- Slot
- Head
- Class
- Relic
- Attack Bonus
- 2
- Defense Bonus
- 2
- Spell Power Bonus
- 2
- Knowledge Bonus
- 2
- Market Value
- 24000
- Max Level
- 2
+2 Attack, Defense, Spell Power, and Knowledge.
- Slot
- Head
- Class
- Relic
- Spell Power Bonus
- -4
- Knowledge Bonus
- 12
- Market Value
- 24000
- Max Level
- 2
+12 Knowledge, but –4 Spell Power.
- Slot
- Head
- Class
- Minor
- Knowledge Bonus
- 4
- Market Value
- 6000
- Max Level
- 999
+4 Knowledge.
- Slot
- Head
- Class
- Relic
- Market Value
- 24000
- Max Level
- 2
+1 level(s) to all spells while worn.
- Slot
- Head
- Class
- Treasure
- Market Value
- 3000
- Max Level
- 2
Generates 2 Focus Point(s) at the start of the battle.
- Slot
- Head
- Class
- Treasure
- Defense Bonus
- 2
- Market Value
- 3000
- Max Level
- 2
+2 Defense.
- Slot
- Head
- Class
- Treasure
- Knowledge Bonus
- 1
- Market Value
- 3000
- Max Level
- 2
+1 Knowledge.
- Slot
- Head
- Class
- Relic
- Spell Power Bonus
- 4
- Knowledge Bonus
- 4
- Market Value
- 24000
- Max Level
- 2
+4 Spell Power and Knowledge.
- Slot
- Head
- Class
- Relic
- Market Value
- 24000
- Max Level
- 2
–1 Initiative to enemy creatures.
- Slot
- Head
- Class
- Minor
- Knowledge Bonus
- 2
- Market Value
- 6000
- Max Level
- 2
+2 Knowledge.
- Slot
- Head
- Class
- Relic
- Market Value
- 24000
- Max Level
- 2
The cooldowns of all spells are reduced by -1 round(s).
- Slot
- Head
- Class
- Relic
- Market Value
- 24000
Makes all tier‑5 spells available to the hero.
- Slot
- Head
- Class
- Major
- Market Value
- 12000
- Max Level
- 2
Restores 8 mana to the hero each morning.
- Slot
- Head
- Class
- Relic
- Market Value
- 24000
The hero can use the Spellbook 1 additional time(s) per battle round.