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Posts from So, what can be done here?

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My friend visited me recently, and we started a game of "hot seat" mode. But we didn't finish it. He left and won't be back until after the New Year. We've already played for seven months. The map is "incredible with a Dungeon," and the difficulty level is "hero." He's playing as Dwarves, and I'm playing as Demons. My main hero is Deleb. My heroes' levels are 35, 32, and 23. His heroes' levels (I'm only listing his main heroes and mine) are 34, 32, and 21. It's a tie. He has six castles, and I have five. But in terms of troop numbers, I'm significantly behind: I have 20 Demons, 87 Lords, etc. (Deleb's troops), while he has 33 Dwarf Dragons, 20 Angels, and over 100 Jarls (or whatever they're called?), with the rest of his troops numbering in the hundreds, and some even exceeding a thousand. My second hero (as well as his second hero) has troops from a different faction (troops from a Human castle for both of us). If I take the troops from my second hero, there will be twice as few as his first hero has. That's where I'm at a disadvantage. Now, for the advantages. I have more "cool" artifacts (I've looted six from Utopia, if not more). I'll list some: Mask of Justice, Shackles of Inevitability, Sar-Issa's Collection, Archer's Collection (I don't remember the exact name), a collection that includes the Staff of the Underworld (again, I don't remember the exact name), a collection of Learning (and again, I don't remember the exact name), Pendant of Mastery, Sandro's Cloak, etc. (it's easier to list the artifacts I *don't* have). Also, both he and I are missing only one artifact to complete the Dragon Collection (I need two more artifacts to get the second such collection). Most importantly, I've unlocked Cartographer on the surface and can see all his movements on the surface. His chance of unlocking Cartographer on the surface (there's only one) is very low. We've both upgraded to super abilities (or rather, I haven't taken it yet, but I can take it at any moment because there are enough "hot spots" on the map). The situation is complicated by the fact that he can jump to my territory. To prevent this jump, I'll need at least four heroes. Here's how to deal with this situation? I have two castles with artifact merchants and "control" four "carts" with artifacts. So far, there are no "Wings of the Angel" anywhere, nor the last artifact I need to complete the Dragon Collection. It's currently the first week of the eighth month. My opponent doesn't have a single castle with an artifact merchant. He has very high "Magic" skills, but I think (if I dare attack him) I'll use the Mask of Justice, Sandro's Cloak (to remove the resistance to mind control magic and cast, for example, "Berserk" on him), three artifacts from the "Underworld Collection" to reduce speed and initiative (I won't be able to equip the entire collection because Sandro's Cloak takes up one slot), a ring that increases the initiative of all troops by 20%, and the Pendant of Mastery (so that the Demons can summon troops). That's it. I think I've described almost everything. I hope someone can give me some useful advice.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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Even though a lot of time has passed, I think you should attack first. Level up your Summoning skill. No need to comment on that. On the first turn, you'll summon everyone, including Devils. And you'll have an army that's not much smaller, and considering the initiative, there's a good chance you won't lose. Use dark magic and Temptresses. Cerberuses, which, with a successful attack, can capture 3-4 stacks of the enemy. And Mass - Dispel, Berserk, and whatever else is available. The strength of the Demon army isn't in the number of troops at the start of the attack, but in the number after summoning them from the Abyss!!!!!!!
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And what if your opponent doesn't have cool artifacts? Just one staff that lowers initiative is worth something – if you take a Stronghold, victory is yours (probably)... Here's another thing: why are you changing Warlords into Outcasts?:
1.
Some of the Dwarves have immunity to fire and a rune that removes negative spells.
2.
Against large armies of Outcasts, the following are effective: a deadly blade is effective against large stacks, and they have 50% magic resistance.
3.
They are better in melee combat... take them.

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