard to defeat them, because first you need to take out the Imps, Riders, and Dragons... This is what some people fall for when you can use several spells to strengthen the Hydra (Wrath of Witches, mass hero acceleration, and if there is time, run to the enemy).
Another option is Inspiration (but it is difficult to get to), or Teleport – that's a nasty surprise!
As we know, the Necromancer almost always has luck, so if luck is on your side, this unit can cause just as much trouble as a Dragon or Imp!
Their brethren, the Dark Hydras, are also not pushovers. Now, no one will dare approach them in melee combat – acidic blood is a nasty thing, and the special ability that can be used is not bad... it's a pity that the defense was slightly reduced, +1 to initiative is not very noticeable, they still go last, but I still like the regeneration, it sometimes helps a lot... (at the beginning).
That's all about Cave Hydras, they are awesome!
Added 2 minutes ago
By the way, this is a cool topic, we need more like it... otherwise, everyone will just stuff their favorite unit into one topic, and that's it!!!
Added 13 minutes ago
I mean, not by appearance, but by abilities and their purpose in the army... this is how you should describe your favorite unit))))
Since there is only one voting option, I will choose… the Hunters. Because their invisibility allows experienced Warlocks to crush significant armies without losses. Also, they are strong due to their high attack, which allows them to inflict serious damage even on level 3 units.