Special perks

Hero skills Views: 48 Last Edited
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Wizard's Reward Secondary Skills
Wizard's Reward

Hero gains +2 to Spellpower permanently, plus an extra 1000 gold as a one-time bonus.

Requires
Fiery Wrath Secondary Skills
Fiery Wrath

Additional elemental fire damage is dealt to enemy units on all melee and ranged attacks.

Artificial Glory Secondary Skills
Artificial Glory

War Machines and Golems are now affected by positive morale effects (negative morale does not apply).

Class
Requires
Fiery Wrath Secondary Skills
Fiery Wrath

When attacking, the troops led by the hero will inflict an additional Fire damage that equals to 10% of the damage inflicted by this attack. (Enemies who have Immunity to Fire suffer no additional damage).

Class
Dark Revelation Secondary Skills
Dark Revelation

Hero qualifies for additional free level up as one-time bonus.

Class
Requires
Distract Secondary Skills
Distract

Enemy hero will receive 20% penalty to Initiative after casting any spell in combat.

Class
Requires
Refined Mana Secondary Skills
Refined Mana

Casters in hero army will spend only half the required mana cost to cast spells.

Class
Requires
Fire Resistance Secondary Skills
Fire Resistance

Creatures under Hero's control receive only 50% damage from all fire spells attacks and are immune to armor damaging effects of Master of Fire ability.

Class
Requires
Fog Veil Secondary Skills
Fog Veil

The Hero calls upon the forces of nature to affect enemy ranged-attacking creatures. Initiative of all enemy shooters is decreased by 10% and their damage is decreased by 10%.

Class
Requires
Intelligence Secondary Skills
Intelligence

Increases normal maximum mana by 50%.

Class
Requires
Unlocks
Mentoring Secondary Skills
Mentoring

When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor’s (this is only effective if that hero has less experience originally).

Class
Requires
Corrupted Soil Secondary Skills
Corrupted Soil

The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive some damage. Inflicted damage equals hero's level.

Class
Requires
Storm Wind Secondary Skills
Storm Wind

The hero calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1.

Class
Requires
Mana Burst Secondary Skills
Mana Burst

The hero calls upon the forces of fire to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.

Class
Suffering Strike Secondary Skills
Suffering Strike

Any standard hero's attack applies the effect of Suffering spell to the target.

Class
Battle Elation Secondary Skills
Battle Elation

Every time when a Morale effect is triggered with a creature in the hero’s army, it gains 50 Rage points.

Class
Arcane Excellence Secondary Skills
Arcane Excellence

Showing excellent progress in the field of sorcery, the hero is granted +2 Spellpower permanently and +100 temporary mana.

Erratic Mana Secondary Skills
Erratic Mana

Mana cost of spells cast by the hero is randomly reduced by up to 50% (actual reduction is determined while casting is in progress).

Chilling Bones Secondary Skills
Chilling Bones

Enhances all undead troops under Necromancer's control with powerful ice enchantments. Any enemy creature which engages in melee combat with those troops will receive ice damage.

Class
Requires
Unlocks
Cold Steel Secondary Skills
Cold Steel

The hero enhances weapons of all troops in his or her army to strike with additional ice powers (Not only undead creatures receive these enchantments).

Requires
Counterspell Secondary Skills
Counterspell

Special combat ability. Negates all effects of the next spell cast by the enemy, but drains twice the mana cost of that spell.

Unlocks
Swarming Gate Secondary Skills
Swarming Gate

There's a 15-30% (depending on hero luck) chance that the gated stack will summon twice as many reinforcements as normal.

Class
Requires
Excruciating Strike Secondary Skills
Excruciating Strike

Excruciating Strike improves Mark of the Damned ability. There's a 40% chance that a Mark of the Damned performed by Demon Lord will deal double damage to a target.

Class
Unlocks
Know Your Enemy Secondary Skills
Know Your Enemy

The chance of inflicting a critical hit using "Avenger" skill is increased by +10%

Class
Requires
Dark Revelation Secondary Skills
Dark Revelation

Hero qualifies for additional free level up.

Unlocks
Dead Man's Curse Secondary Skills
Dead Man's Curse

The hero has gained an ability to affect the Luck of enemy creatures. The Luck of all enemy troops is decreased by 1.

