Might and Magic II: character classes

Might and Magic II Views: 12 Last Edited
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Archer Character Classes
Archer

Prime stats Intellect/Accuracy; gains Sorcerer spells at higher levels. Any weapon, chain mail or lighter, no shield; fires missiles in melee.

Barbarian Character Classes
Barbarian

Prime stat Endurance; greatest hit points, no spells. Scale or lighter armor with most shields; most weapons except swords; slings and blowpipes.

Cleric Character Classes
Cleric

Prime stat Personality; casts Cleric (defensive/healing) spells. Splint mail or lighter plus shield; blunt weapons only, no missiles.

Knight Character Classes
Knight

Prime stat Might; greatest fighting ability, no spells. Any weapon or armor (barring opposite-alignment or class-exclusive items).

Ninja Character Classes
Ninja

Prime stat: all 13+; picks locks, finds traps, assassinates. Ring mail or lighter, no shield; one-handed/missile weapons, ninja swords, staff/naginata.

Paladin Character Classes
Paladin

Prime stats Might/Personality/Endurance; gains Cleric spells at higher levels. Any weapon/armor; fighting skill like an archer.

Robber Character Classes
Robber

Prime stat Luck; picks locks, finds traps, backstabs. Chain mail and shield; sling, crossbow and one-handed weapons. Best at thievery.

Sorcerer Character Classes
Sorcerer

Prime stat Intellect; casts Sorcerer (offensive) spells. Padded armor only, no shield; clubs, staffs, knives, daggers.