- Level
- 1
- Attack
- 1
- Defense
- 1
- Min damage
- 1
- Max damage
- 1
- Hit points
- 1
- Growth
- 12
The cheapest and most prolific unit, with minimal stats; useful mainly as expendable fodder or in overwhelming numbers.
-
20 Gold
- Level
- 2
- Attack
- 5
- Defense
- 3
- Min damage
- 2
- Max damage
- 3
- Hit points
- 10
- Growth
- 8
- Ranged
- Yes
- Shots
- 12
The Knight's only ranged unit, a slow shooter with 12 shots that is weak and easily targeted.
-
150 Gold
- Level
- 3
- Attack
- 5
- Defense
- 9
- Min damage
- 3
- Max damage
- 4
- Hit points
- 15
- Growth
- 5
A Knight level-3 creature with no special ability but outstanding defense, ideal for protecting shooters.
-
200 Gold
- Level
- 4
- Attack
- 7
- Defense
- 9
- Min damage
- 4
- Max damage
- 6
- Hit points
- 25
- Growth
- 4
A Knight level-4 melee creature with no special ability but balanced, well-rounded stats and a low price for its tier.
-
250 Gold
- Level
- 5
- Attack
- 10
- Defense
- 9
- Min damage
- 5
- Max damage
- 10
- Hit points
- 30
- Growth
- 3
The fastest level-5 creature and the cheapest, a two-hex Knight unit excellent for scouting and quick strikes.
-
300 Gold
- Level
- 6
- Attack
- 11
- Defense
- 12
- Min damage
- 10
- Max damage
- 20
- Hit points
- 50
- Growth
- 2
The Knight's best creature, attacking twice per round; the only level-6 unit that needs no special resources to recruit.
-
600 Gold