- Level
- 2
- Attack
- 8
- Defense
- 16
- Min damage
- 3
- Max damage
- 4
- Hit points
- 18
- Speed
- 6
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 24
- Size
- Single hex
Master archers who loose two volleys each turn and strike first at range.
-
190 Gold
- Level
- 2
- Attack
- 19
- Defense
- 19
- Min damage
- 6
- Max damage
- 8
- Hit points
- 35
- Speed
- 8
- Growth
- 6
- Movement
- Ground
- Size
- Single hex
Fast and ferocious great cats that strike before their prey can react.
-
220 Gold
- Level
- 4
- Attack
- 15
- Defense
- 29
- Min damage
- 34
- Max damage
- 50
- Hit points
- 220
- Speed
- 7
- Growth
- 2
- Movement
- Flying
- Size
- Large
Whimsical dragons that cast spells and reflect hostile magic back with a magic mirror.
-
4000 Gold
-
2 Gems
- Level
- 4
- Attack
- 32
- Defense
- 32
- Min damage
- 28
- Max damage
- 40
- Hit points
- 300
- Speed
- 4
- Growth
- 2
- Movement
- Ground
- Ranged
- Yes
- Shots
- 16
- Size
- Large
A Nature/Preserve level-4 ranged area attacker. Not normally recruitable in The Gathering Storm; Winds of War adds the Gargantuan Dell dwelling.
- Level
- 4
- Attack
- 28
- Defense
- 28
- Min damage
- 45
- Max damage
- 65
- Hit points
- 275
- Speed
- 12
- Growth
- 2
- Movement
- Flying
- Size
- Large
Blazing immortal birds that are reborn from their own ashes after dying.
-
4000 Gold
-
2 Mercury