- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
She cannot undo the crime, but she can sever the guilt and fight for a cause that will save everyone.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
Born unpleasant and weak, he only ever had one friend. A friend whom he betrayed, hoping for acceptance from the crowd. But traitors get none.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
As cold as the stars, as unfathomable as the Abyss.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
Sensed veins in the ground, learned to dig. Sensed ink in parchments, learned to read. Sensed Ra’Shoth in the Rift, learned to summon.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
As we gaze into the Abyss, sometimes it produces telepathic things that almost resemble mortals. Perhaps this is how it gazes back at us?
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
He sees the stars, and they whisper back.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
He sees so much. Too much. Everything. He is exhausted. Yet he can never truly sleep — not anymore.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
Impenetrable. Untouchable. The Rift’s grace says so.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
Blessed be Eridore, messenger of the gods, who brings Naira’s shadow underwater.
-
2500 Gold
- Starting Attack
- 1
- Starting Defense
- 1
- Starting Spell Power
- 3
- Starting Knowledge
- 2
- Hero Type
- Magic
The petty squabbling of mortals is not worth dedicating your life to. The shoth’s goals, however inscrutable, must be different. They have to be.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
With frozen horns and burning wrath, he delves where others fear to tread.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
Politics is just a long game of chess. At least Gleard is a compelling opponent.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
In a world where everyone looks for power in the Rift, there is more power in staying independent from the Rift.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
“Wheröthmarash mathash thövish sosh.” We are siblings in cold blood, forever.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
Obedience and control are the only way to maintain true power.
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
“We haven’t opened up the Rift not to have fun, have we?”
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
“Hello? Hello? Hello? Who’s there? Hello?”
-
2500 Gold
- Starting Attack
- 3
- Starting Defense
- 1
- Starting Spell Power
- 1
- Starting Knowledge
- 2
- Hero Type
- Might
Never once did he consider that the price he had paid for winning back a single outpost was too high.
-
2500 Gold