- Level
- 1
- Attack
- 1
- Defense
- 1
- Min damage
- 1
- Max damage
- 2
- Hit points
- 5
- Speed
- 7
- Initiative
- 12
- Growth
- 10
- Movement
- Flying
- Size
- Single hex
The Pixies are the guardian spirits of the Kersyls, the giants trees that host the Sylvan cities. They live in the trees’ branches, tending them in exchange for shelter and sustenance. These creatures are not dedicated to war, but they will defend their home fiercely. Their swift attacks can hit more than one creature, and their small size and speed make retaliation impossible.
-
35 Gold
- Level
- 1
- Attack
- 2
- Defense
- 1
- Min damage
- 2
- Max damage
- 2
- Hit points
- 6
- Speed
- 7
- Initiative
- 14
- Growth
- 10
- Movement
- Flying
- Mana
- 10
- Size
- Single hex
Sprites are close relatives of the Pixies who live in the higher branches of the Kersyl trees. Their small size and speed allow them to attack more than one creature and to retreat before retaliation is possible. Also, the Sprites’ affinity with the woods is such that they can call upon Nature’s powers to cast spells in combat.
-
55 Gold
- Level
- 1
- Attack
- 2
- Defense
- 1
- Min damage
- 2
- Max damage
- 3
- Hit points
- 6
- Speed
- 7
- Initiative
- 14
- Growth
- 10
- Movement
- Flying
- Size
- Single hex
-
55 Gold
- Level
- 2
- Attack
- 3
- Defense
- 2
- Min damage
- 2
- Max damage
- 5
- Hit points
- 12
- Speed
- 6
- Initiative
- 11
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
Elite among sylvan warriors, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armor, and are therefore exposed to enemy strikes.
-
65 Gold
- Level
- 2
- Attack
- 4
- Defense
- 3
- Min damage
- 3
- Max damage
- 5
- Hit points
- 12
- Speed
- 6
- Initiative
- 15
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
Beyond the rigorous training of the Battle Dance, the best Elven warriors improve their fighting style to extend from their immediate targets and attack all adjacent foes at once.
-
90 Gold
- Level
- 2
- Attack
- 6
- Defense
- 6
- Min damage
- 4
- Max damage
- 6
- Hit points
- 12
- Speed
- 7
- Initiative
- 15
- Growth
- 9
- Movement
- Ground
- Size
- Single hex
-
120 Gold
- Level
- 3
- Attack
- 4
- Defense
- 1
- Min damage
- 4
- Max damage
- 7
- Hit points
- 10
- Speed
- 5
- Initiative
- 10
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 12
- Size
- Single hex
In times of peace, the Hunters supply the Sylvan communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. Their uncanny affinity with their enchanted Elf bow allow them to fire two shots before an enemy can even blink.
-
125 Gold
- Level
- 3
- Attack
- 5
- Defense
- 4
- Min damage
- 5
- Max damage
- 8
- Hit points
- 14
- Speed
- 5
- Initiative
- 10
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 16
- Size
- Single hex
Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Special enchantments in their bows and arrows allows them to shoot twice before the enemy even knows they’re there, and to ensure that their targets recover slowly from their strike.
-
190 Gold
- Level
- 3
- Attack
- 6
- Defense
- 5
- Min damage
- 8
- Max damage
- 9
- Hit points
- 14
- Speed
- 5
- Initiative
- 11
- Growth
- 7
- Movement
- Ground
- Ranged
- Yes
- Shots
- 16
- Size
- Single hex
-
190 Gold
- Level
- 4
- Attack
- 7
- Defense
- 7
- Min damage
- 7
- Max damage
- 9
- Hit points
- 34
- Speed
- 5
- Initiative
- 10
- Growth
- 4
- Movement
- Ground
- Ranged
- Yes
- Shots
- 5
- Mana
- 12
- Size
- Single hex
The druids are the priests of Sylanna, Elemental Dragon of Earth and living embodiment of Nature. As such they are granted control over the magic of the elements, which they call upon in times of peril.
-
310 Gold
- Level
- 4
- Attack
- 12
- Defense
- 9
- Min damage
- 9
- Max damage
- 14
- Hit points
- 33
- Speed
- 4
- Initiative
- 10
- Growth
- 4
- Movement
- Ground
- Ranged
- Yes
- Shots
- 7
- Mana
- 15
- Size
- Single hex
Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept within their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero.
