Set bonuses
- 3 pieces: –0 level(s) to all enemy Magic School spells.
- 4 pieces: Makes the wearer immune to all negative effects in battle and on the global map.
- Slot
- Shoulders
- Class
- Minor
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Berserk.”
- Slot
- Ring
- Class
- Major
–20% to enemy hero Spell Power. Friendly creatures are immune to effects that prevent them from attacking.
- Slot
- Ring
- Class
- Minor
–10% to enemy hero Spell Power. Friendly creatures are immune to the effects that kill additional units.
- Slot
- Miscellaneous
- Class
- Major
–10% Magic Damage taken. Friendly creatures are immune to the effects of “Sleep.”