While besieging a city, friendly creatures gain +1 Speed and Initiative.
Ranged Damage of friendly creatures is not reduced by walls during a siege.
Grants a new siege ability. It attacks a chosen hex and all adjacent hexes. Usable once per round.
While besieging a city, friendly creatures take –50% Damage from the defender’s towers.
Grants a new siege ability. It teleports a friendly creature to a chosen free hex up to 0 hexes away. Usable once per round.
While the hero is besieging a city, the enemy gate is always open.