Game: Heroes of Might and Magic: Olden Era and Heroes 3 and 5
Platform: PC
Hello, team (Unfrozen / Ubisoft). I really liked the work with the stylization: presets in the spirit of classic "Heroes" (III, V) really work and create the right mood.
There are a few points that would enhance the atmosphere.
1. Castle construction. Right now the upgrade happens instantly: the hero clicked → the castle level increased. I propose the following scheme: after the command, a "construction phase" starts ("work is underway", there is a timer / number of turns), then the hero leaves and returns — and only then does the level-up animation appear. This would give a sense of real time ("people are building, in a few turns the object is ready") rather than an instant click.
2. Day / night and basic weather. This is currently absent. A simple "day → night" cycle and basic effects (light rain, fog) would be enough to make the map "come alive".
3. Terrain and passability. Different zones with consequences: sands (slowdown, risk of losing part of the army during a long crossing), swamps (even stronger slowdown, certain unit types get stuck), roads (haste). Not just "it's difficult here", but a system with consequences for logistics.
4. Disasters. Individual events: hurricane, forest fire, lightning strikes, strong wind. For maps with water / the "Traveler" mode — tsunamis. These should be events with a choice ("evacuate / fight the consequences"), not just background.
5. Temperature. Biomes with a temperature regime: heat (penalties to endurance / accuracy / recovery), cool / temperate climate ("normal"). Could be tied to seasons.
For a turn-based strategy, such details are not "cosmetics" but what brings back the feeling of a "living world". I would be very happy to see this in the next patches.