Magic and Spells Views: 32 Last Edited

Dark Magic is adored by heroes of the Necropolis and Inferno. However, heroes of Haven do not shy away from using it either and reach great heights in its mastery. Most spells of this school are aimed at draining the opponent's strength or bringing them under control.

Weakness Spells
Weakness
School
Dark
Level
1
Mana Cost
4
Combat
Yes

Lowers the maximum damage of the target towards its minimum damage. If the target is under influence of the Divine Strength spell, it will be cleansed. The effect cannot exceed 100%.

Slow Spells
Slow
School
Dark
Level
1
Mana Cost
4
Combat
Yes

Causes the targeted enemy stack to take fewer actions in combat. If the target is under influence of the Haste spell, both effects will remain active and the difference in strength of the casters will determine the result.

Vulnerability Spells
Vulnerability
School
Dark
Level
2
Mana Cost
5
Combat
Yes

Destroys the armor of an enemy stack, reducing its defense and inflicting a small amount of magical non-elemental damage. The damage is equal 10 * Spellpower. Consecutive casts will lower defense further, but not below zero.

Decay Spells
Decay
School
Dark
Level
2
Mana Cost
6
Combat
Yes

Inflicts a plague on the targeted enemy stack that receives earth damage each time it takes an action.

Suffering Spells
Suffering
School
Dark
Level
3
Mana Cost
5
Combat
Yes

Weakens the offense of the targeted enemy creature by an amount depending on Spellpower. If the target is under influence of the Righteous Might spell, both effects will remain active and the difference in strength of the casters will determine the result.

Confusion Spells
Confusion
School
Dark
Level
3
Mana Cost
9
Combat
Yes

Makes creatures in targeted enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. This spell also reduces Rage on Orcs by 20 per mastery level. (The spell does not work on undead, elemental and mechanical units.)

Frenzy Spells
Frenzy
School
Dark
Level
4
Mana Cost
15
Combat
Yes

Drives the selected stack of creatures into frenzy. Frenzied stacks considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage. Targets are gripped in fear and will not retaliate.

Blindness Spells
Blindness
School
Dark
Level
4
Mana Cost
10
Combat
Yes

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect.

Puppet Master Spells
Puppet Master
School
Dark
Level
5
Mana Cost
18
Combat
Yes

Gives the hero temporary control over selected enemy unit. Unit under this spell can't counter-attack (Expert level is required to gain control over 7 level creatures).

Curse of the Netherworld
School
Dark
Level
5
Mana Cost
15
Combat
Yes

Deals unholy damage to all living and elemental creatures on the battlefield except undead, orcs and infernal creatures. (Dark Elves are not immune)

Vampirism Spells
Vampirism
School
Dark
Level
5
Mana Cost
10
Combat
Yes

The selected target gets all Undead attributes and the ability to drain life. Mind control spells affecting the target will be removed and the target can be resurrected permanently with Reanimation.