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Well, the love for Heroes never dies, and this is proven again and again. I present to you the First and Only game of its kind, the mobile game that is closest to the HMM genre.
The world of Age of Magic is a world of fairy tales and legends. It is inhabited by elves, dwarves, and other mythical creatures. Heroes travel the world in search of treasures and glory.
Magic is the cornerstone of the AoM world. There are a total of 6 schools of magic: earth, water, fire, air, light, and darkness. Moreover, it is impossible to learn two schools of opposite directions; for example, if you know the magic of darkness, the magic of light will be unavailable. Each race initially has an aptitude for a specific school of magic. For example, for humans, it is water; for elves, it is light; for Necromancer, it is darkness; for Barbarian, it is fire, and so on.
Spells can be acquired in magical guilds in cities or in magical towers found on the map. There are a total of 5 levels of spells; the higher the level, the greater the effect, the higher the cost, and the higher the requirements for learning them.
The game features 6 types of resources: stone, wood, mercury, sulfur, magic crystals, and gold. Each of the resources is mined in strictly defined locations.
Gather resources, build cities, learn magic, and recruit an army. This is the main strategy of the game. A well-trained hero with a large army is a serious contender for victory!
Currently, the project is in development. Artists and programmers are needed to write the AI. We also need people to create the sound design for the game and mapmakers.
System requirements: Symbian 9.0, 9.1, 9.2; s60v3, uiq3. More than 8 MB of RAM and more than 4 MB of free space on the device are required. The screen resolution should be at least 320x240 or 240x320.
Game website: www.Aom-game.org



The world of Age of Magic is a world of fairy tales and legends. It is inhabited by elves, dwarves, and other mythical creatures. Heroes travel the world in search of treasures and glory.
Magic is the cornerstone of the AoM world. There are a total of 6 schools of magic: earth, water, fire, air, light, and darkness. Moreover, it is impossible to learn two schools of opposite directions; for example, if you know the magic of darkness, the magic of light will be unavailable. Each race initially has an aptitude for a specific school of magic. For example, for humans, it is water; for elves, it is light; for Necromancer, it is darkness; for Barbarian, it is fire, and so on.
Spells can be acquired in magical guilds in cities or in magical towers found on the map. There are a total of 5 levels of spells; the higher the level, the greater the effect, the higher the cost, and the higher the requirements for learning them.
The game features 6 types of resources: stone, wood, mercury, sulfur, magic crystals, and gold. Each of the resources is mined in strictly defined locations.
Gather resources, build cities, learn magic, and recruit an army. This is the main strategy of the game. A well-trained hero with a large army is a serious contender for victory!
Currently, the project is in development. Artists and programmers are needed to write the AI. We also need people to create the sound design for the game and mapmakers.
System requirements: Symbian 9.0, 9.1, 9.2; s60v3, uiq3. More than 8 MB of RAM and more than 4 MB of free space on the device are required. The screen resolution should be at least 320x240 or 240x320.
Game website: www.Aom-game.org


