- Role
- Passive
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
- Role
- Special
Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.
- Role
- Special
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Role
- Special
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.
- Role
- Special
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Role
- Special
Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.
- Role
- Special
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Role
- Special
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
- Role
- Special
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
- Role
- Movement
Blinks to any free hex within its movement range. Deals 100% of a basic attack (30 × units–36 × units) as Magic Damage to all creatures adjacent to the destination hex.
- Role
- Passive
Generates 2 Focus Point(s) at the beginning of each round, except the first.
- Role
- Passive
Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.
- Role
- Buff
All enemies within a 2‑hex radius can target only this creature until the end of the round.
- Role
- Special
Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
- Role
- Passive
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
- Role
- Passive
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
- Role
- Passive
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
- Role
- Passive
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
- Role
- Passive
At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
- Role
- Special
Dispels all negative effects from friendly creatures and all positive effects from enemies.
- Role
- Passive
Attacks prevent the target from restoring HP by any means until the end of the round.
- Role
- Passive
Leaves a pile of ash upon death. At the start of the following round, 6 units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.
- Role
- Special
Takes 2 + 1 per 6 units mana from enemy hero. The mana is transferred to this creature’s hero (if present).
- Role
- Passive
This creature is immune to all effects that restrict movement.
- Role
- Passive
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
- Role
- Passive
Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.
- Role
- Buff
This creature ignores obstacles and takes –35% Damage until the end of the round.
- Role
- Passive
Reduces the mana cost of the hero’s spells by 1. This effect does not stack; only the strongest one is active.
- Role
- Passive
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
- Role
- Buff
Deals +2 Damage and increases Speed by 2 until the end of the round.
- Role
- Passive
Increases the level of the hero’s spells by 1. This effect does not stack.
- Role
- Buff
Target friendly creature becomes immune to Magic Damage. Duration: 1 round(s).
- Role
- Passive
Enemy creatures adjacent to this creature take +30% Magic Damage. This effect does not stack.
- Role
- Special
Once per battle, spends all Focus Charges to restore the hero’s mana: 4 for each Focus Charge spent.
- Role
- Special
Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.
- Role
- Passive
Leaves a stone obstacle after death. It is destroyed after taking Damage 2 times.
- Role
- Attack
Deals 60 × units Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take 60 + 30 × units Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
- Role
- Debuff
Deals 16 + 4 × units Damage to target enemy creature. Bees keep attacking it, dealing 16 + 4 × units Damage at the beginning of each turn. This effect is stackable. Duration: 3 round(s).
- Role
- Passive
Deals Damage to the target and two adjacent hexes to its sides.
- Role
- Buff
Converts this creature’s Defense into additional Attack until the end of the round.
- Role
- Special
This creature’s Attack turns into additional Defense until the end of the round.
- Role
- Debuff
Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).