Creature abilities: Neutral

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Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Living Creature Abilities

This creature is alive so it can be resurrected.

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Elemental Abilities
Elemental

This creature is not alive and cannot be affected by Poison-, Blind- or Mind-related magic. Nor can it be resurrected or healed with First Aid Tent.

Undead Abilities
Undead

This creature is not alive (like all other Necropolis creatures) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic.

Fire Shield Abilities
Fire Shield

When this creature is subjected to melee attack, its Fireshield inflicts a certain amount of damage to the attacker, regardless of whether it has counter-attack ability.

Hexing Attack Abilities
Hexing Attack

After a successful attack, the target creature also suffers the effect of one of the following damnations: Weakness, Slow, Suffering and Vulnerability. All the effects are equal to those of Expert-level spells.

Immune to Fire Abilities
Immune to Fire

Fire Magic spells cannot harm this creature.

Immune to Water Abilities
Immune to Water

Water Magic spells cannot harm this creature.

Cursing Attack Abilities
Cursing Attack

During attack a curse is put on the target, reducing the damage it can inflict. With each following attack the curse is renewed.

Deadly Strike Abilities
Deadly Strike

There's a 25% chance that this creature's attack will kill half the units in the enemy detachment.

Howl Abilities
Howl

Once per battle, this creature can summon a friendly stack of equal power.

Immune to Air Abilities
Immune to Air

Air Magic spells cannot harm this creature.

Immune to Earth Abilities
Immune to Earth

Earth Magic spells cannot harm this creature.

Magic-Proof 50% Abilities
Magic-Proof 50%

Attacking spells inflict 50% less damage to this creature.

Pack Hunter Abilities
Pack Hunter

When this creature attacks a target, the target is also attacked by all the other stacks of creatures of the same type who are able to do so.

Poisonous Attack Abilities
Poisonous Attack

In addition to normal damage the enemy attacked will also be poisoned. Poisoning will cause a certain amount of damage during the next three turns.

Rebirth Abilities
Rebirth

Once during the combat this creature can rise from the dead if killed. The number of revived creatures equals the number of killed ones.

Unlimited Retaliation

Creature always retaliates after melee attacks by enemies except when attacked by creatures with No Enemy Retaliation ability.