Creature abilities: Necropolis

Necropolis - Necromancers Views: 19 Last Edited
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Large Creature Abilities
Large Creature

This creature is bigger than others and occupies four squares on the field.

Flyer Abilities

This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.

Shooter Abilities
Shooter

This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.

Enrage Abilities
Enrage

This creature's Offence property increases during combat when any friendly unit dies (except resurrected creatures or creatures summoned to battlefield by magic).

No Enemy Retaliation

Enemies never retaliate after melee attacks by creatures with this ability.

Caster Abilities

This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).

Undead Abilities
Undead

This creature is not alive (like all other Necropolis creatures) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic.

Incorporeal Abilities
Incorporeal

This creature is incorporeal so any non-magical attack against it has only 50% chance of inflicting damage.

Life Drain Abilities
Life Drain

When attacking enemy units, this creature can drain their health and use it to restore its own, or even to resurrect some killed creatures.

Death Cloud Abilities
Death Cloud

Ranged attack damages not just the target but all non-undead creatures covered by the Death Cloud (3 by 3 tiles) appearing at the hit point.

Cursing Attack Abilities
Cursing Attack

During attack a curse is put on the target, reducing the damage it can inflict. With each following attack the curse is renewed.

Harm Touch Abilities
Harm Touch

When this creature attacks, it always kills one unit in any enemy detachment. It also dispells all positive magical effects currently affecting the aim (activated ability).

Death Stare Abilities
Death Stare

This creature decreases all enemy stacks’ Morale by -1.

Mana Drain Abilities
Mana Drain

When attacking enemy units, this creature can drain their mana and use it to restore its own health, or even to resurrect some killed creatures.

Weakening Strike Abilities
Weakening Strike

With each successful attack, the attacked enemy's Offence and Defence properties are reduced by 2 units (cannot get below zero).

Steal Ammunition Abilities
Steal Ammunition

Once per combat, this creature can steal some ammo from the enemy stacks within its movement range (activated ability).

Bash Abilities
Bash

At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected).

Death Wail Abilities
Death Wail

This creature can deal damage on all enemy stacks, except mechanicals and undead, within the range of 3 tiles from it. The damage amount depends on the particular enemy's Morale and its distance from the creature (activated ability).

Large Shield Abilities
Large Shield

Creature receives only 50% of damage from all non-magical shooting attacks.

Magic-Proof 25% Abilities
Magic-Proof 25%

Attacking spells inflict 25% less damage to this creature.

Shield Other Abilities
Shield Other

All friendly creatures located on neighbouring tiles get only 50% of damage from non-magical shooting attacks.

Torpor Abilities
Torpor

This creature has a chance to put an enemy into deep slumber by its attack. The sleeping enemy is not able to move or attack until it wakes up or it is attacked. Moreover, it gets maximal damage from the Vampire Prince’s attack and it does not retaliate to the attack that wakes it up. This ability will not work on Undead, Mechanical or Elemental creatures.

Sorrow Strike Abilities
Sorrow Strike

When this creature attacks an enemy, the spell Sorrow (Basic level) is automatically cast on the target.

Festering Aura Abilities
Festering Aura

This creature decreases all its neighbors' Attack and Defense by -2 and their Morale by -1, regardless of who owns them. Undead creatures are immune to this effect.