Heroes of the Haven Faction

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Irina Heroes
Irina
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.

Class
Faction
Specialty
Starting skill
Starting army
Klaus Heroes
Klaus
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Cavaliers, Paladins and Champions in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.

Class
Faction
Specialty
Starting army
Vittorio Heroes
Vittorio
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Ballista receive +1 to their offence for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Dougal Heroes
Dougal
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Archers, Marksmen and Crossbowmen in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Laszlo Heroes
Laszlo
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Footmen, Squires and Vindicators in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Maeve Heroes
Maeve
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Running as the Wind The effect of the "Haste" spell increases by 1% with each new level of the hero.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Rutger Heroes
Rutger
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero's movement points are increased by 1% per every two hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Ellaine Heroes
Ellaine
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Peasants, Conscripts and Brutes in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Also, all Peasants, Conscripts and Brutes in hero's army earn another +1 gold piece in kingdom treasury every day, in addition to their Tax Payer ability.

Class
Faction
Starting army
Alaric Heroes
Alaric
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

The effect of Haste spell is increased by 1% for every hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Starting war machines
Andreas Heroes
Andreas
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Ballista receive +1 to their Attack for every level of the hero. Catapult's chance to hit the wall is increased by 2% for every hero level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Benedik Heroes
Benedik
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero's movement points are increased by 1% per every two hero level.

Class
Faction
Specialty
Starting skill
Starting army
Bertrand Heroes
Bertrand
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Footmen, Squires and Vindicators in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Valeria Heroes
Valeria
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Cavaliers, Paladins and Champions in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.

Class
Faction
Specialty
Starting army
Gabrielle Heroes
Gabrielle
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Godric Heroes
Godric
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

The effect of Benediction increases as hero gains new levels. Mana used for casting Light Magic spells are reduced by 1.

Class
Faction
Specialty
Starting spell
Starting army
Starting war machines
Duncan Heroes
Duncan
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero's movement points are increased by 1% per every two hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Isabel Heroes
Isabel
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns.

Class
Faction
Specialty
Starting skill
Starting army
Isabel Heroes
Isabel
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All creatures in hero's army get a Bless effect for the whole combat.

Class
Faction
Specialty
Starting skill
Starting army
Laszlo Heroes
Laszlo
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Footmen, Squires and Vindicators in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Lorenzo Heroes
Lorenzo
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Archers, Marksmen and Crossbowmen in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting skill
Starting army
Starting war machines
Nicolai Heroes
Nicolai
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero contributes 250 gold pieces in kingdom treasury per day. Hero has a 2% per level discount for troop training in Haven towns.

Class
Faction
Specialty
Starting skill
Starting army
Orlando Heroes
Orlando
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

All Griffins, Imperial Griffins and Battle Griffins in hero's army gain +1 to their Attack and Defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.

Class
Faction
Specialty
Starting skill
Starting army
Ornella Heroes
Ornella
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Hero's movement points are increased by 1% per every two hero level.

Class
Faction
Specialty
Starting army
Sareth Heroes
Sareth
Starting Attack
2
Starting Defense
2
Starting Spell Power
2
Starting Knowledge
2

Hero has been trained by a wizard. He starts with the Enlightenment Skill and the Intelligence ability.

Class
Faction
Starting spell
Starting army
Freyda Heroes
Freyda
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

The effect of Haste spell is increased by 1% for every hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Freyda Heroes
Freyda
Starting Attack
1
Starting Defense
2
Starting Spell Power
1
Starting Knowledge
1

Each time the Hero casts any spell belonging to the school of Light magic, "Divine Vengeance" spell will also be cast on a random enemy stack that meets the criteria for being affected by Divine Vengeance (it has killed someone during the combat).

Class
Faction
Specialty
Starting skill
Starting spell
Starting army