This creature is bigger than others and occupies four squares on the field.
This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).
Enemies never retaliate after melee attacks by creatures with this ability.
This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
This creature is not alive (like all other Necropolis creatures) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic.
This creature is incorporeal so any non-magical attack against it has only 50% chance of inflicting damage.
When attacking enemy units, this creature can drain their health and use it to restore its own, or even to resurrect some killed creatures.
Ranged attack damages not just the target but all non-undead creatures covered by the Death Cloud (3 by 3 tiles) appearing at the hit point.
During attack a curse is put on the target, reducing the damage it can inflict. With each following attack the curse is renewed.
When this creature attacks, it always kills one unit in any enemy detachment. It also dispells all positive magical effects currently affecting the aim (activated ability).
When attacking enemy units, this creature can drain their mana and use it to restore its own health, or even to resurrect some killed creatures.
With each successful attack, the attacked enemy's Offence and Defence properties are reduced by 2 units (cannot get below zero).
Once per combat, this creature can steal some ammo from the enemy stacks within its movement range (activated ability).
At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).
This creature can deal damage on all enemy stacks, except mechanicals and undead, within the range of 3 tiles from it. The damage amount depends on the particular enemy's Morale and its distance from the creature (activated ability).
All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.
This creature has a chance to put an enemy into deep slumber by its attack. The sleeping enemy is not able to move or attack until it wakes up or it is attacked. Moreover, it gets maximal damage from the Vampire Prince’s attack and it does not retaliate to the attack that wakes it up. This ability will not work on Undead, Mechanical or Elemental creatures.
When this creature attacks an enemy, the spell Sorrow (Basic level) is automatically cast on the target.
This creature decreases all its neighbors' Attack and Defense by -2 and their Morale by -1, regardless of who owns them. Undead creatures are immune to this effect.