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Dracco, I haven't gotten around to working on the map yet... Thanks for the feedback on the task with the Chukchi, I tried my best... :) The water looks a bit boring – that's because I worked on it last, a couple of hours after finishing everything else (it took about 8 hours in total), so it's not surprising. Maybe I'll get around to finishing it sometime. :) As for the RPG maps, I'm quite familiar with them myself... :)
Zubr,
1) What do you mean by "not equivalent"? In the center of the map? Or near the players' Dungeon?
2) Let Chaos enjoy it... :) Well, at least it's fairer, although I could have put three of them. I just noticed that Life has catapults, Death has Dark Champions, and Order has Sorceresses. The Knight is weaker than them, but 20 Knights can still defeat 4 catapults, 4 Champions, and 4 Sorceresses... Hmm, you're right, I should remove one.
3) It just happened by chance... :) I saw another monastery, so I added monks there too, just to make Life's life not seem like a fairy tale! :)
4) Well, it's not just about tactics; there's also another altar that prevents Champions from being taken, and another one that prevents Crusaders... If they can't be taken, then that's how it should be... :)
5) In Heroes 3, I got good at making completely filled maps. Since I have some experience, it just didn't work out here. And I really don't like the tool in the editor that's used to draw trees, mountains, etc. I mean, I choose a forest, and then hills, logs (which used to be part of the forest), etc., appear. I had to manually adjust a lot of things... And when I was working on Death, I almost gave up... :)