Cold Death Secondary Skills
Cold Death

Makes Necromancer's spells Ice Bolt and Circle of Winter more powerful. Those spells will kill at least one creature, if that creature has no Immunity to Cold.

Requires
Back to the Void Secondary Skills
Back to the Void

All the creatures led by the hero inflict trice as much damage on Summoned enemies.

Class
Requires
Death March Secondary Skills
Death March

All hero's troops gain +4 speed during the siege of an enemy castle

Defend Us All Secondary Skills
Defend Us All

Increases the hero’s Defense by +2 and grants him a one-time reinforcement of Goblins. The number of Goblins depends on the current week’s number.

Class
Requires
Defensive Formation Secondary Skills
Defensive Formation

Defense of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Class
Requires
Unlocks
Searing Fires Secondary Skills
Searing Fires

Searing Fires improves Hellfire ability. Fire damage dealt to enemy creatures by Hellfire ability is increased by 50%.

Class
Hellwrath Secondary Skills
Hellwrath

Hellwrath improves Hellfire ability. Additional fire damage to enemy creatures will be dealt on retaliation strikes as well.

Class
Requires
Silent Stalker Secondary Skills
Silent Stalker

The enemy will see only the strongest creature in hero's army with no number at all. Also this ability allows to see courage of neutral monsters and enlarges hero's field of view by 12 tiles.

Requires
Unlocks
Distract Secondary Skills
Distract

The enemy hero will receive a 20% penalty to Initiative after casting any spell in combat.

Requires
Dwarven Luck Secondary Skills
Dwarven Luck

Twice more chance to resist enemy spell

Class
Requires
Elemental Balance Secondary Skills
Elemental Balance

Superb knowledge of summoning magic allows the hero to counterbalance the combat situation when battling against skilled summoners. Each time the enemy uses the Summon Elementals spell, a group of elementals of opposite aligment is automatically summoned to fight for the hero's cause.

Exorcism Secondary Skills
Exorcism

All Destructive Damage spells against summoned and gated targets deal double the normal damage.

Refined Mana Secondary Skills
Refined Mana

Casters in hero army will spend only half the required mana cost to cast spells.

Elven Luck Secondary Skills
Elven Luck

The Luck bonus to damage is increased by 25%.

Class
Requires
Empathy Secondary Skills
Empathy

Each time when the Morale effect is triggered with any of the creatures in the hero’s army, the hero moves 10 percent forward along the ATB bar. (If the creature has a negative Morale effect, the hero is moved backwards).

Divine Guidance Secondary Skills
Divine Guidance

The Knight receives the special combat ability to encourage his troops on a battlefield, making their turns come faster.

Eternal Light Secondary Skills
Eternal Light

Hero’s light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to Hero’s creatures have 50% chance to fail.

Soulfire Secondary Skills
Soulfire

As a Demon Lord consumes corpses to restore mana, corpses may suddenly explode in a burst of fire, damaging all adjacent units including those under hero's control.

Class
Requires
Aura of Swiftness Secondary Skills
Aura of Swiftness

Combat movement speed of all units in hero army is increased by +1.

Fire Warriors Secondary Skills
Fire Warriors

Hero is granted the knowledge of Summon Elementals spell. Regardless of circumstances this spell will summon Fire Elementals from now on. The number of Elementals summoned is 40% greater than normal.

Unlocks
Fire Resistance Secondary Skills
Fire Resistance

Creatures under Hero's control receive only 50% damage from all fire spells attacks and are immune to armor damaging effects of Master of Fire ability.

Wall of Fog Secondary Skills
Wall of Fog

The Hero calls upon the forces of nature to affect enemy ranged-attacking creatures. Initiative of all enemy shooters is decreased by 10% and their damage is decreased by 10%.

Battle Commander Secondary Skills
Battle Commander

Adds +2 to Ranger's attack permanently. War Dancers join the Ranger's army to fight for his or her cause. The number of War Dancers depends upon the number of the week.

Class
Requires
Nature's Wrath Secondary Skills
Nature's Wrath

All Sylvan creatures in Ranger's army gain +1 to maximum damage.

Class
Requires
Unlocks
Gate Master Secondary Skills
Gate Master

Gating ability becomes more potent, bringing 20% more reinforcements than normal.

Class
Requires
Goblin Support Secondary Skills
Goblin Support

If there is an Ammo Cart in the hero’s army, there will be one Goblin joining his army every day.