-
425 Gold
- Level
- 4
- Attack
- 12
- Defense
- 8
- Min damage
- 10
- Max damage
- 14
- Hit points
- 34
- Speed
- 4
- Initiative
- 10
- Growth
- 4
- Movement
- Ground
- Ranged
- Yes
- Shots
- 7
- Mana
- 15
- Size
- Single hex
-
440 Gold
- Level
- 5
- Attack
- 12
- Defense
- 12
- Min damage
- 10
- Max damage
- 20
- Hit points
- 57
- Speed
- 7
- Initiative
- 12
- Growth
- 3
- Movement
- Ground
- Size
- Large
The Unicorns are spirits of nature, and as such they are sacred to the Elves. They are considered as a totem animal for the whole of Irollan, and it is said that when the last Unicorn will die so will the Elven kingdom and all its people. While the truth of this legend is not known, the Unicorns’ shimmering auras do have the ability to shield their allies from hostile spells.
-
700 Gold
- Level
- 5
- Attack
- 17
- Defense
- 17
- Min damage
- 10
- Max damage
- 20
- Hit points
- 77
- Speed
- 7
- Initiative
- 12
- Growth
- 3
- Movement
- Ground
- Size
- Large
Powerful allies of the Elves, the Silver Unicorns appear from the heart of the woods to drive away any invaders. Their silvery aura protect friendly troops from enemy magic and their gleaming horns can emit bright flashes of light that can temporarily blind the enemy.
-
900 Gold
- Level
- 5
- Attack
- 15
- Defense
- 15
- Min damage
- 9
- Max damage
- 24
- Hit points
- 80
- Speed
- 7
- Initiative
- 12
- Growth
- 3
- Movement
- Ground
- Size
- Large
-
900 Gold
- Level
- 6
- Attack
- 19
- Defense
- 27
- Min damage
- 7
- Max damage
- 17
- Hit points
- 175
- Speed
- 6
- Initiative
- 7
- Growth
- 2
- Movement
- Ground
- Size
- Large
Living embodiments of the forest themselves, Treants have left the deep woods at the bidding of the most powerful druids. It is said that when the first Elves ventured into the heart of the primordial forest, they found the Treants there, waiting for them and ready to vow their undying loyalty. Do not be fooled by their awkward gait - their solid bodies can not be harmed easily, and any enemy creature fighting Treants will be entangled by their vines, roots, and creepers.
-
1200 Gold
- Level
- 6
- Attack
- 19
- Defense
- 29
- Min damage
- 10
- Max damage
- 20
- Hit points
- 181
- Speed
- 6
- Initiative
- 7
- Growth
- 2
- Movement
- Ground
- Size
- Large
The woods themselves have risen to aid the Elves at war. Slow, but sturdy, the oldest Treants can entangle their enemies with their vines, roots, and creepers, and they have the additional ability to dig deep and root themselves, making them ever harder to defeat.
-
1500 Gold
- Level
- 6
- Attack
- 21
- Defense
- 27
- Min damage
- 12
- Max damage
- 20
- Hit points
- 175
- Speed
- 6
- Initiative
- 7
- Growth
- 2
- Movement
- Ground
- Size
- Large
-
1400 Gold
- Level
- 7
- Attack
- 27
- Defense
- 25
- Min damage
- 30
- Max damage
- 50
- Hit points
- 200
- Speed
- 8
- Initiative
- 12
- Growth
- 1
- Movement
- Flying
- Size
- Large
The Green Dragons are the offspring and servants of Sylanna, Elemental Dragon of Earth. They have made their home in the forest cliffs and sacred caves of Irollan. Mighty allies of the Elves, they spit an acid cloud that is capable of harming many creatures with a single strike.
-
1 Gems
-
3500 Gold
- Level
- 7
- Attack
- 31
- Defense
- 27
- Min damage
- 33
- Max damage
- 57
- Hit points
- 200
- Speed
- 9
- Initiative
- 14
- Growth
- 1
- Movement
- Flying
- Size
- Large
Emerald Dragons are the favoured children of Sylanna and, as such, they cannot be harmed by Earth Magic. As with their younger siblings, they can breathe a lethal acid cloud to dissolve their enemies back to the ever-hungry soil.
-
2 Gems
-
4700 Gold
- Level
- 7
- Attack
- 30
- Defense
- 26
- Min damage
- 30
- Max damage
- 60
- Hit points
- 200
- Speed
- 9
- Initiative
- 14
- Growth
- 1
- Movement
- Flying
- Size
- Large
-
2 Gems
-
3400 Gold