Might and Magic VI: skills

Might and Magic VI Views: 16 Last Edited
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Air Skills
Air

Defensive and informational magic; accuracy and flight.

Axe Skills
Axe

Slow to attack but does a lot of damage on a hit.

Body Skills
Body

Cures disease and poison, heals and enchants.

Bodybuilding Skills
Bodybuilding

Adds hit points directly to the character's total.

Bow Skills
Bow

Targets bows and crossbows; increases ranged hit chance.

Chain Skills
Chain

More protection than leather, less than plate.

Dagger Skills
Dagger

Quick attacks let a character sometimes strike twice; lower damage.

Dark Skills
Dark

Some of the most powerful magic, at a price; learned in travels.

Diplomacy Skills
Diplomacy

Alters your reputation in your favor when talking to others.

Disarm Trap Skills
Disarm Trap

Improves the chance to disarm a trap; chests open automatically.

Earth Skills
Earth

Defensive magic; protect, bind and strengthen.

Fire Skills
Fire

Burns enemies; also spells of speed and pain.

Identify Skills
Identify

Reveals the meaning of items and equipment.

Learning Skills
Learning

Increases the experience your character receives.

Leather Skills
Leather

Lightest armor; least protection but slows the character least.

Light Skills
Light

Some of the strongest spells; must be learned in your travels.

Mace Skills
Mace

All blunt trauma weapons; increases hit chance.

Meditation Skills
Meditation

Adds spell points directly to the character's total.

Merchant Skills
Merchant

Adjusts prices in your favor when buying or selling.

Mind Skills
Mind

Charms and confuses enemies.

Perception Skills
Perception

Improves the chance of noticing a trap in time.

Plate Skills
Plate

Most protection of any armor but the greatest speed reduction.

Repair Skills
Repair

Fixes broken equipment; higher skill repairs better items.

Shield Skills
Shield

Directly improves armor class while equipped.

Spear Skills
Spear

Pole weapons with blades; usable one- or two-handed, better with two hands.

Spirit Skills
Spirit

Spells of life and death.

Staff Skills
Staff

Two-handed pole equally good for offense and defense; increases hit chance.

Sword Skills
Sword

Covers most blades longer than a knife; increases hit chance.

Water Skills
Water

Defense and offense; spells that move or change things.