Class
Requires
Tear of Asha Vision Secondary Skills
Tear of Asha Vision

The hero now 'feels' the location of the Tear of Asha in his or her very heart. Digging for a Tear of Asha somewhere around its actual location is much more likely to be a success.

Guardian Angel Secondary Skills
Guardian Angel

When all the knight’s troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears.

Class
Unlocks
Haunted Mines Secondary Skills
Haunted Mines

After capturing an enemy mine the Necromancer will haunt it. Some Ghosts will appear in mine's garrison, the number of summoned Ghosts depends upon the number of the week.

Class
Requires
Herald Of Death Secondary Skills
Herald Of Death

All neutral creatures which join the Necromancer's army will be automatically transformed into the undead creatures of their respective level.

Class
Requires
Stand Your Ground Secondary Skills
Stand Your Ground

Troops under hero's control get +60% bonus to their defense carrying out the Defend command.

Requires
Imbue Ballista Secondary Skills
Imbue Ballista

Imbue Arrow ability will now affect Ballista as well. All Ballista shots will carry Ranger's enchantments and therefore drain Ranger's mana.

Class
Arcane Brillance Secondary Skills
Arcane Brillance

Adds +2 to hero's Spellpower permanently. Hero also receives a new spell in his or her spell book.

Plague Tent Secondary Skills
Plague Tent

The hero's First Aid Tent receives an ability to damage enemy creatures.

Requires
Last Stand Secondary Skills
Last Stand

All troops under hero's control are blessed with amazing vitality. If enemy creatures attack the hero's troops and kill them all, the last of the troops will survive the attack with 1 hit point.

Unlocks
Lord of the Undead Secondary Skills
Lord of the Undead

The Necromancer receives +1 to Knowledge due to his or her intimate understanding of Death. The Necromancy skill is also increased by 5%.

Class
Requires
Luck Of The Barbarian Secondary Skills
Luck Of The Barbarian

The hero’s army gets +5% Magic Proof for every point of Luck.

Class
Requires
Warlock's Luck Secondary Skills
Warlock's Luck

Luck rolls will now be applied to destructive spells cast by the hero, thus allowing a chance for double damage from spells.

Requires
Sap Magic Secondary Skills
Sap Magic

Damage dealt by enemy spells is reduced by 20%.

Requires
March of the Golems Secondary Skills
March of the Golems

All golems under hero's command have their speed and initiative increased by +2.

Class
Requires
Arcane Exaltation Secondary Skills
Arcane Exaltation

Delving deep into the secrets of spellcraft, hero gains +2 Spellpower permanently.

Requires
Mentoring Secondary Skills
Mentoring

When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor’s (this is only effective if that hero has less experience originally).

Requires
Unlocks
Mighty Shout Secondary Skills
Mighty Shout

When the effect from the Warcry is calculated, the Barbarian hero’s level is considered as being greater by 5 than its actual value.

Class
Requires
Unlocks
Offensive Formation Secondary Skills
Offensive Formation

Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Class
Requires
Fallen Knight Secondary Skills
Fallen Knight

Dedicated to learning all the secrets of Dark Magic, the Knight becomes a pariah among his or her own kind. Troops under knight's control suffer -1 penalty to morale, but all Dark Magic spells cast by the Knight are now more powerful (effective Spellpower is +5 for casting those spells).

Class
Requires
Warpath Secondary Skills
Warpath

The hero gets additional movement points for every victory on the map.

Requires
Dark Renewal Secondary Skills
Dark Renewal

Should it happen that any magic spell is resisted by target, the hero gains back all the mana spent to cast that spell.

Power of Speed Secondary Skills
Power of Speed

Hero acquires Mass Haste spell on advanced level.

Power of Endurance Secondary Skills
Power of Endurance

Hero acquires Mass Endurance spell on advanced level.

Preparation Secondary Skills
Preparation

All the creatures, while discharging the Defend command, will retaliate any enemy, which assaults them, first, even if the enemy has “No retaliation” ability. Moreover, if the defending creature has “Unlimited Retaliation” ability, it will attack the enemy twice: Before and after it’s assault.

Swift Gating Secondary Skills
Swift Gating

The next turn of the unit who performs gating will come twice faster than normal

Class
Requires
Swift Mind Secondary Skills
Swift Mind

Hero receives +25% bonus to Initiative at start of combat.

