Prime stats Intellect/Accuracy. Any weapon; armor chain mail or lighter, no shield. Fires missiles in melee. Gains Sorcerer spells.
Prime stat Personality. Chain mail or lighter plus shield; blunt weapons only. Casts Cleric spells (defensive, healing).
Prime stat Might. Greatest hit points and best all-around fighting; any weapon or armor. No spells; gains extra attacks at higher levels.
Prime stats Might/Personality/Endurance. Any weapon or armor; fighting on par with an archer. Gains Cleric spells at higher levels.
No prime stat. Ring mail and shield; sling, crossbow and one-handed weapons. No spells. Improves lock-picking and trap-disarming with level.
Prime stat Intellect. Padded armor only, no shield; club/dagger/staff. Casts Sorcerer spells (offensive).