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Posts from New hero skills. Auto-translated

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Skills: (slightly out of style, but this can be fixed)
Finance and Management group
Merchant
Can receive favorable resource exchange offers. When in a town with a market, it provides money; when entering a market outside the town, it can trade at a favorable rate.

Usurer
Invests money for profit. The more invested, the less profit from new investments. Investment can be made in a town.
It is also possible to close the business and take the money, for example, under the threat of capture. It can also take out a loan. The loan limit and interest rates depend on the hero's level and skill. The inability to repay the debt when exceeding the limit leads to the hero's elimination.

Architect
Allows saving money and resources on buildings, but at the same time, the risk of building destruction increases. If a building is upgraded, it collapses completely. At the same time, part of the resources can be salvaged, but the building's inhabitants are lost.

Foreman
Allows using combat units in construction.
1-7 gold (depending on the level of the units) per 1 unit per day is deducted from the price. The maximum percentage of the price that can be saved depends on the level. Construction can be extended over several days.

Group: Shamanism
Alternative Wisdom (in Heroes 5)
Allows using all spells of any school and any level.
The probability of success depends on how many levels are missing to reach it and on the level of Alternative Wisdom.

Freebies
Adds money, resources, or an army, but it is unknown where.
The amount of freebies depends on the hero's level and the level of freebies.

Elusiveness
Reduces the opponent's hero's movement points by 2 to 10, depending on the level, if without this reduction, the opponent could have caught up with the hero, but with this reduction, they can no longer.