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Posts from New objects (in towns, etc.).

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1) Worker-Investment Guild. Provides interest-free loans by taking units. These units work to pay off the interest. To get the units back, you need to repay the loan. There is also the possibility that the opponent will buy the units, which is especially dangerous considering that they are pledged for less than their full value. 2) Secret Underground Passage. Allows you to leave the battlefield with your army, and also to "disappear" within a day. That is, the hero with the army goes into service. 3) Old Mine. In case of an attack, it allows the hero to hide in the mine, and then cause a cave-in in the section of the mine where the battle takes place. This results in both heroes and their armies being buried in the mine. 4) Master Trojan Horse Builder. Builds Trojan horses. When launched before an attack on a city, the Trojan horse causes the siege to begin with the gates open. 5) Customs. Takes a percentage of the army's value for passage.
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1) Worker-investment guild.
Provides interest-free loans by taking units. These units work to pay off the interest. To return the units, you need to repay the loan.
There is also a possibility that the opponent will buy the units, which is especially dangerous considering that they are pledged for less than their full value.
Do you mean pledging a unit?
2) Secret underground passage.
Allows you to leave the battlefield with your army, and also to "disappear" completely within a day. That is, the hero and army go into service.
It's similar to the Black Passage from the third game. The idea is good.
3) Old mine.
In case of an attack, it allows the hero to hide in the mine, and then cause a cave-in in the section of the mine where the battle takes place. This results in both heroes and their armies being buried in the mine.
It's unfair; the enemy spent a lot of time maxing out their hero, and then they die in such a ridiculous way. Maybe it would be better if the hero hid during the cave-in, and the enemy couldn't attack him; the cave-in could be cleared within a day.
4) Master Trojan builder.
Builds Trojan horses. When launched before an attack on a city, the Trojan horse starts the siege with the gates open.
It's unfair, but in Heroes, there will at least be some element of strategy.
5) Customs.
Takes a percentage of the army's value for passage.
An excellent idea.
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Let both armies be trapped in the mine after the collapse until someone digs them out. With each turn, part of the army will die from hunger (or something else), so you need to dig them out before it's too late. When digging them out, there can be two scenarios:
1. An army is dug out (one of the two) by an ally/army of the same color. Both armies take turns fighting the enemy army.
2. The army is "neutral." Whoever digs them out fights both armies, and the winner is chosen from the mine.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Let's say that if both armies are trapped in a mine after a collapse, they will remain there until someone digs them out. Each turn, a portion of the army will die from hunger (or something else), so it's important to dig them out before it's too late. When digging them out, there could be two scenarios:
1. An army is dug out (one of the two) by an ally/army of the same color. Both armies then fight the enemy army in turn.
2. The army is "neutral." Whoever digs them out fights both armies, and the winner is chosen from the mine.
Or maybe we can make it simpler?
In reply to Гёммё
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Gemmo
Maybe we can find a simpler solution?

The third option: one of the armies can try to break out on its own. This requires resource expenditure and a significant time investment.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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The third option: one of the armies can try to break out on its own. This requires resource expenditure and a significant time investment.
It is easy to understand, and the idea is good.
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You could also add those items from the third game that obscured the map.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Veil of Darkness.
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Yes, it seems that’s what it was called.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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