This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
This creature is bigger than others and occupies four squares on the field.
This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
This creature is alive so it can be resurrected.
Enemies never retaliate after melee attacks by creatures with this ability.
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.
This creature is not alive (like all other Necropolis creatures) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic.
When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.
After a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Expert-level spells.
During attack a curse is put on the target, reducing the damage it can inflict. With each following attack the curse is renewed.
There's a 25% chance that this creature's attack will kill half the units in the enemy detachment.
When this creature attacks a target, the target is also attacked by all the other stacks of creatures of the same type who are able to do so.
In addition to normal damage the enemy attacked will also be poisoned. Poisoning will cause a certain amount of damage during the next three turns.
Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals the number of killed ones.
Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.