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Posts from Suggestion for a new faction.

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I've read the suggestions and decided to offer my own – what if we created a purely aquatic city? More precisely, a city with aquatic units. Level 1: Margol – a fish-like creature armed with a spear. Upgrade: Margol Hunter – armed with a bow. Alternate Upgrade: Venomous Margol – feeds on poisonous sea creatures and releases the remaining poison through spines on its body. Unlike the wyvern's poison from the Orcish castle, it doesn't deal much damage, but with each turn, the initiative and speed of the poisoned warrior decrease. Level 2: Triton – armed with a trident. Upgrade: Margol Master – can summon Margols (like demons opening a gate). In this case, a small number of Margols arrive each turn and disappear after the battle. Alternate Upgrade: Triton Hunter – possesses a net that slows down one enemy. Throwing the net is an individual skill. Level 3: Undine (mermaid) – can cast some spells (I haven't figured out which ones yet). Upgrade: Magic Mermaid – casts more spells, has more mana. Alternate Upgrade: Siren – a ranged unit that deals weak damage but to ALL enemy units. Level 4: Pirate – appearance: a standard pirate, but with all limbs intact, wielding a cutlass in each hand. Ability: after battle, can seize a portion of the enemy's resources. Upgrade: Sea Wolf – the presence of at least one Sea Wolf on a ship increases movement speed on the sea by 25%. In addition, no one dies in whirlpools. Alternate Upgrade (let's call it Pirate Captain) – ability: boarding – the only unit that, with a rope, can climb over castle walls. Level 5: Ichthyander – a large knife, ability: evasion of ranged attacks – let's say, 75% chance to dodge, moving to an adjacent cell. Upgrade: Son of the Sea – calls for help from water elementals (depending on the number). Alternate Upgrade: Sea Devil – 90% evasion of ranged attacks. In addition, being constantly wet, it cannot be captured by dendroids' roots, etc. Level 6: Sea Monster – a large creature that captures enemy units and digests them. Upgrade: Abominable Monster – ability: belch – an undigested number of units are thrown at the enemy, dealing damage to the units. Alternate Upgrade: Hungry Monster – heals health and restores the number of units by digesting. Level 7: KRAKEN – powerful, with a lot of health and damage. An army with a Kraken has the ability to sink ships. Upgrade: Battle Kraken – deals damage to 2-3 cells forward with its tentacles, plus attacks multiple enemies. Alternate Upgrade: Kraken Phantom – receives 25% less damage. The ability to kill large monsters on it does not work. Neutral unit: Sea Elemental – slightly different magic, a bit more health, less susceptible to fire magic (sea water is harder to heat). I haven't come up with a skill for heroes yet. What do you think of my idea? And last but not least: HAPPY NEW YEAR! May you have successful battles, endless mana, and only the weeks you need!
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Questions
1) Did you take these units from Warcraft 3?
2) My favorite question: are there any screenshots showing the creatures? (you can ask Drakoshka to draw one – she draws very well).
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Yes, it looks very similar to Warcraft. It also reminds me of the idea of an amphibian race that was already suggested on this forum. I don't know if it's similar or not, but if I were you, I would make sure.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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Why not? It's original. Shevriel, just add more descriptive adjectives so we can all imagine what you see.
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The idea is good, but who will create the city itself?
Только великим умам постегаются великие тайны.......

Клан "Lost Heroes"
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hehe)
I've seen many ideas about aquatic and underwater creatures, and many of them are similar)).
And many questions were asked about them: how to move, live, etc.)) You can combine or borrow everything...

P.S. Kosha can't draw for everyone)) maybe she has her own things to do)).

Be strong. Believe
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The idea is good)))) I'm all for it! It's just a little stereotypical, but that's okay. I'm in an angelic mood today, so I'll refrain from criticism. It's not bad, but I can sense the influence of Warick))))) that's my first point of criticism.
Ваши интересы и учеба\работа


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Thank you for your feedback. To be honest, I came up with the race in 20 minutes. And it's not just Warcraft. It incorporates everything – books, movies...
Regarding the Castle, it should only be located near water. And, in general, this idea was already touched upon some time ago, with the intention of creating a specific Castle for 5 heroes (even before they were released). The only problem is that it's not just 4 heroes, but also 2 followers – units that only live in water. I tried to address this by suggesting amphibian counterparts.
Now, regarding movement. Many of them can move freely on land and at sea. Sea creatures can be depicted as something in between sharks or whales with large paws. And the Kraken is a bit more complicated, but those who have seen "Wild World of the Future" will remember the land-based squid in the later episodes. I think they will be similar.
Finally, I didn't come up with all the units and the idea out of thin air. I heard something, but I didn't know where it came from. The rest is a product of my imagination. I will be grateful for any clarifying questions, and I will sketch out the abilities and other parameters of the units over the weekend
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I don't really like the idea; they've already created so many factions, enough is enough.
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yeah, let's create a bunch of threads here, and then a forge, a bastion, and so on.
I can come up with that very famous race of worms in 10 minutes;D
but I'm not doing it)
so there's no need for more races) otherwise, we can move this entire section to the off-topic forum... which it basically is anyway...
Первый, кто был забанен за Правду.
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The idea is quite good. The "Varlık's scent" doesn't spoil it at all. There's already plenty of it in the Heroes 5 races. The list of units and abilities is well thought out.
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I am against this race, and please stop creating topics with new races, or I will close them.
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I really like new factions, and that's why I'm in favor of creating one!
P.S.: And the creatures are from Disciples II!
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I believe that Chevriel's idea has merit. After all, the creators of the races are not so much trying to create it in reality (since the process is very long and complex), but simply to fantasize. And if people start fantasizing here, then IMHO, it won't hurt anyone. By the way, there were indeed many ideas about a sea race. And not only on this forum.

Chevriel, I suggest you work on developing the history of this race, where it came from, which side it's on (good or evil), what role it plays or will play, etc. Well, you get the idea.

And finally, a few minor criticisms regarding the creatures:
1. Isn't the 1st-level poison too powerful? In that case, in terms of usefulness in battle, they could be compared to stalkers, IMHO, since they will significantly slow down strong creatures. Maybe make it a regular poison or come up with something else?
2. Will the attack of all siren creatures be an active ability, or will it always be? To avoid imbalance, the damage should be distributed equally among all creatures, IMHO.
3. At level 4, IMHO, there is an imbalance in the upgrades. Sea voyages don't happen very often, so the Sea Wolf will be chosen less often. And I think an increase in movement by 25% would be more than enough, because negating losses in whirlpools is too powerful.
4. At level 7, there is an ability to sink a ship. I assume that only empty ships can be sunk?

P.S. Lock, thanks for not forgetting about that infamous worm race!
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Julyanna, don't you feel sorry? However, such topics should be moved to the "Off-topic" section, otherwise they simply become a way to increase the number of posts.

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