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An open joint offline tournament for three resources is announced: HeroesLeague, HeroesPortal, and HeroesWorld.

Tournament rules:
1. General provisions
1.1. The tournament will run from May 8 to June 9, 2008.
1.2. The tournament will be held simultaneously on three websites: HeroesLeague, HeroesPortal, and HeroesWorld.
1.3. The game in the tournament is allowed in both English and Russian versions of Heroes 2, "The Price of Loyalty version 2.1" by Bukka, or "Gold".
1.4. The winners of the tournament will receive rewards corresponding to each of the resources (rating, fiefs, arrob) on each of the resources. 1.5. ATTENTION!!! Throughout the tournament, the player MUST save at the beginning or end (preferably both) of EACH game day and keep them on their computer! The judge has the right to request daily saves from ANY player and explanations for them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be canceled. If there is a satisfactory description of the playthrough, but the necessary saves are missing, the player will be given a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the results of the round are announced.
1.6. The tournament leaders are Dust on HeroesLeague, Lion Star on HeroesPortal, and Qwerty on HeroesWorld.
1.7. The player must name their final save with their nickname and send it to one of the following addresses:
HeroesLeague - alex_dust@mail.ru,
HeroesPortal - lionstar@heroesportal.net,
HeroesWorld - qwertyheroes@gmail.com.
2. Restrictions on playthrough
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack saves, or to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the
scouting, the player must load the starting save and start the game again.
2.2. The rule for digging up the Ultimate Artefact (UA). You can only dig up the UA after visiting ALL obelisks. To prove this, the player must send the organizers, along with their final save, another save that shows that all obelisks were visited before digging up the UA. At the end of the name
of such a save, you must add "UA".
2.3. You can use a redeemed escaped/redeemed hero in the battle on the day he escaped/redeemed. You can redeem such a hero on the day of escape/redemption; you can redeem and use your dismissed/killed hero in battle only on the day after his dismissal/death; if a hero escapes/redeems/dies in battle during a turn change, you can redeem and use him immediately; computer heroes can be redeemed and used on the day after their death.
2.4. Visit cemeteries, demon caves, and ghost ships. You can visit ships with skeletons.
2.5. The use of the "Haunt" spell and the "feeding" of spirits is prohibited, i.e., only one battle with this group of spirits is allowed, and it is mandatory to save before and immediately after the battle.
2.6. It is forbidden to use monster growth weeks of +5. If such weeks appear, the player must "rewind" until this week no longer appears.
3. Tournament goal
3.1. The goal of the tournament is to gain the maximum experience for one hero in 22 game days, i.e., the save in which there is one hero must be made on the 4th week, 1st day, i.e., 1 4 1.
3.2. The main criterion for victory is the amount of experience. The secondary criterion, in case of equal experience, is the sum of primary skills (Attack, Defense, Magic Power, and Knowledge) without taking into account the equipped artifacts.
3.3. In the final save of the player on the map (adventure map), there should be only 1 hero. All other heroes must be dismissed. If there is more than one hero on the map, the organizers reserve the right to choose the main hero at their discretion.
3.4. Saves with a hero of less than 10 levels will not be considered!!!!
Starting save and map (updated on 05/06/2008 - 12:20)!
Good luck!
Tournament rules:
1. General provisions
1.1. The tournament will run from May 8 to June 9, 2008.
1.2. The tournament will be held simultaneously on three websites: HeroesLeague, HeroesPortal, and HeroesWorld.
1.3. The game in the tournament is allowed in both English and Russian versions of Heroes 2, "The Price of Loyalty version 2.1" by Bukka, or "Gold".
1.4. The winners of the tournament will receive rewards corresponding to each of the resources (rating, fiefs, arrob) on each of the resources. 1.5. ATTENTION!!! Throughout the tournament, the player MUST save at the beginning or end (preferably both) of EACH game day and keep them on their computer! The judge has the right to request daily saves from ANY player and explanations for them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be canceled. If there is a satisfactory description of the playthrough, but the necessary saves are missing, the player will be given a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the results of the round are announced.
1.6. The tournament leaders are Dust on HeroesLeague, Lion Star on HeroesPortal, and Qwerty on HeroesWorld.
1.7. The player must name their final save with their nickname and send it to one of the following addresses:
HeroesLeague - alex_dust@mail.ru,
HeroesPortal - lionstar@heroesportal.net,
HeroesWorld - qwertyheroes@gmail.com.
2. Restrictions on playthrough
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features in the final playthrough, to hack saves, or to manipulate computer players in hot-seat mode. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the
scouting, the player must load the starting save and start the game again.
2.2. The rule for digging up the Ultimate Artefact (UA). You can only dig up the UA after visiting ALL obelisks. To prove this, the player must send the organizers, along with their final save, another save that shows that all obelisks were visited before digging up the UA. At the end of the name
of such a save, you must add "UA".
2.3. You can use a redeemed escaped/redeemed hero in the battle on the day he escaped/redeemed. You can redeem such a hero on the day of escape/redemption; you can redeem and use your dismissed/killed hero in battle only on the day after his dismissal/death; if a hero escapes/redeems/dies in battle during a turn change, you can redeem and use him immediately; computer heroes can be redeemed and used on the day after their death.
2.4. Visit cemeteries, demon caves, and ghost ships. You can visit ships with skeletons.
2.5. The use of the "Haunt" spell and the "feeding" of spirits is prohibited, i.e., only one battle with this group of spirits is allowed, and it is mandatory to save before and immediately after the battle.
2.6. It is forbidden to use monster growth weeks of +5. If such weeks appear, the player must "rewind" until this week no longer appears.
3. Tournament goal
3.1. The goal of the tournament is to gain the maximum experience for one hero in 22 game days, i.e., the save in which there is one hero must be made on the 4th week, 1st day, i.e., 1 4 1.
3.2. The main criterion for victory is the amount of experience. The secondary criterion, in case of equal experience, is the sum of primary skills (Attack, Defense, Magic Power, and Knowledge) without taking into account the equipped artifacts.
3.3. In the final save of the player on the map (adventure map), there should be only 1 hero. All other heroes must be dismissed. If there is more than one hero on the map, the organizers reserve the right to choose the main hero at their discretion.
3.4. Saves with a hero of less than 10 levels will not be considered!!!!
Starting save and map (updated on 05/06/2008 - 12:20)!
Good luck!