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Posts from "Frida's Dilemma" - "Rebels" [Campaign 1, Mission 1]

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17 years ago
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We were feeling down about our favorite heroes, so we decided to play as the Lords of the North. Right from the start, we have an unforgettable encounter with a hereditary criminal – Frida (she's lucky that, like her father, she ended up with the Undead – otherwise, it would have been like with Isabel, BUT: ghosts are incorporeal, zombies are useless, skeletons are bony, and I never fully understood what liches are). By the way, Isabel is a real bitch, and you start to feel sorry for the efforts spent on saving her. The "Rebels" are not just called that for nothing. Against Isabel, a certain knight, who also happens to be Frida's uncle, and an inquisitor have rebelled. :smile29: There's no point in memorizing their names, as you'll have to kill them anyway. Frida, along with the maniac Laslo and the fanatic Alaric, sets out to settle the score (Alaric, as a true fanatic, only appears in cutscenes, while Laslo, with a scar across his face, will fight fairly). We start in the southeast. There's no point in trying to remember all the quests right away – they pop up like change from your pocket and disappear just as suddenly. Our rebels are in the two upper corners, but going there right away is pointless. The pointy-eared friends (who don't just appear anywhere) set up constant ambushes, surrounded our reinforcements, and are generally too strong (it even says so, arguing that you're an experienced hero is pointless). So, we capture the peasant houses (which is what we need to do). There's usually a guard in front of them. But they have a habit of disappearing. I went to storm the last hut when there were hundreds of militiamen in front of it. I took a breath, mentally said goodbye to half of my army (which, by the way, wasn't as bad as usual at the beginning), but I didn't even get a couple of steps closer. And then they just disappeared. And many did the same. Looking closely, we realize that they are teleporting to the rebels. There are no castles there, no heroes are visible, but there are a lot of troops. But we'll get there later... When all the villages are ours, the elves go to war. Well, suicidal tendencies are common. Two rotten heroes move out onto the roads and stand there, not really interfering, waiting for someone to come and beat them. We come, we beat them. In short, we clear the area, capture the buildings. We get three upgrades – two camps and one hut. But we also discover the opportunity to get a quest – to kill 9 high druids, get 3000 gold, and the elf attacks will stop. We kill the druids, get 3000 in our account, instead of the 4500 we had??? Great quest...:smile07: But relatively nearby is "reinforcements." All that's left is to take them away from the elves. This shouldn't be a problem for anyone – we'll crush a couple of squads, join forces with someone, and the rest will disappear forever. The reinforcements are new – land lords (these are like advanced militiamen, although, in my opinion, they should look more noble) and archers (apparently, they shoot without a penalty, which is nice). Since there's nothing else to do on the map, and the maximum level of development has either been reached or is very close, we remember that we need to beat the rebels. We look at how many troops have gathered in the upper corners, nervously smoke, go up, and at the exit, we get a weak battle. It's even disappointing. Frida kills her uncle (apparently, that's how it is – if you didn't serve time, don't rebel), Laslo mocks, everyone is happy:smile44:
17 years ago
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As it turned out later, Isabel wasn't such a bad person after all. But you'll have to fight Alaric in the expansion campaign.
In reply to Boris K
17 years ago
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Is it necessary to level up Laslo, or is it enough to only level up Frida?
17 years ago
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It’s enough to just level up Frida. I didn’t even level up Duncan, let alone this scoundrel. Maybe just teach him logistics and luck on the road.
17 years ago
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Should I choose Leadership or Luck for Frida? (She already has Light, Attack, and Machines).
17 years ago
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bonchik, everyone develops their hero according to their own preferences. I always give the Knight leadership and luck. I rarely take machines, but logistics is very useful in regular scenarios; in campaigns, I only leveled up Agrael. Instead of logistics, I leveled up combat skill. This resulted in a slow but formidable hero in battle.

And in PvP, I try to level up leadership for everyone because of its super-useful (in my opinion) empathy skill. I think that in 2.1, the Knight can also acquire it.
17 years ago
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But in this campaign, (they write) machines will greatly help to conserve troops, while luck raises doubts in this particular case, and is defense even needed if there is an attack?

I looked at Skillwheel_ru_3.0, and it seems that all the settings are suitable for both versions 1.6 and 2.1.
17 years ago
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bonchik, the wheel from version 3.0 is very different from versions 1.6 and 2.1. In 3.0, for the AI, it's enough to upgrade 3 skills, while in other versions, it's 4. If your skills match, it means you downloaded the wrong wheels. For a combat race, luck always helps save troops. And machines mainly help with small armies. They are very good for rushing in the first weeks. I usually upgraded the Knight with Light, Leadership, Luck, Attack, and Defense in campaigns.
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17 years ago
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Almost none of the heroes benefited from luck... But almost all of them benefited from logistics... And I mainly use the wheel to find combinations... I need to read about it more carefully.
Firda had light, leadership... and definitely logistics.
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13 years ago
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I see there are no discussions about the scenario here. I'll start one myself. If anyone doesn't understand how to complete it, I'll explain.
I give all the troops to Frieda (except for the peasants). Laslo goes to clear out the villages, and Frieda goes to liberate the reinforcements. After that, when Frieda completes her task, she starts helping Laslo. Then they split the army and go to defeat the elves and, accordingly, the "rebel" camps. Mission completed.
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12 years ago
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Could you please tell me how to complete the optional quest – to destroy the rebel units, and what are the conditions for completing the quest? I'm trying to complete the mission with the Hero, and I keep failing this quest.
In reply to AID
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11 years ago
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AID
Could you please tell me how to complete the bonus quest – to destroy the rebel units, and what are the conditions for completing the quest?
I keep failing this quest in the mission with the Hero.

They are located in the upper corners of the map, and 2 groups of green elves will also appear; you need to eliminate them.
11 years ago
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There's a funny thing here when you attack Druids. If you deploy only Griffins in battle and immediately fly them into the sky, the Druids start attacking themselves and adjacent stacks with stone spikes. Why? I don't think the AI in Heroes 5 has evolved to that extent.
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11 years ago
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Whoa, I'll check this info out!)))
But seriously, it's the most difficult mission in Hammers of Fate.
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11 years ago
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I'll be starting these campaigns in VS again tomorrow. This time, I want to try leveling up Freya in a non-standard way. For example, in the base game, my Godric had the Skillful Chaos skill, which, by the way, was incredibly helpful for his Meteor Shower ability. So, maybe if I give Freya Summoning or Chaos, how will the experiment go?

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