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Tax Collectors
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Produces 250 Gold daily.

Faction
Elite Parasites
Cost (level 1)
3
Cost (level 2)
2

Parasite growth in your cities increases by 4. They gain 1 HP.

Faction
Elite Locusts
Cost (level 1)
3
Cost (level 2)
2

Locust growth in your cities increases by 4. They gain 1 Speed.

Faction
Elite Hornets
Cost (level 1)
3
Cost (level 2)
2

Hornet growth in your cities increases by 2. They gain 1 Initiative.

Faction
Mining: Crystals
Cost (level 1)
2
Cost (level 2)
2

Produces 1 Crystal(s) daily.

Faction
Ancient Power
Cost (level 1)
3

Primal spells of your heroes gain 0 level(s).

Faction
Resource Riches II
Cost (level 1)
2

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Faction
Elite Scorpions
Cost (level 1)
3
Cost (level 2)
2

Scorpion growth in your cities increases by 2. They gain 1 Morale and Luck.

Faction
Elite Reavers
Cost (level 1)
3
Cost (level 2)
2

Reaver growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Faction
Elite Waurmos
Cost (level 1)
3
Cost (level 2)
2

Waurms growth in your cities increases by 1. They gain 1 Morale and 1 Luck.

Faction
Hive Offsprings II
Cost (level 1)
4

Summoned Fire Larvae provoke adjacent enemies to attack them over other units.

Faction
Affects
Laws of the Hive
Cost (level 1)
1
Cost (level 2)
1

Requirements for unlocking higher‑level Laws are reduced by 2.

Faction
Evolve, Adapt, Overcome
Cost (level 1)
5
Cost (level 2)
5

Upgrading your Hive creatures costs –10% Gold. Recruiting upgraded creatures is discounted by the same amount.

Faction
Natural Selection
Cost (level 1)
4

External dwellings in an area that you control produce upgraded creatures.

Faction
Hive Magic Laws
Hive Magic
Cost (level 1)
3
Cost (level 2)
3
Cost (level 3)
3

Your Hive heroes deal +10% Magic Damage.

Faction
Elite Hive Queens
Cost (level 1)
3
Cost (level 2)
2

Hive Queen growth in your cities increases by 1. They deal +5 Damage and gain 5 HP.

Faction
Great Conquest
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

When battling in the area you do not control, friendly Hive creatures gain 2 Attack and Defense.

Faction
Beelzebub’s Gaze
Cost (level 1)
3

Your Hive heroes see exact information about enemy heroes and cities within [ 3 × hero’s sight ] squares.

Faction
Prosper and Flourish
Cost (level 1)
4
Cost (level 2)
4

External dwellings increase respective creature growth in the cities by 50%.

Faction
Resource Riches III
Cost (level 1)
3

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Faction
Infernal Rage
Cost (level 1)
4
Cost (level 2)
4

Friendly creatures deal +1 Damage.

Faction
No Compassion
Cost (level 1)
3
Cost (level 2)
3
Cost (level 3)
3

The chance of Morale or Luck triggering for friendly creatures increases by 1% for each point of their Morale or Luck, respectively.

Faction
Resource Riches I
Cost (level 1)
1

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Faction
Hive Offsprings III
Cost (level 1)
5

Summoned Fire Larvae attack twice.

Faction
Affects
Hive Integration
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Friendly creatures gain 1 Attack.

Faction
Hive Reception
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Friendly creatures gain 1 Defense.

Faction
Hive Offsprings I
Cost (level 1)
3

Summoned Fire Larvae deal +50% Damage on death.

Faction
Affects
Focus Reserves
Cost (level 1)
4

Start each battle with +1 Focus Charge(s).

Faction
Hidden Desires
Cost (level 1)
3

Your Hive heroes see exact information about neutral squads within [ 3 × hero’s sight ] squares.

Faction
Mana Devour
Cost (level 1)
2
Cost (level 2)
2
Cost (level 3)
2

Your Hive heroes’ spells cost –1 mana.

Faction