- Cost (level 1)
- 2
Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 2
Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 3
Cultist growth in your cities increases by 4. They deal +1 Damage.
- Cost (level 1)
- 3
Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
- Cost (level 1)
- 6
You can use Involuntary Summons in your Schism cities twice per week.
- Cost (level 1)
- 2
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost (level 1)
- 2
Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Grand Shoth growth in your cities increases by 2. They gain 1 Speed.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
All effects applied by your heroes and friendly creatures last 1 additional round(s).
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
When destroying artifacts, you gain +10% Alchemical Dust.
- Cost (level 1)
- 2
Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 2
Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 3
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
- Cost (level 1)
- 3
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
- Cost (level 1)
- 4
Your Schism heroes start each day with maximum Communion level.
- Cost (level 1)
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost (level 1)
- 3
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost (level 1)
- 2
Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
- Cost (level 3)
- 3
Produces 500 Astrology points daily.
- Cost (level 1)
- 3
The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
- Cost (level 1)
- 3
- Cost (level 2)
- 3
- Cost (level 3)
- 3
Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.
- Cost (level 1)
- 2
Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your cities produce +1 Wood and Ore.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your Schism heroes restore +5% mana each morning.