Dungeon faction units

Dungeon - Dark Elves Views: 39 Last Edited
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Scout Creatures
Scout
Level
1
Attack
3
Defense
3
Min damage
2
Max damage
4
Hit points
10
Speed
5
Initiative
10
Growth
7
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex

The main role for scouts on the battlefield is to make ranged attacks with their crossbows. They are also trained in close combat, however, and can defend themselves in melee.

  • Gold 60 Gold
Assassin Creatures
Assassin
Level
1
Attack
4
Defense
3
Min damage
2
Max damage
4
Hit points
14
Speed
5
Initiative
12
Growth
7
Movement
Ground
Ranged
Yes
Shots
5
Size
Single hex

Основная задача ассасинов на поле боя — вести огонь по врагу из смертоносных арбалетов. Их отравленные зачарованные болты наносят противнику мучительные раны.

  • Gold 100 Gold
Stalker Creatures
Stalker
Level
1
Attack
5
Defense
4
Min damage
3
Max damage
5
Hit points
15
Speed
6
Initiative
12
Growth
7
Movement
Ground
Size
Single hex
  • Gold 100 Gold
Blood Maiden Creatures
Blood Maiden
Level
2
Attack
4
Defense
2
Min damage
5
Max damage
7
Hit points
16
Speed
7
Initiative
14
Growth
5
Movement
Ground
Size
Single hex
Abilities

Blood Maidens are lightning-fast female warriors who practice a deviant form of the Elven Battle Dance. They move quickly to reach their opponent, strike, and return to their starting place, all in one blur of motion.

  • Gold 125 Gold
Blood Fury Creatures
Blood Fury
Level
2
Attack
5
Defense
3
Min damage
5
Max damage
7
Hit points
16
Speed
8
Initiative
16
Growth
5
Movement
Ground
Size
Single hex

Blood Furies are the elite warriors of the Dark Elf armies. So well trained are they in their own form of Battle Dance that they can charge and evade in the same strike, preventing their foes from reacting and retaliating before they are gone.

  • Gold 175 Gold
Blood Sister Creatures
Blood Sister
Level
2
Attack
5
Defense
4
Min damage
3
Max damage
8
Hit points
21
Speed
8
Initiative
14
Growth
5
Movement
Ground
Size
Single hex
  • Gold 175 Gold
Minotaur Creatures
Minotaur
Level
3
Attack
5
Defense
2
Min damage
4
Max damage
7
Hit points
31
Speed
5
Initiative
8
Growth
6
Movement
Ground
Size
Single hex
Abilities

Along with the other Beastmen, the Minotaurs, half-man and half-bull, were created by the Wizards of the Seven Cities as replacement for the Orcs. They fled east, and underground, to earn their freedom, but they were later conquered by the Dark Elfs and once again bound in chains and muzzled. In the Dark Elf society, the Minotaurs are used as menial labour to perform the most degrading and tedious tasks. Despite this treatment, the Minotaurs are known for their bravery and dignity. They will perform any task to the utmost of their ability, including fighting for those who treat them as slaves. They hope some day to earn their freedom; the Dark Elves fear that some day, they will seize it instead.

  • Gold 140 Gold
Minotaur Guard Creatures
Minotaur Guard
Level
3
Attack
5
Defense
2
Min damage
4
Max damage
7
Hit points
35
Speed
5
Initiative
8
Growth
6
Movement
Ground
Size
Single hex

The greatest of the Minotaur fighters receive additional gladiator training, and are rewarded by being promoted to Guards. They are tattooed with their badges of office and use deadly double-bladed axes with great skill, dealing two heavy blows in sequence.

  • Gold 200 Gold
Minotaur Taskmaster
Level
3
Attack
6
Defense
5
Min damage
5
Max damage
8
Hit points
40
Speed
5
Initiative
9
Growth
6
Movement
Ground
Size
Single hex
Abilities
  • Gold 200 Gold
Dark Raider Creatures
Dark Raider
Level
4
Attack
9
Defense
7
Min damage
7
Max damage
12
Hit points
40
Speed
6
Initiative
11
Growth
4
Movement
Ground
Size
Large

Dark Raiders are the backbone of the armies of Ygg-Chall. They are well-trained, armoured warriors, mounted on great lizards, who ride into battle with a heavy lance and shield. Speed is their main weapon, and the damage they wreak with their lances depends on the distance over which they accelerate.

