- Cost (level 1)
- 3
- Cost (level 2)
- 2
Undead Pet growth in your cities increases by 2. They gain 2 Initiative.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Graverobber growth in your cities increases by 2. They summon +50% units.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
Your heroes gain 1 Luck.
- Cost (level 1)
- 2
- Cost (level 2)
- 1
- Cost (level 3)
- 1
Your spell upgrades cost –20% Alchemical Dust.
- Cost (level 1)
- 2
Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Lich growth in your cities increases by 1. Their healing abilities restore 50% more HP.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Dread Knight growth in your cities increases by 1. Their maximum Damage increases by 6.
- Cost (level 1)
- 5
Your Necropolis heroes always battle on their Native Terrain.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your Necropolis creatures cost –10% Gold.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Vampire growth in your cities increases by 1. They gain 25 HP.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Friendly creatures battling on their Native terrain gain 1 Speed.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Friendly creatures’ abilities summon +20% units.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
Enemy creatures take +25% from Damage-over-time effects.
- Cost (level 1)
- 3
Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
- Cost (level 1)
- 3
- Cost (level 2)
- 3
The chance of Morale or Luck triggering for enemy creatures decreases by -1% for each point of their Morale or Luck, respectively.
- Cost (level 1)
- 1
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
- Cost (level 1)
- 4
Friendly creatures can make +1 counterattacks per round.
- Cost (level 1)
- 4
- Cost (level 2)
- 4
Enemy non‑Necropolis creatures deal –5% and take +5% Damage. Your non‑Necropolis creatures gain the opposite effect.
- Cost (level 1)
- 6
The enemy loses 0 level(s) on all Magic School spells.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Skeleton growth in your cities increases by 4. They gain 2 Attack and Defense.
- Cost (level 1)
- 3
- Cost (level 2)
- 2
Wight growth in your cities increases by 4. Their minimum Damage increases by 1.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your heroes gain 1 Defense.
- Cost (level 1)
- 2
- Cost (level 2)
- 2
- Cost (level 3)
- 2
Your cities generate +10% Law points.
- Cost (level 1)
- 4
Friendly creatures from different factions don’t decrease each other’s Morale.