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Rules:
Battle on the arena using an army obtained within a limited time – offline.
1. Games are played on the following Windows versions of the game:
- HoMM2: Gold - GreatGenius pack
- HoMM2: Price of Loyalty 2.1
- HoMM2: Gold
- HoMM2: Platinum from Buky
2. The tournament regulations and schedule of rounds are provided in separate documents.
3. The referee-organizing committee sends starting saves to opponents strictly according to the round schedule, which indicates the start and end times of the rounds and the players involved. The accompanying letter specifies the in-game time allotted to players for developing their Hero and assembling an army, for example, 45 in-game days, i.e., up to 2 months, 3 weeks, and 3 days inclusive. The player must send notification of receiving the starting save within two days.
4. Each player sends their final save to the referee-organizing committee before the deadline for the round. The latest time for accepting a save from a player is 12:00 Moscow time on the last day of the round. If a player fails to submit the final save or submits it late, they will be declared defeated. Organizers must notify players that the final save has been received.
5. It is strictly forbidden to use cheat codes, game bugs, hack saves, or manipulate computer players in hotseat mode during the actual playthrough. Players who use prohibited techniques will be disqualified and removed from the competition. Using standard cheat codes for initial reconnaissance purposes is permitted. However, after completing the reconnaissance, the player must load the starting save and begin the game. A list of prohibited bugs is provided below.
6. Restrictions on the playthrough.
6.1. It is not allowed to crack or modify saves using any software.
6.2. It is not allowed to use any CHEAT CODES in the "final" playthrough, the results of which you submit.
6.3. The following bugs and game features cannot be used:
- Use weeks and months with additional troop increases
- Hire Ghosts.
- Hire dead, leveled-up companion heroes.
- Obtain Anduran armor at cemeteries.
6.4. In case of rolling "+5 monsters X" week or "monster X" month, the player must replay the transition of the week/month and achieve a neutral result. If there are difficulties in obtaining a neutral result for the transition of the week/month, immediately notify the organizers about the problem. Violation leads to the player being declared defeated and disqualified.
6.5. Other possible restrictions regarding playing on a specific map can be found in the description of that map.
6.6. Rule for digging up UA (Unique Artifact). If a player decides to dig up a UA, they can only do so after visiting 100% of the obelisks. To prove this fact, the player must send another save along with their final save to the organizers, showing that all obelisks have been visited before digging up the UA. In the name of such a save, in addition to indicating the team, round, and player, the word "UA" must be added.
6.7. By mutual agreement, players may remove the restrictions imposed by sections 6.3 - 6.6 or, conversely, introduce additional conditions for the playthrough. They must inform the referee of their agreement.
6.8. If a player suspects that their opponent has played in violation of the rules, they have the right to request saves from their opponent and explanations regarding them, including descriptions of the tactics used in specific battles. If there are no satisfactory (from the referees' point of view) explanations, the player will be declared a "cheater" and disqualified. If there is a satisfactory description of the playthrough but the necessary saves are missing, the player will be declared defeated.
7. Rules for preparing the final save:
7.1. The final save on the map (adventure map) should contain only one hero – the player's main hero. All other heroes who helped the main hero explore the map must either be dismissed.
If there are two or more heroes on the map, the organizers reserve the right to choose which hero to place on the arena at their discretion. The starting hero in the player's starting save does not have to be the player's main hero in the final save.
7.2. The arrangement of monsters and equipping artifacts in the hero's squad is done by the player in the final save. When transferring the Hero to the arena, rearranging monsters or changing artifacts is not allowed. The player should remember to visit objects that provide temporary (until the battle) bonuses and take care of having enough mana. The hero on the arena will have exactly the same amount of mana and morale/luck identifiers as in the player's final save.
7.3. The player must name their final save according to a specific template:
Numbertour-Nickname.extension
where
Numbertour - the round number in the tournament
Nickname - nickname
For example (final save for GreatGenius in the first round): 1tour-GreatGenius.gm1
7.4. Together with the final save, it is desirable to send your recommendations to the organizers regarding the conduct of the final battle. This will greatly facilitate the identification of the winner for the organizers, since it is difficult for the organizers to immediately understand the author's intention of the player.
7.5. If the game time limit specified in the save is exceeded, the game is considered lost. (for example, 46 in-game days were played instead of the 45 indicated in the instructions for the round).
7.6. If the player's final save does not open in HoMM2: Gold, the player will also be declared defeated. Attention! The save may not open because there were problems when sending/receiving the save via e-mail (for example, an incomplete transfer of the save). Judges must check that the save opens before sending the notification about accepting the save to the player.
7.7. For ease of resolving possible conflict situations, players must make saves EVERY game day, before and after EACH DIFFICULT BATTLE, and keep them on their computer. If a player does not have such saves, then if requested by his opponent to verify the saves, he will have to restore all the saves and send them to the judges. Inconsistency of saves will be regarded as cheating, and the player will be declared defeated! The statute of limitations (the period during which it is necessary to store saves from a completed round) is 16 days (or after the results of the next round are announced).
8. ORGANIZERS RESERVE THE RIGHT TO MAKE ANY CHANGES TO THE RULES AT THEIR DISCRETION. However, in any case, players must be notified of changes before the start of their match.
P.S. The rules come into force upon publication, i.e., now.
Simply put: within 29 in-game days, you need to accumulate the maximum army, give it to your best hero, and send the save. At the same time, you cannot use the week of growth.
This system is quite pleasant because the natural desire to conduct battles without losses ultimately leads to the creation of the largest possible army.
Battle on the arena using an army obtained within a limited time – offline.