  • Gold 300 Gold
Grim Raider Creatures
Grim Raider
Level
4
Attack
10
Defense
9
Min damage
7
Max damage
14
Hit points
60
Speed
8
Initiative
11
Growth
4
Movement
Ground
Size
Large

Grim Raiders are similar to their less-powerful brethren. They are far more skilled, however, and their lizards are trained to bite their enemies.

  • Gold 450 Gold
Brisk Raider Creatures
Brisk Raider
Level
4
Attack
12
Defense
9
Min damage
7
Max damage
12
Hit points
60
Speed
8
Initiative
12
Growth
4
Movement
Ground
Size
Large
  • Gold 450 Gold
Hydra Creatures
Hydra
Level
5
Attack
15
Defense
12
Min damage
7
Max damage
14
Hit points
80
Speed
5
Initiative
7
Growth
3
Movement
Ground
Size
Large

Hydras are another race of underground creatures tamed and enslaved by the Dark Elves. Their origins are unknown, although they seem to be related to the Dragons in spite of their very limited intelligence and lack of magic power. However, Hydras are incredibly strong, and their multiple heads can strike simultaneously at different opponents.

  • Gold 700 Gold
Deep Hydra Creatures
Deep Hydra
Level
5
Attack
15
Defense
15
Min damage
9
Max damage
14
Hit points
125
Speed
5
Initiative
7
Growth
3
Movement
Ground
Size
Large

Deep Hydras are older than other Hydras and have six heads instead of three. This permits them to both deal more damage and strike more enemies.

  • Gold 900 Gold
Foul Hydra Creatures
Foul Hydra
Level
5
Attack
15
Defense
14
Min damage
9
Max damage
12
Hit points
125
Speed
5
Initiative
8
Growth
3
Movement
Ground
Size
Large
  • Gold 800 Gold
Shadow Witch Creatures
Shadow Witch
Level
6
Attack
18
Defense
18
Min damage
17
Max damage
24
Hit points
80
Speed
4
Initiative
10
Growth
2
Movement
Ground
Ranged
Yes
Shots
4
Mana
11
Size
Single hex
Abilities

The Shadow Witches are priestesses of Malassa They use their whips in close combat, but are far deadlier with their spells of dark magic.

  • Gold 1400 Gold
Shadow Matriarch Creatures
Shadow Matriarch
Level
6
Attack
20
Defense
20
Min damage
17
Max damage
27
Hit points
90
Speed
4
Initiative
10
Growth
2
Movement
Ground
Ranged
Yes
Shots
4
Mana
18
Size
Single hex
Abilities

The Shadow Matriarchs are the ruling elite of the Dark Elf armies. If pressed into close combat they use whips as weapons, but prefer to rely on their much more potent magics. The Matriarchs have more spells at their disposal than the Witches.

  • Gold 1700 Gold
Blood Mistress Creatures
Blood Mistress
Level
6
Attack
20
Defense
20
Min damage
20
Max damage
30
Hit points
100
Speed
5
Initiative
11
Growth
2
Movement
Ground
Mana
14
Size
Single hex
  • Gold 1700 Gold
Shadow Dragon Creatures
Shadow Dragon
Level
7
Attack
25
Defense
24
Min damage
45
Max damage
70
Hit points
200
Speed
9
Initiative
10
Growth
1
Movement
Flying
Size
Large

Shadow dragons live deep in the massive caverns of the far underground. Worshipped by Dark Elf society as avatars of their Great Mother, they tolerate their worshippers and occasionally ally with them. Even a single dragon is a terrifying opponent, its breath a burst of negative energy that can lay waste to even the toughest enemies.

  • Sulfur 1 Sulfur
  • Gold 3700 Gold
Black Dragon Creatures
Black Dragon
Level
7
Attack
30
Defense
30
Min damage
45
Max damage
70
Hit points
240
Speed
9
Initiative
10
Growth
1
Movement
Flying
Size
Large

Black Dragons are the older, more powerful siblings of the Shadow Dragons. In addition to the skills their lesser brethren possess, Black Dragons are stronger and completely immune to magic.

  • Sulfur 2 Sulfur
  • Gold 4500 Gold
Red Dragon Creatures
Red Dragon
Level
7
Attack
30
Defense
30
Min damage
45
Max damage
60
Hit points
235
Speed
9
Initiative
11
Growth
1
Movement
Flying
Size
Large
  • Sulfur 2 Sulfur
  • Gold 3700 Gold