Schism laws

Schism Views: 129 Last Edited
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Tax Collectors
Cost (level 1)
2
Cost (level 2)
2

Produces 250 Gold daily.

Faction
Unfrozen Strength II
Cost (level 1)
2

Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Unfrozen Strength III
Cost (level 1)
2

Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Cultists
Cost (level 1)
3

Cultist growth in your cities increases by 4. They deal +1 Damage.

Faction
Elite Aga’Shoth Riders
Cost (level 1)
3

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Faction
Mining: Mercury
Cost (level 1)
2
Cost (level 2)
2

Produces 1 Mercury daily.

Faction
Otherworldly Magic
Cost (level 1)
3

Arcane spells of your heroes gain 0 level.

Faction
Cold Shoulder
Cost (level 1)
6

You can use Involuntary Summons in your Schism cities twice per week.

Faction
Resource Riches II
Cost (level 1)
2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Unfrozen Strength IV
Cost (level 1)
2

Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Grand Shoth
Cost (level 1)
3
Cost (level 2)
2

Grand Shoth growth in your cities increases by 2. They gain 1 Speed.

Faction
Generational Wisdom
Cost (level 1)
4
Cost (level 2)
4

Your heroes gain +10% XP.

Faction
Cold Touch Laws
Cold Touch
Cost (level 1)
4
Cost (level 2)
4

All effects applied by your heroes and friendly creatures last 1 additional round(s).

Faction
Frostbite Laws
Frostbite
Cost (level 1)
3

Each round of battle, enemy heroes lose 6 mana.

Faction
Call of the Deep
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.

Faction
Inevitable Destruction
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

When destroying artifacts, you gain +10% Alchemical Dust.

Faction
Unfrozen Strength V
Cost (level 1)
2

Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Unfrozen Strength VI
Cost (level 1)
2

Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Concubi
Cost (level 1)
3

Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Faction
Elite Arbitrators
Cost (level 1)
3

Arbitrator growth in your cities increases by 1. They deal +4 Damage.

Faction
Mind Freeze
Cost (level 1)
4

Each round of battle, the enemy loses -1 Focus Charge(s).

Faction
The Abyss Stares Back
Cost (level 1)
4

Your Schism heroes start each day with maximum Communion level.

Faction
Resource Riches I
Cost (level 1)
1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Resource Riches III
Cost (level 1)
3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Unfrozen Strength VII
Cost (level 1)
2

Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Elite Abyssal Envoys
Cost (level 1)
3
Cost (level 2)
2

Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.

Faction
Ice Storms Laws
Ice Storms
Cost (level 1)
5

All enemy creatures lose -1 Speed and Initiative.

Faction
The World is Ours
Cost (level 1)
6

Friendly creatures treat all Terrains as Native.

Faction
Planar Explorers
Cost (level 1)
3
Cost (level 2)
3
Cost (level 3)
3

Produces 500 Astrology points daily.

Faction
Absolute Zero
Cost (level 1)
3

The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

Faction
Frozen Homeland
Cost (level 1)
3
Cost (level 2)
3
Cost (level 3)
3

Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.

Faction
Elite Ra’Shoth
Cost (level 1)
3
Cost (level 2)
2

Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.

Faction
Unfrozen Strength I
Cost (level 1)
2

Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Faction
Ice Power Laws
Ice Power
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Your heroes gain +1 Spell Power.

Faction
Survival Conditions
Cost (level 1)
3
Cost (level 2)
3

Your cities produce +1 Wood and Ore.

Faction
Depths of Mind
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Your Schism heroes restore +5% mana each morning.

Faction