1. Games are played on the following Windows versions of the game:
- HoMM2: Gold - GreatGenius pack
- HoMM2: Price of Loyalty 2.1
- HoMM2: Gold
- HoMM2: Platinum from Buky
2. The tournament regulations and schedule of rounds are provided in separate documents.
3. The referee-organizing committee sends starting saves to opponents strictly according to the round schedule, which indicates the start and end times of the rounds and the players involved. The accompanying letter specifies the in-game time allotted to players for developing their Hero and assembling an army, for example, 45 in-game days, i.e., up to 2 months, 3 weeks, and 3 days inclusive. The player must send notification of receiving the starting save within two days.
4. Each player sends their final save to the referee-organizing committee before the deadline for the round. The latest time for accepting a save from a player is 12:00 Moscow time on the last day of the round. If a player fails to submit the final save or submits it late, they will be declared defeated. Organizers must notify players that the final save has been received.
5. It is strictly forbidden to use cheat codes, game bugs, hack saves, or manipulate computer players in hotseat mode during the actual playthrough. Players who use prohibited techniques will be disqualified and removed from the competition. Using standard cheat codes for initial reconnaissance purposes is permitted. However, after completing the reconnaissance, the player must load the starting save and begin the game. A list of prohibited bugs is provided below.
6. Restrictions on the playthrough.
6.1. It is not allowed to crack or modify saves using any software.
6.2. It is not allowed to use any CHEAT CODES in the "final" playthrough, the results of which you submit.
6.3. The following bugs and game features cannot be used:
- Use weeks and months with additional troop increases
- Hire Ghosts.
- Hire dead, leveled-up companion heroes.
- Obtain Anduran armor at cemeteries.
6.4. In case of rolling "+5 monsters X" week or "monster X" month, the player must replay the transition of the week/month and achieve a neutral result. If there are difficulties in obtaining a neutral result for the transition of the week/month, immediately notify the organizers about the problem. Violation leads to the player being declared defeated and disqualified.
6.5. Other possible restrictions regarding playing on a specific map can be found in the description of that map.
6.6. Rule for digging up UA (Unique Artifact). If a player decides to dig up a UA, they can only do so after visiting 100% of the obelisks. To prove this fact, the player must send another save along with their final save to the organizers, showing that all obelisks have been visited before digging up the UA. In the name of such a save, in addition to indicating the team, round, and player, the word "UA" must be added.
6.7. By mutual agreement, players may remove the restrictions imposed by sections 6.3 - 6.6 or, conversely, introduce additional conditions for the playthrough. They must inform the referee of their agreement.
6.8. If a player suspects that their opponent has played in violation of the rules, they have the right to request saves from their opponent and explanations regarding them, including descriptions of the tactics used in specific battles. If there are no satisfactory (from the referees' point of view) explanations, the player will be declared a "cheater" and disqualified. If there is a satisfactory description of the playthrough but the necessary saves are missing, the player will be declared defeated.
7. Rules for preparing the final save:
7.1. The final save on the map (adventure map) should contain only one hero – the player's main hero. All other heroes who helped the main hero explore the map must either be dismissed.
If there are two or more heroes on the map, the organizers reserve the right to choose which hero to place on the arena at their discretion. The starting hero in the player's starting save does not have to be the player's main hero in the final save.
7.2. The arrangement of monsters and equipping artifacts in the hero's squad is done by the player in the final save. When transferring the Hero to the arena, rearranging monsters or changing artifacts is not allowed. The player should remember to visit objects that provide temporary (until the battle) bonuses and take care of having enough mana. The hero on the arena will have exactly the same amount of mana and morale/luck identifiers as in the player's final save.
7.3. The player must name their final save according to a specific template:
Numbertour-Nickname.extension
where
Numbertour - the round number in the tournament
Nickname - nickname
For example (final save for GreatGenius in the first round): 1tour-GreatGenius.gm1
7.4. Together with the final save, it is desirable to send your recommendations to the organizers regarding the conduct of the final battle. This will greatly facilitate the identification of the winner for the organizers, since it is difficult for the organizers to immediately understand the author's intention of the player.
7.5. If the game time limit specified in the save is exceeded, the game is considered lost. (for example, 46 in-game days were played instead of the 45 indicated in the instructions for the round).
7.6. If the player's final save does not open in HoMM2: Gold, the player will also be declared defeated. Attention! The save may not open because there were problems when sending/receiving the save via e-mail (for example, an incomplete transfer of the save). Judges must check that the save opens before sending the notification about accepting the save to the player.
7.7. For ease of resolving possible conflict situations, players must make saves EVERY game day, before and after EACH DIFFICULT BATTLE, and keep them on their computer. If a player does not have such saves, then if requested by his opponent to verify the saves, he will have to restore all the saves and send them to the judges. Inconsistency of saves will be regarded as cheating, and the player will be declared defeated! The statute of limitations (the period during which it is necessary to store saves from a completed round) is 16 days (or after the results of the next round are announced).
8. ORGANIZERS RESERVE THE RIGHT TO MAKE ANY CHANGES TO THE RULES AT THEIR DISCRETION. However, in any case, players must be notified of changes before the start of their match.
P.S. The rules come into force upon publication, i.e., now.
Simply put: within 29 in-game days, you need to accumulate the maximum army, give it to your best hero, and send the save. At the same time, you cannot use the week of growth.
This system is quite pleasant because the natural desire to conduct battles without losses ultimately leads to the creation of the largest possible army.
You can also read this topic about preparing for the tournament - /topic/315/
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The tournament has started!
All questions – in this thread.
Qwerty