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The Fourth Joint Tournament for Heroes of Might and Magic II, featuring three resources:
HeroesWorld, HeroesLeague, and HeroesPortal
[/COLOR][/SIZE]HeroesWorld, HeroesLeague, and HeroesPortal
"The Necromancer's Joy!"
Tournament Rules:
1. General Provisions:[/CENTER]
1.1. The tournament will run from August 6th to September 1st, 2008. The tournament results will be announced on September 8th, 2008.
1.2. The tournament will be held simultaneously on three websites: HeroesLeague, HeroesPortal, HeroesWorld
1.3. The winners of the tournament will receive rewards corresponding to each of the resources (rating, statuses, etc.) on each of the resources.
1.4. The player who achieves the highest ranking among the participants playing in the JOINT tournament will be declared the Winner of the Fourth Joint Tournament.
1.5. ATTENTION!!! Throughout the tournament, the player MUST save the game at the beginning or end (both options are required) of EACH game day and keep these saves on their computer! The judge has the right to request daily saves from ANY player and explanations regarding them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be annulled.
If there is a satisfactory description of the gameplay, but the necessary saves are missing, the player will be credited with a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the results of the round are announced.
1.6. The tournament leaders are Dust on HeroesLeague, Catch on HeroesPortal, and Qwerty on HeroesWorld.
1.7. The player must name their final save with their nickname, followed by JN, and send it to: hmm2@mail.ru
2. Restrictions on Gameplay:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack saves, or to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the scouting is completed, the player must load the starting save and start the game again.
2.2. The rule regarding digging up the Ultimate Artifact (UA). The UA can only be dug up after visiting ALL obelisks. To prove this, the player must send the organizers their final save along with another save, showing that all obelisks were visited before digging up the UA. The name of this save must end with "UA".
2.3. It is allowed to use a rescued/redeemed hero who escaped/was redeemed in battle on the day they escaped/were redeemed. It is allowed to rescue such a hero on the day of the escape/redemption;
it is allowed to resurrect and use a dismissed/killed hero in battle only on the day after their dismissal/death;
if a hero escapes/is redeemed/dies in battle during a turn change, they can be rescued and used immediately;
it is also not allowed to resurrect developed computer heroes (a developed hero is defined as a hero whose experience, secondary and/or primary skills, spellbook contents, and its presence differ from the standard starting values).
2.4. It is allowed to visit graveyards, demon caves, and ghost ships. It is allowed to visit ships with skeletons.
2.5. The use of the "Haunt" spell and the "feeding" of spirits is prohibited, i.e., only one battle with a given group of spirits is allowed, and a save must be made before and immediately after the battle.
2.6. It is forbidden to buy spirits (ghosts).
2.7. It is forbidden to use weeks of +5 monster growth and months of double monster growth. If such weeks and months appear, the player must "rewind" until these weeks and months no longer appear. If significant difficulties arise, the player can write a private message to the tournament judge, and if the judge decides that this phenomenon does not distort the gameplay, further play is possible.
3. Tournament Goal:
3.1. The goal of the tournament is to collect the maximum number of skeletons in 21 game days (137).
3.2. The main criterion for victory is the number of skeletons collected. The secondary criterion, in case of an equal number of skeletons, is the amount of gold.
4. Preparing the Final Save.
4.1. The final save should be made on the last day of the third week (day 21 of the game or 137).
4.2. The skeletons must be collected by one hero. If there are skeletons with several heroes, the number of skeletons of ANY hero at the judges' choice will be counted.
4.3. The email with the save must contain:
-) the winning save;
-) the email subject - the player's nickname;
-) the nicknames on all three resources;
For example, the email subject is "The Necromancer's Joy - Alex_R,"
the email contains a save named "Alex_R JN," and the email states: nickname on League - such-and-such, nickname on Portal - Alex_R HW, nickname on World - Alex_R.
5. All About the Starting Save
5.1. Download the save and the map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed in the Games folder in the folder where Heroes 2 is installed.
5.3. Load it and start the game at any time that is convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Save on day 137, naming this save according to the requirements.
5.5. A complete description of the tournament map is encouraged (not required). If there are any, a competition will be held for the best description, and 10 of the best will take their place of honor in the "Feats of Our Best Heroes" section!
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results to be announced.
6. Approximate List of Participants
Number | Participant |
1 | AlexSpl |
2 | Andrey44_44 |
3 | ----- |
4 | ----- |
5 | ----- |
6 | ----- |
7 | ----- |
8 | ----- |
9 | ----- |
10 | ----- |
P.S. I wish all participants good luck in the tournament.