Creature abilities: Temple

Temple Views: 14 Last Edited
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Absolute Resistance
Role
Passive

Immune to all Magic Damage.

Aegis Abilities
Aegis
Role
Passive

This creature and adjacent friendly creatures take –30% Ranged Damage.

Alert I Abilities
Alert I
Role
Passive

Can counterattack up to twice per round.

Alert II Abilities
Alert II
Role
Passive

Can counterattack unlimited times per round.

Anointed for Attack
Role
Passive

Whenever this creature gains a positive effect, its Attack increases by 2 until the end of the battle.

Anointed for Damage
Role
Passive

Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.

Anointed for Defense
Role
Passive

Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.

Celestial Armor Abilities
Celestial Armor
Role
Passive

This creature generates +2 Focus Point(s) when taking Damage.

Celestial Flail Abilities
Celestial Flail
Role
Attack modifier

Hits the target and all adjacent enemies.

Charge! Abilities
Charge!
Role
Buff

Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).

Devouring Chalice Abilities
Devouring Chalice
Role
Special

Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.

Double Shot Abilities
Double Shot
Role
Passive

Strikes twice when performing Ranged attacks.

Double Strike Abilities
Double Strike
Role
Passive

Strikes twice when performing attacks.

Duelist Abilities
Duelist
Role
Passive

Receives no penalty in Melee range, dealing full Damage.

Exaltation Abilities
Exaltation
Role
Buff

Target friendly creature deals maximum Damage. Duration: 2 round(s).

Fine Bolts Abilities
Fine Bolts
Role
Buff

Deals +20% Ranged Damage. Duration: 2 round(s).

Fine Bolts Abilities
Fine Bolts
Role
Buff

Deals +40% Ranged Damage. Duration: 2 round(s).

Forging Perfection Abilities
Forging Perfection
Role
Passive

Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.

Holy Ablution Abilities
Holy Ablution
Role
Special

Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.

Infuse Armor Abilities
Infuse Armor
Role
Buff

Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).

Infuse Armor Abilities
Infuse Armor
Role
Buff

Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).

Inner Glow Abilities
Inner Glow
Role
Buff

Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).

Inner Glow Abilities
Inner Glow
Role
Buff

Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1. Duration: 2 round(s).

Inspiring Abilities
Inspiring
Role
Passive

Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.

Inspiring Abilities
Inspiring
Role
Passive

Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.

Jousting Bonus Abilities
Jousting Bonus
Role
Passive

Moving before an attack increases Damage by 10% per hex moved.

Jousting Bonus Abilities
Jousting Bonus
Role
Passive

Moving before an attack increases Damage by 5% per hex moved.

Loyal Protector Abilities
Loyal Protector
Role
Passive

Counterattacks each time an adjacent enemy attacks a friendly creature.

Melee Attack Abilities
Melee Attack
Role
Passive

Can only attack adjacent enemies. Provokes counterattacks.

Piercing Shot Abilities
Piercing Shot
Role
Attack

Deals 50% basic attack Damage (1–2). The target takes +25% Damage until the end of the round.

Piercing Strike I Abilities
Piercing Strike I
Role
Passive

Ignores 30% of the enemy’s Defense.

Piercing Strike II Abilities
Piercing Strike II
Role
Passive

Ignores 40% of the enemy’s Defense.

Purity Aura Abilities
Purity Aura
Role
Passive

This creature and adjacent friendly creatures are immune to all negative effects.

Ranged Defense I Abilities
Ranged Defense I
Role
Passive

Takes –30% Ranged Damage.

Refract and Reflect
Role
Special

Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”

Sharpshooter Abilities
Sharpshooter
Role
Passive

Ranged attacks deal full Ranged Damage at any range.

Swift Penance Abilities
Swift Penance
Role
Attack modifier

Deals 15 Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.

Unbending Pride Abilities
Unbending Pride
Role
Special

Shields this creature with a barrier that blocks the next instance of Damage.

Unyielding I Abilities
Unyielding I
Role
Passive

Ignores 30% of the enemy’s Attack when struck.

Unyielding II Abilities
Unyielding II
Role
Passive

Ignores 40% of the enemy’s Attack when struck.

Valiant Cry Abilities
Valiant Cry
Role
Buff

This creature’s Attack increases by 10 and Initiative by 2. Caw! Duration: 2 round(s).

Valiant Cry Abilities
Valiant Cry
Role
Buff

This creature’s Attack increases by 5 and Initiative by 1. Caw! Duration: 2 round(s).

View from the Heavens
Role
Passive

Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.