- Role
- Passive
Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
- Role
- Passive
This creature’s counterattacks use its full Fighting Style effects.
- Role
- Passive
Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
- Role
- Passive
Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
- Role
- Passive
Whenever this creature takes Damage, its Morale increases by 1.
- Role
- Passive
Deals Damage to the target and any creature on the hex directly behind it.
- Role
- Movement
Moves to any hex, dealing 100% basic attack Damage (60 × units–65 × units) to all adjacent creatures and pushing them away, if possible.
- Role
- Passive
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
- Role
- Passive
Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.
- Role
- Passive
Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
- Role
- Passive
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
- Role
- Buff
Until the end of the next round, deals 30 × units Magic Damage when attacked in Melee.
- Role
- Passive
Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.
- Role
- Debuff
Performs a Melee attack and petrifies the target until the end of the round. Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn.
- Role
- Passive
Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
- Role
- Passive
Restores to full HP at the start of its turn. This cannot revive fallen units.
- Role
- Passive
Attacks prevent the target from counterattacking until the end of the round.
- Role
- Passive
Deals Damage to the target and two adjacent enemies to its sides.
- Role
- Passive
When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.
- Role
- Passive
Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.
- Role
- Buff
Fully ignores attackers’ Attack values until the end of the round.
- Role
- Passive
Attacks cause the target to deal –25% Damage until the end of next round.
- Role
- Passive
Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.