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Posts from Official patches for Heroes V (2.X).

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18 years ago
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Update for HoMM V: Hammers of Fate to version 2.1

The new version introduces the ability to play as the Dwarves on all multiplayer maps, including maps from the original game. The racial abilities "Necromancy" and "Preparation" have also been reworked, the functionality of the random map generator has been expanded, and the artificial intelligence has been improved. The update improves game balance and fixes bugs that caused instability and synchronization issues.

Patch 2.1 (file size 114.88MB) - ftp.nival.com

Added features:

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Gameplay:

The mechanics of "Necromancy" have been changed.
The mechanics of "Preparation" have been changed.

Fixed bugs and changes made:
******************************************

Stability:

- The game no longer crashes when a player connects to it while a joined map is being used to create a multiplayer game.
- Synchronization issues in multiplayer games that occurred under certain conditions have been fixed.
- A crash in the map editor that occurred when creating certain maps has been fixed.
- A bug that sometimes caused network games with a time limit to freeze has been fixed.
- A bug that sometimes caused the editor to crash has been fixed.
- A bug that sometimes caused autosaving to malfunction has been fixed.
- The game no longer crashes when Meteor Shower (enhanced) hits areas where there are no enemy creatures.

Camera, graphics, interfaces:

- An animation for happiness has been added for creatures from the Northern Clans.
- Visual inconsistencies in mission cutscenes have been fixed.
- The attack animation for rogue heroes has been fixed.
- The list of creature strength in the map editor interface is now sorted correctly.
- The player can now see caravans that are unable to move.
- A bug that prevented a message from appearing when a hero was moved from a guest slot to a garrison using the spacebar when there were no free slots to accommodate the hero's entire army has been fixed.
- A bug that prevented the player from being informed about the number of creatures wanting to join their army has been fixed.
- A bug that sometimes made the hero and ghost screens unavailable has been fixed.
- The slider button in the squad splitting interface now moves only one creature per click.
- An incorrect display of difficulty levels in tooltips in network games has been fixed.
- Battle statistics have been fixed.
- Camera jitters when turning in cities at high FPS have been removed.
- When ghosts fight in ghost mode, the player now sees the damage they take.
- A message has been added to the 3x3 duel mode indicating that the opponent is changing heroes.
- Camera movement following the hero has been fixed (the camera no longer lags behind the hero when moving at high speed).
- When clicking on a tooltip that describes stationary caravans, the camera now moves to the caravans.
- The hero's path no longer appears on the puzzle map.
- The color of the hero's flag now changes correctly when the owner is changed by a script (SetObjectOwner).
- The hero's special trail no longer disappears when a saved game is loaded.
- Various text fixes.

Gameplay, mechanics, balance:

- Calculations in quick battles have been fixed (sometimes the results differ from the results of autobattle).
- The computer no longer uses the Armageddon spell if it can win without losses by not using it.
- The computer now understands various distracting maneuvers by the player (e.g., those aimed at protecting archers).
- The computer can now position its troops closer to trenches.
- A hero with Angel Wings or Boots of Levitation no longer lands on impassable cells.
- The computer no longer stops casting spells after creating "Counterspell".
- The "Eternal Light" ability has been changed. (Spells of the Light magic, cast by a hero, are now twice as difficult to dispel. Opposite spells, such as "Slow" against "Haste," cast by the opponent on the hero's creatures, will fail in half of the cases.)
- The cost of certain Northern Clans buildings has been changed (Dwarves now need more crystals and fewer gems).
- Ogres controlled by "Domination" no longer damage themselves when using the "Storm Strike" ability.
- The reduction of movement points when using the "Portal to Town" spell has been fixed.
- A hero can no longer leave without an army in a network game.
- The Fountain of Luck no longer gives +0 luck.
- The "Summon Reinforcements" spell now works the same way as in the original game version 1.3 and higher, deducting 75% of the hero's movement points on the day after the summoning.
- In the 3x3 duel mode, squads can only be split when a new army (a hero who has not yet fought) enters the battlefield.
- The ability to "Absorb Artifact" has been removed from the same creature (when the artifact no longer exists).
- The incorrect action of the "Soul Eater" specialization for creatures from the hero's army, created using spells, has been fixed.
- In duels, micro-artifacts can now only be used by creatures from the Academy of Magic.
- Ogres can no longer damage towers in a siege battle.
- Magic elements now work with new creatures.

Maps:

- Map "In Search of Peace": an inappropriate encounter between a guard squad and a Northern Clans outpost has been fixed.
- Map "Duel": a bug that prevented the mission from being completed if one of the players lost their hero before 2 weeks had passed has been fixed.
- Map "Partisans": a bug that caused the camera to automatically focus, even if the Dwarves joined the hero, has been fixed.

Map editor and map editor interface:

- The map editor now creates more diverse and balanced maps.
- Some bugs in map generation have been fixed.
- Non-working objects (Dwarven bridges, Dwarven wall_down set) have been removed from the editor.
- The number of charges for "Wand..." artifacts has been fixed.
- The "defeat neutrals" task now works in all cases.
- The mini-map can now be hidden on the map editor interface screen.
- In the random map generator, the "Random Town" parameter can now be selected.
- On the random map generator screen, the starting race can now be selected (if a "random town" was selected beforehand).

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