Creature abilities: Necropolis

Necropolis Views: 20 Last Edited
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Area Strike Abilities
Area Strike
Role
Passive

Deals Damage to the target and all enemies around it.

Blighted Corpses Abilities
Blighted Corpses
Role
Passive

Long Reach attacks poison the target. Poisoned creatures take 3 × units + 16 Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Blood Transfusion Abilities
Blood Transfusion
Role
Special

Connects an enemy to target friendly creature. The enemy takes 30 × units Magic Damage. The friendly creature restores 30 × units% of the Damage dealt as HP. This can revive fallen units.

Bone Crusher Abilities
Bone Crusher
Role
Passive

Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.

Call the Pack Abilities
Call the Pack
Role
Special

This creature adds 25% of units temporary unit(s) to its stack.

Cleansing Blood Abilities
Cleansing Blood
Role
Special

Dispels all negative effects from a target friendly stack.

Death’s Embrace Abilities
Death’s Embrace
Role
Debuff

Triggers all Over Time effects applied on the target, instantly using their full remaining duration. These effects are then removed.

Death Stare Abilities
Death Stare
Role
Passive

Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.

Dig Up Bones Abilities
Dig Up Bones
Role
Summon

Summons 2 × units Skeleton(s) on an adjacent hex. They disappear after the battle.

Double Strike Abilities
Double Strike
Role
Passive

Strikes twice when performing attacks.

Dreadful Presence Abilities
Dreadful Presence
Role
Passive

Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.

Dreadful Presence Abilities
Dreadful Presence
Role
Passive

Reduces all enemies’ Morale by 1. This effect does not stack; only the strongest one is active.

Ensnare Memories Abilities
Ensnare Memories
Role
Summon

Summons 2 × units Wight(s) on an adjacent hex. They disappear after the battle.

Fetch! Abilities
Fetch!
Role
Summon

Summons 1 × units Undead Pet(s) on an adjacent hex. They disappear after the battle.

Hail! Abilities
Hail!
Role
Debuff

Marks an enemy, causing them to always take maximum Damage. Duration: 2 round(s).

Howl of the Banshee
Role
Movement

Forces the target enemy creature to move to a random free hex, if possible.

Hungering Hollow Abilities
Hungering Hollow
Role
Passive

Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.

Knowledge of Death Abilities
Knowledge of Death
Role
Passive

Increases the amount of XP gained by the hero by 10%. This effect does not stack.

Lacerated Wounds Abilities
Lacerated Wounds
Role
Passive

Attacks wound the target. Wounded creatures take 14 Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Long Reach Abilities
Long Reach
Role
Passive

Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Enemies do not counterattack.

Melee Defense I Abilities
Melee Defense I
Role
Passive

Takes –30% Melee Damage.

Nightmares Abilities
Nightmares
Role
Passive

Attacks curse the target. Once per round, Cursed creatures take 9 Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).

Phantom Vampirism Abilities
Phantom Vampirism
Role
Passive

Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.

Phantom Vampirism Abilities
Phantom Vampirism
Role
Passive

Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.

Protect the Fallen Abilities
Protect the Fallen
Role
Passive

Whenever a friendly creature dies, this creature gains +3 Defense until the end of battle.

Reap Without Sowing
Role
Attack modifier

Hits the target and all enemies adjacent to it.

Rewind Death Abilities
Rewind Death
Role
Special

Restores 75 HP to a friendly creature. This can revive fallen units. Usable twice per battle.

Rewind Death Abilities
Rewind Death
Role
Special

Restores 50 HP to a friendly creature. This can revive fallen units. Usable twice per battle.

Smell of the Hunt Abilities
Smell of the Hunt
Role
Passive

Whenever a friendly creature dies, generate 1 Focus Point(s)

Swift Strike Abilities
Swift Strike
Role
Passive

Enemies do not counterattack.

Temporal Vampirism Abilities
Temporal Vampirism
Role
Passive

Each attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.

Vampirism Abilities
Vampirism
Role
Passive

Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.

War Incarnate Abilities
War Incarnate
Role
Passive

For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.