Auto-translated
I don't know, this story didn't impress me at all. But M&M6 was something else – an incredible number of quests, complex relationships between the characters of Enroth, and the cult of Baa, which spreads like a cancerous tumor, with ordinary peasants speaking of it with enthusiasm, while those in power express well-founded concern... It's like a circus you chase after, like a child chasing a coveted toy – and it's unclear why, but you WANT to!:smile05: A "walk" through the islands around Mist is something you can't forget. The Fortress of Silver Helmets, full of fierce knights and priest-assassins... The Castle of Alamos, after which you feel like a fresh breeze is blowing on your face – you can hardly believe you've made it through that damned labyrinth! Secrets everywhere, hidden levers in chairs, narrow corridors leading to another level of the dungeon, tiles you shouldn't step on, and tiles you absolutely must step on! And those terrifying, gold-plated cuisinart-like creatures? When one of them appears around the corner, you're practically having a heart attack...:eek: The Tomb of Varn is something incredible, simply "A Visit to a Fairy Tale," honestly!:rolleyes:
Well, and M&M7, of course, was great because you lived in a world that everyone already knew from HoMM3. What a pleasure it was to walk around Stedwick and have a beer in the tavern of the city that you personally won back from General Kendall!:smile40: And, of course, to kiss the hand... pardon, to kneel before Catherine, Katya, the sweet girl in the chainmail bustier from Paco Rabanne (and the plate leggings and panties from the HoMM3 intro? Give me two!:smile40:). In general, the similarity between the monsters in 7 and the monsters in the 3rd Heroes was a winning move. I simply physically enjoyed the opportunity to lead a stack of 70 crusaders into battle one day, and the next day fight face-to-face with the guards of Markham's estate, the same crusaders!:smile03:
In general... in general, it was a wonderful time...:rolleyes: