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Posts from For beginners and not only! How to download TE-Lite.

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Do you play TE-light?
31 voters
Single choice Public votes
This poll is closed.
Yes, constantly.
12.9% 4 votes
Yes, it’s rare
35.5% 11 votes
No, but I want to try.
16.1% 5 votes
No, and I won’t.
35.5% 11 votes
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17 years ago
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It has happened! Now TE-lite is available as a single archive. What is TE-lite? TE-lite is a modification of the SoD version for Heroes 3, implemented by Horn and Wicca. The gameplay is default SoD, but with customizable options. Advantages of TE-lite compared to standard SoD: Convenient interface - now transferring troops between heroes happens with one mouse click. Detaching units during battle - Ctrl+click. Transferring artifacts - also with one click. "Unfair" views of the opponent's economy are now disabled. Water artifacts and spells are disabled by default (why are they needed if there is no water on the map anyway?). Disadvantages and bugs: so far I have noticed only one. When generating a new map after restarting, the game sometimes crashes. Possible useful additions - they are not enabled by default, but can be configured: chess time control - for those who do not like to prolong games. Building level 2 from the start. Indispensable for those who like to play on Jebus Cross. The ability to generate roads on demand (slow, medium, fast). And many others, read the manual + topics on the forum for those who want to. How to download TE-lite (~250MB)? Write to me in private messages or via ICQ. I will answer. For obvious reasons, I cannot openly post links. For those who still want to participate in the TE-lite tournament on our world, here:
/topic/5995/ Try your hand against strong players from different resources.
Cup system with elimination rounds. Registration until June 7 inclusive.
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17 years ago
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Oelm
Disadvantages and bugs: so far, I've only noticed one. When generating a new map after a restart, the game sometimes crashes.
In TE-full and TE-light, when restarting the game, you MUST (!) exit the program and restart it. Because even if it doesn't crash, various glitches may occur. Scripts may not load, text files may not load, or who knows what else might happen. The consequences are unpredictable and may not manifest immediately. For example, there is a suspicion that the bug with troops accumulating in hiding places is related to this. Moreover, (!) if TE-full has a verification script that allows you to detect some bugs at the start (the "SoD configs are used" message), TE-light does not have it. Therefore, for safety reasons, each generation should start with a clean slate.
17 years ago
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Oelm

Disadvantages and bugs: so far, I've only noticed one. When generating a new map after a restart, the game sometimes crashes.

by the way, I've also observed this glitch, especially when I was experimenting with scripts (i.e., adding another one to the pack of data), but if I don't add one, everything is created normally without any issues, but since there might be a glitch later, I'll start exiting the program now.

thanks for letting me know.

by the way, I have another question for you, esteemed Vik, have you made any more global changes since the first release of TE-Lite, which was announced on the portal about six months ago, that are not changed by scripts, checkboxes, or in te.ini??

Added 3 minutes ago
And one more question, if possible? How can I make heroes always appear in the tavern with three troop slots in the Lite version??
In reply to smallest
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17 years ago
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smallest
Have you made any more significant changes since the initial release of TE-Lite, which was announced on the portal about six months ago, that are not modified through scripts, checkboxes, or in the te.ini file?
I haven't changed anything at all.
And one more question, if possible? How can I make heroes in the Lite version always appear in the tavern with three troop slots?
In the current version, it's not possible; this script is disabled. It can be enabled, but is it necessary? The community seems to be against it.
17 years ago
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Oelm
Splitting units during battle - Ctrl+click.

Could you provide more details?
So, during gameplay, for example, when playing as Dungeon, can I separate as many troglodytes as I want from the main stack to absorb damage?
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17 years ago
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Of course, we're talking about detaching individual units before a battle. For example, if we're talking about troglodytes or skeletons, it's more convenient to do this with one click rather than 3-5.
In reply to Oelm
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17 years ago
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And in World of Xeen, you can even split a stack during battle. It's quite fun:smile13:
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16 years ago
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It would be interesting to know the opinions of our forum members (and not only) regarding this version. In your posts, please indicate:

1. Have you played TE-light? (If yes, how often? If not, why?).

2. What did you like/dislike about this version?

3. Could this version become the main one, played on HW?

4. What would you like to change in TE-light?

P.S. By the way, TE-light also offers the possibility of choosing castles randomly and bargaining for them. Would you play using this system?
In reply to Psyche_7
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16 years ago
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I've played it a couple of times and enjoyed it. The main advantage, in my opinion, is that time passes during battles, and you can't really take your time, which adds dynamism. I also like that you can set a mandatory building upgrade to level 2. Plus, the ability to quickly split units is also a plus. The quick transfer of troops, thanks to Vitaly and Sergey, has been implemented in SoD as well. I found my "fly in the ointment" in the fact that I was given 10-19 Liches as a Standard Guard for the respawn point, which made me a little worried. Maybe also Bull Riders, Minotaurs. Overall, I don't see anything wrong with switching to TE-Lite. I would switch to TE-Lite myself if everyone started playing it.
In reply to Psyche_7
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16 years ago
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Overall, I don't see anything wrong with switching to TE-Lite.
And Pasha – the same goes for him. But seriously, why not...?
In reply to Loi
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16 years ago
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Full played the game, while Light didn't, but I understand the gist from the feedback. Splitting units, transferring them, and starting with level 2 units are good things, but the battle time is something I don't understand, and I doubt I'll find common ground with fans of this feature...

At least there are no various taxes/experience systems:)
In reply to Psyche_7
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16 years ago
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It's high time to move on. By the way, regarding the vampire-themed topic – it's quite feasible to implement in a light version with a Necropolis patch.
In reply to Psyche_7
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16 years ago
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Tips for those who don't know how to play!!!
In reply to SEM_56
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16 years ago
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SEM_56
This is for those who don't know how to play!!!
Did your teacher tell you that? :D
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16 years ago
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SEM_56
This is for those who don't know how to play!!!
Please provide an argument.

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