Prime stats Intellect/Accuracy; gains Sorcerer spells at higher levels. Any weapon, chain mail or lighter, no shield; fires missiles in melee.
Prime stat Endurance; greatest hit points, no spells. Scale or lighter armor with most shields; most weapons except swords; slings and blowpipes.
Prime stat Personality; casts Cleric (defensive/healing) spells. Splint mail or lighter plus shield; blunt weapons only, no missiles.
Prime stat Might; greatest fighting ability, no spells. Any weapon or armor (barring opposite-alignment or class-exclusive items).
Prime stat: all 13+; picks locks, finds traps, assassinates. Ring mail or lighter, no shield; one-handed/missile weapons, ninja swords, staff/naginata.
Prime stats Might/Personality/Endurance; gains Cleric spells at higher levels. Any weapon/armor; fighting skill like an archer.
Prime stat Luck; picks locks, finds traps, backstabs. Chain mail and shield; sling, crossbow and one-handed weapons. Best at thievery.
Prime stat Intellect; casts Sorcerer (offensive) spells. Padded armor only, no shield; clubs, staffs, knives, daggers.