Might and Magic VII: character classes

Might and Magic VII Views: 16 Last Edited
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Archer Character Classes
Archer
Hit Points / Level
3
Spell Points / Level
1

Ranged specialist and master of the bow who also wields elemental magic (Fire, Water, Air, Earth).

Arch Druid Character Classes
Arch Druid

Arch Druids are the second and last Druid promotion for Druids following the path of Light. Arch Druids get another hit point and spell point per level, and may grandmaster in the Alchemy and Meditation skills.

Arch Mage Character Classes
Arch Mage

Arch Mages is the second and last Sorcerer promotion for Sorcerers following the path of Light. Upon their promotions, Arch Mages gain two additional spell points per level, and access to the realm of Light magic. Arch Mages can grandmaster in all their spell skills, plus Identify Monster and Identify Item.

Assassin Character Classes
Assassin

The Assassin class is the final promotion for thieves following the path of Darkness. Assassins gain two more hit points per level and can grandmaster in Leather, Dagger, Disarm Traps, and Steal.

Black Knight Character Classes
Black Knight

The Black Knight is the second and last promotion of Knights who follow the path of Darkness. Black Knights may use any type of weapon or armor, but they may not learn spells. Black knights enjoy the benefit of an extra four hit points per level. Black Knights may grandmaster in the Plate, Shield Sword, and Spear skills.

Bounty Hunter Character Classes
Bounty Hunter

Bounty Hunter is the final promotion available to Rangers following the path of Darkness. Bounty Hunters gain an extra hit point and spell point per level, and may achieve expert ranking in their spell skills. Bounty Hunters may grandmaster in Axe and Identify Monster.

Cavalier Character Classes
Cavalier

The Cavalier class is the first promotion of the Knight. Cavaliers may use any type of weapon or armor, but they may not learn spells. Cavaliers enjoy the benefit of an extra two hit points per level, and can be promoted once more to either Champion or Black Knight status with another two hit point per level gain.

Champion Character Classes
Champion

The Champion class is the second and last promotion of knights who follow the path of Light. Champions may use any type of weapon or armor, but they may not learn spells. Champions enjoy the benefit of an extra four hit points per level. Champions can grandmaster in the Plate, Shield, Sword, and Spear skills.

Crusader Character Classes
Crusader

Crusader is the first Paladin promotion. Crusaders can learn to use any type of weapon or armor, and they can learn the Clerical magics of Spirit, Mind, and Body. Crusaders enjoy the benefit of an extra hit point and spell point per level, and can be promoted to Heroes or Villains, gaining an additional hit point and spell point per level.

Great Druid Character Classes
Great Druid

Great Druids are the first Druid promotion. Great Druids enjoy the benefit of an extra hit point and spell point per level, and may be promoted to Arch Druid or Warlock, gaining another hit point and spell point per level. This promotion permits Druids to learn their spell skills to Master rank.

Hero Character Classes
Hero

Hero is the second and last Paladin promotion for Paladins following the path of Light. Hero gain an extra hit point and spell point per level. Heroes may grandmaster in the Repair, Mace, and Shield skills. Heroes also gain the ability to learn spells from the realm of Light magic.

Hunter Character Classes
Hunter

The Hunter is the first class promotion for the Ranger. Hunters gain 2 extra spell points and 1 extra hit point per level, and may achieve expert ranking in all of their spell skills. They also gain access to all of their spell skills at this point.

Initiate Character Classes
Initiate

Initiate is the first promotion of the Monk class. Initiates gain an additional hit point and spell point per level, as well as the ability to cast spells from the Clerical schools of magic.

Lich Character Classes
Lich

Lich is the second and last Sorcerer promotion for Sorcerers following the path of Dark. This status is achieved through a vile process wherein the Lich-to-be stores his organs in a magical jar that he must guard. Upon their ""ascension"", Liches gain two additional spell points per level, and access to the realm of Dark magic. Liches can grandmaster in all their spell skills, plus Identify Monster and Identify Item. They are harmed by exposure to light but will constantly generate their own spell points.

Master Character Classes
Master

Master is the final promotion for Monks following the path of Light. Monks gain 2 more hit points per level and may become experts in their magical skills. Monks may grandmaster in Dodge, Unarmed combat, Staff, Learning, and Body Building.

Master Archer Character Classes
Master Archer

Master Archer is the second and last Archer promotion for Archers following the path of Light. Master Archers may grandmaster in Chain armor, Bow, and Perception, and enjoy the benefit of an extra hit point and spell point per level. Master Archers also gain the ability to learn spells from the realm of Light magic.

