- Role
- Passive
Long Reach attacks poison the target. Poisoned creatures take 3 × units + 16 Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Special
Connects an enemy to target friendly creature. The enemy takes 30 × units Magic Damage. The friendly creature restores 30 × units% of the Damage dealt as HP. This can revive fallen units.
- Role
- Passive
Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
- Role
- Special
This creature adds 25% of units temporary unit(s) to its stack.
- Role
- Debuff
Triggers all Over Time effects applied on the target, instantly using their full remaining duration. These effects are then removed.
- Role
- Passive
Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
- Role
- Summon
Summons 2 × units Skeleton(s) on an adjacent hex. They disappear after the battle.
- Role
- Passive
Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
- Role
- Passive
Reduces all enemies’ Morale by 1. This effect does not stack; only the strongest one is active.
- Role
- Summon
Summons 2 × units Wight(s) on an adjacent hex. They disappear after the battle.
- Role
- Summon
Summons 1 × units Undead Pet(s) on an adjacent hex. They disappear after the battle.
- Role
- Debuff
Marks an enemy, causing them to always take maximum Damage. Duration: 2 round(s).
- Role
- Movement
Forces the target enemy creature to move to a random free hex, if possible.
- Role
- Passive
Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
- Role
- Passive
Increases the amount of XP gained by the hero by 10%. This effect does not stack.
- Role
- Passive
Attacks wound the target. Wounded creatures take 14 Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Passive
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Role
- Passive
Attacks curse the target. Once per round, Cursed creatures take 9 Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Passive
Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
- Role
- Passive
Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
- Role
- Passive
Whenever a friendly creature dies, this creature gains +3 Defense until the end of battle.
- Role
- Special
Restores 75 HP to a friendly creature. This can revive fallen units. Usable twice per battle.
- Role
- Special
Restores 50 HP to a friendly creature. This can revive fallen units. Usable twice per battle.
- Role
- Passive
Whenever a friendly creature dies, generate 1 Focus Point(s)
- Role
- Passive
Each attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.
- Role
- Passive
Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
- Role
- Passive
For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.