Creature abilities: Dungeon

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Adrenaline Surge Abilities
Adrenaline Surge
Role
Passive

Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.

Alert I Abilities
Alert I
Role
Passive

Can counterattack up to twice per round.

All Heads on Deck Abilities
All Heads on Deck
Role
Passive

This creature’s counterattacks use its full Fighting Style effects.

A Thousand Cuts Abilities
A Thousand Cuts
Role
Passive

Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.

A Thousand Cuts Abilities
A Thousand Cuts
Role
Passive

Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.

Blink Abilities
Blink
Role
Passive

Teleports directly to destination hex, ignoring obstacles and traps.

Blood for Blood Abilities
Blood for Blood
Role
Passive

Whenever this creature takes Damage, its Morale increases by 1.

Countershot Abilities
Countershot
Role
Passive

Counterattacks when struck with a Ranged attack.

Dominating Presence
Role
Passive

All adjacent enemies always deal minimum Damage.

Draconic Blade Abilities
Draconic Blade
Role
Passive

Melee attacks deal double Damage.

Dragonbreath Strike
Role
Passive

Deals Damage to the target and any creature on the hex directly behind it.

Dragonflight Abilities
Dragonflight
Role
Movement

Moves to any hex, dealing 100% basic attack Damage (60 × units–65 × units) to all adjacent creatures and pushing them away, if possible.

Duelist Abilities
Duelist
Role
Passive

Receives no penalty in Melee range, dealing full Damage.

Eager for Battle Abilities
Eager for Battle
Role
Passive

This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.

Fires of Dominion Abilities
Fires of Dominion
Role
Passive

Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.

Growing Teeth Abilities
Growing Teeth
Role
Passive

Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.

Growing Teeth Abilities
Growing Teeth
Role
Passive

Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.

Inner Flame Abilities
Inner Flame
Role
Buff

Until the end of the next round, deals 30 × units Magic Damage when attacked in Melee.

Magic Immunity IV Abilities
Magic Immunity IV
Role
Passive

Immune to tier‑4 and lower spells.

Magic Immunity V Abilities
Magic Immunity V
Role
Passive

Immune to tier‑5 and lower spells.

Marble Arrows Abilities
Marble Arrows
Role
Passive

Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Enemies do not counterattack.

Parry Abilities
Parry
Role
Passive

When attacked, this creature’s counterattack strikes first.

Petrification Abilities
Petrification
Role
Debuff

Performs a Melee attack and petrifies the target until the end of the round. Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn.

Poisonous Blood Abilities
Poisonous Blood
Role
Passive

Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.

Regeneration Abilities
Regeneration
Role
Passive

Restores to full HP at the start of its turn. This cannot revive fallen units.

Shadowstrike Abilities
Shadowstrike
Role
Attack

Deals basic attack Damage to any enemy, ignoring their Defense.

Sharper Blade Abilities
Sharper Blade
Role
Passive

Each attack increases this creature’s luck by 1.

Sharpshooter Abilities
Sharpshooter
Role
Passive

Ranged attacks deal full Ranged Damage at any range.

Slither Away Abilities
Slither Away
Role
Movement

Moves to another hex within its movement range.

Staggering Hits Abilities
Staggering Hits
Role
Passive

Attacks prevent the target from counterattacking until the end of the round.

Sweeping Strike Abilities
Sweeping Strike
Role
Passive

Deals Damage to the target and two adjacent enemies to its sides.

Swift Strike Abilities
Swift Strike
Role
Passive

Enemies do not counterattack.

Toxic Blood Abilities
Toxic Blood
Role
Passive

When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.

Toxic Spear Abilities
Toxic Spear
Role
Passive

Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.

Unyielding Will Abilities
Unyielding Will
Role
Buff

Fully ignores attackers’ Attack values until the end of the round.

Veil of Shadows Abilities
Veil of Shadows
Role
Buff

Cannot be targeted until the end of the round.

Weakening Venom Abilities
Weakening Venom
Role
Passive

Attacks cause the target to deal –25% Damage until the end of next round.

Weak Spot Abilities
Weak Spot
Role
Passive

Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.