Requires
Skeleton Archers Secondary Skills
Skeleton Archers

Allows a Necromancer to raise Skeleton Archers instead of Skeletons.

Remote Control Secondary Skills
Remote Control

At the beginning of the combat one of the enemy War Machines comes under your control.

Class
Requires
Unlocks
Retribution Secondary Skills
Retribution

Troops under hero's control deal increased amount of damage according to their moral state.

Requires
Unlocks
Familiar Ground Secondary Skills
Familiar Ground

All creatures in hero (Knight or Ranger) army receive +1 for movement speed if the battle is taking place on grassy terrain

Class
Requires
Unlocks
Runic Armour Secondary Skills
Runic Armour

Hero receives Arcane Armour spell and +4 effective Spellpower when casting it.

Class
Requires
Runic Attunement Secondary Skills
Runic Attunement

Increases creature morale by +2 for one turn after rune casting.

Class
Requires
Unlocks
Runic Machines Secondary Skills
Runic Machines

Increases initiative of all warmachines by +3

Class
Requires
Resistance Secondary Skills
Resistance

Hero gains +2 defense permanently.

Secrets of destruction Secondary Skills
Secrets of destruction

Hero gains +2 Knowledge permanently and randomly acquires one damaging spell of 1st to 3rd circle that is not yet in hero's spellbook.

Unlocks
Ignite Secondary Skills
Ignite

Fire spells casted by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.

Requires
Tremors Secondary Skills
Tremors

Hero acquires Earthquake spell and the ability to cast it with shaking effect, damaging and stunning all creatures behind fortress wall

Shrug Darkness Secondary Skills
Shrug Darkness

Enemy Dark Magic spells will be cast with only 50% of effective Spellpower.

Requires
Snatch Secondary Skills
Snatch

The hero spends no movement points to pick up resources, access buildings and other similar actions.

Requires
Unlocks
Corrupted Soil Secondary Skills
Corrupted Soil

The hero calls upon forces of nature to affect enemy melee-attacking creatures. Any time an enemy creature moves it will receive some damage. Inflicted damage equals hero's level.

Requires
Boneward Secondary Skills
Boneward

Damage inflicted by any Destructive Magic spells to all troops under Necromancer's command is reduced by 20% .

Class
Spoils of War Secondary Skills
Spoils of War

From each victorious battle, the hero will salvage some gold and resources as spoils of war.

Storm Wind Secondary Skills
Storm Wind

The Ranger calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by 1.

Requires
Graduate Secondary Skills
Graduate

Being so keen to learn, the hero is granted +2 Knowledge and an additional bonus of +1000 experience.

Requires
Stunning Blow Secondary Skills
Stunning Blow

Every standard hero’s attack moves the target back along the ATB bar for a little.

Class
Mana Burst Secondary Skills
Mana Burst

The hero calls upon the forces of nature to affect enemy casters. Any time an enemy creature casts a spell it will receive damage 10 times the hero's level.

Seal of Darkness Secondary Skills
Seal of Darkness

Enemy hero is forced to spend twice more mana to cast Dark Magic spells in combat.

Suppress Light Secondary Skills
Suppress Light

Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat.

Tap Runes Secondary Skills
Tap Runes

Regains some mana (depending on Knowledge) each time any rune is used.

Class
Requires
Unlocks
Teleport Assault Secondary Skills
Teleport Assault

Hero acquires Teleportation spell and the ability to cast it with assault effect, increasing the initiative of creature being teleported.

Unlocks
Triple Ballista Secondary Skills
Triple Ballista

Ballista gains another extra shot (up to 3 consecutive shots total if hero is proficient with ballistas).

Brimstone Rain Secondary Skills
Brimstone Rain

Catapult gains another extra shot (up to 3 consecutive shots in turn if hero is proficient with catapults).

Requires
Unlocks
Twilight Secondary Skills
Twilight

Increases Spellpower: +3 for all spells of dark and light magic schools

Banish Secondary Skills
Banish

Special combat ability. Unsummons part of the summoned or gated stack.

Weakening Strike Secondary Skills
Weakening Strike

Weakening Strike improves Retaliation Strike and Mark of the Damned abilities. Now they not only damages the target, but also curses it with a Weakness spell.

Flaming Arrows Secondary Skills
Flaming Arrows

Ballista under hero's command negates enemy defense and deals additional elemental fire damage. Destroyed ballista will be restored in hero's army after combat.

Unlocks