Schism heroes

Schism Views: 13 Last Edited
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Nihil Heroes
Nihil
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

She cannot undo the crime, but she can sever the guilt and fight for a cause that will save everyone.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Grellekh the Betrayer
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

Born unpleasant and weak, he only ever had one friend. A friend whom he betrayed, hoping for acceptance from the crowd. But traitors get none.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Icequeen Hel’Ghat
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

As cold as the stars, as unfathomable as the Abyss.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Kwinri Heroes
Kwinri
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

Sensed veins in the ground, learned to dig. Sensed ink in parchments, learned to read. Sensed Ra’Shoth in the Rift, learned to summon.

  • Gold 2500 Gold
Class
Faction
Starting spell
Starting army
The Eye Collective
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

As we gaze into the Abyss, sometimes it produces telepathic things that almost resemble mortals. Perhaps this is how it gazes back at us?

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Tölketh Heroes
Tölketh
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

He sees the stars, and they whisper back.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Ulkuth Heroes
Ulkuth
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

He sees so much. Too much. Everything. He is exhausted. Yet he can never truly sleep — not anymore.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Ra’Davok Heroes
Ra’Davok
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

Impenetrable. Untouchable. The Rift’s grace says so.

  • Gold 2500 Gold
Class
Faction
Starting spell
Sister Keiri Heroes
Sister Keiri
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

Blessed be Eridore, messenger of the gods, who brings Naira’s shadow underwater.

  • Gold 2500 Gold
Class
Faction
Starting spell
Dhüvri Heroes
Dhüvri
Starting Attack
1
Starting Defense
1
Starting Spell Power
3
Starting Knowledge
2
Hero Type
Magic

The petty squabbling of mortals is not worth dedicating your life to. The shoth’s goals, however inscrutable, must be different. They have to be.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Blackhorn Heroes
Blackhorn
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

With frozen horns and burning wrath, he delves where others fear to tread.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Matastala the White
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

Politics is just a long game of chess. At least Gleard is a compelling opponent.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Jänhei Heroes
Jänhei
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

In a world where everyone looks for power in the Rift, there is more power in staying independent from the Rift.

  • Gold 2500 Gold
Class
Faction
Starting spell
Starting army
Mara Mat’ha Heroes
Mara Mat’ha
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

“Wheröthmarash mathash thövish sosh.” We are siblings in cold blood, forever.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
The Iron Master
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

Obedience and control are the only way to maintain true power.

  • Gold 2500 Gold
Class
Faction
Starting skill
Starting spell
Starting army
Wal’kha Heroes
Wal’kha
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

“We haven’t opened up the Rift not to have fun, have we?”

  • Gold 2500 Gold
Class
Faction
Starting spell
Changeling Urgo
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

“Hello? Hello? Hello? Who’s there? Hello?”

  • Gold 2500 Gold
Class
Faction
Starting spell
Martyr Tho Heroes
Martyr Tho
Starting Attack
3
Starting Defense
1
Starting Spell Power
1
Starting Knowledge
2
Hero Type
Might

Never once did he consider that the price he had paid for winning back a single outpost was too high.

  • Gold 2500 Gold
Class
Faction
Starting spell