Ninja Character Classes
Ninja

Ninja is the final promotion for Monks following the path of Darkness. Ninjas gain 2 more hit points per level may grandmaster in Dodge, Unarmed combat, Staff, Learning, and Body Building.

Priest Character Classes
Priest

Priest is the first Cleric Promotion. They enjoy the benefit of an extra hit point and spell point per level, and can be promoted to Priest of the Light or Priest of the Dark to gain another hit point and spell point per level.

Priest of the Dark Character Classes
Priest of the Dark

Priest of the Dark is the second and last Cleric promotion for Clerics following the path of Darkness. Priests of the Dark can learn and grandmaster in spells from the realm of Dark. Priests of the Dark gain an extra hit point and spell point per level, and may grandmaster in all of their spell skills and the Merchant skill.

Priest of the Light Character Classes
Priest of the Light

Priest of the Light is the second and last Cleric promotion for Clerics following the path of Light. Priests of the Light can learn and grandmaster in spells from the realm of Light. Priests of the Light gain an extra hit point and spell point per level, and may grandmaster in all of their spell skills and the Merchant skill.

Ranger Lord Character Classes
Ranger Lord

Ranger Lord is the final promotion available to Rangers following the path of Light. Ranger Lords gain an extra hit point and spell point per level, and may achieve expert ranking in their spell skills. Ranger Lords may grandmaster in Axe and Identify Monster.

Rogue Character Classes
Rogue

The Rogue class is the first promotion from Thief. Rogues get an additional 2 hit points per level. They also gain the ability to cast spells and one spell point per level to do it with.

Sniper Character Classes
Sniper

Sniper is the second and last Archer promotion for Archers following the path of Darkness. Snipers may grandmaster in Chain armor, Bow, and Perception, and enjoy the benefit of an extra hit point and spell point per level. Snipers also gain the ability to learn spells from the realm of Dark magic.

Spy Character Classes
Spy

The Spy class is the final promotion for thieves following the path of Light. Spies gain two more hit points per level and can grandmaster in Leather, Dagger, Disarm Traps, and Steal.

Villain Character Classes
Villain

Villain is the second and last Paladin promotion for Paladins following the path of Darkness. Villains gain an extra hit point and spell point per level. Villains may grandmaster in the Repair, Mace, and Shield skills. Villains also gain the ability to learn spells from the realm of Light magic.

Warlock Character Classes
Warlock

Warlocks are the second and last Druid promotion for Druids following the path of Dark. Warlocks get another hit point and spell point per level, and may grandmaster in the Alchemy and Meditation skills.

Warrior Mage Character Classes
Warrior Mage

Warrior Mage is the first Archer promotion. Warrior Mages gain an extra hit point and spell point per level, and (more importantly) may achieve expert ranking in their magical skills.

Wizard Character Classes
Wizard

Wizards are the first Sorcerer promotion. Wizards enjoy the benefit of an extra hit point and extra spell point per level, and they can be promoted to Arch Mage or Lich, gaining another hit point and spell point per level.

Cleric Character Classes
Cleric
Hit Points / Level
2
Spell Points / Level
3

Healer and self-magic caster (Spirit, Mind, Body) with high spell points; later branches into Light or Dark magic.

Druid Character Classes
Druid
Hit Points / Level
2
Spell Points / Level
3

Balanced caster wielding both elemental and self magic with high spell points but few hit points.

Knight Character Classes
Knight
Hit Points / Level
5
Spell Points / Level
0

Pure fighter with the highest hit points and no magic at all; masters most weapons and armor including plate.

Monk Character Classes
Monk
Hit Points / Level
5
Spell Points / Level
0

Unarmed and staff fighter who learns self magic (Spirit, Mind, Body); tough with good hit points.

Paladin Character Classes
Paladin
Hit Points / Level
4
Spell Points / Level
1

Holy warrior blending solid combat and armor with self magic, later gaining Light or Dark magic.

Ranger Character Classes
Ranger
Hit Points / Level
4
Spell Points / Level
0

Versatile woodsman skilled in weapons and outdoor skills who uses both elemental and self magic at modest levels.

Sorcerer Character Classes
Sorcerer
Hit Points / Level
2
Spell Points / Level
3

Master of elemental magic with the most spell points and the fewest hit points; can advance to Light or Dark magic.

Thief Character Classes
Thief
Hit Points / Level
4
Spell Points / Level
0

Stealthy rogue skilled with daggers, disarming traps and stealing; learns elemental magic at higher ranks.