Heroes of the Dungeon faction

Dungeon - Dark Elves Views: 400 Last Edited
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Vayshan Heroes
Vayshan
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

All Scouts, Assassins and Stalkers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting spell
Starting army
Yrwanna Heroes
Yrwanna
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

All Blood Maidens, Blood Furies and Blood Sisteres in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting spell
Starting army
Yrbeth Heroes
Yrbeth
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting spell
Starting army
Kythra Heroes
Kythra
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

All Minotaurs, Minotaur Guards and Minotaur Taskmasters in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.

Class
Faction
Specialty
Starting spell
Starting army
Lethos Heroes
Lethos
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Enemy units may enter the combat already poisoned, chances depend on hero level.

Class
Faction
Specialty
Starting skill
Starting spell
Starting army
Sinitar Heroes
Sinitar
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.

Class
Faction
Specialty
Starting spell
Starting army
Sorgal Heroes
Sorgal
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level.

Class
Faction
Specialty
Starting spell
Starting army
Eruina Heroes
Eruina
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Shadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.

Class
Faction
Specialty
Starting spell
Starting army
Starting war machines
Agbeth Heroes
Agbeth
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting spell
Ylaya Heroes
Ylaya
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting army
Starting war machines
Raelag Heroes
Raelag
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Enemy units have penalty to initiative, depending on hero level.

Class
Faction
Specialty
Starting spell
Starting army
Raelag Heroes
Raelag
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

All creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.

Class
Faction
Starting skill
Starting army
Ranleth Heroes
Ranleth
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Specializes in Raiders. Raiders's special attack Lizard Bite deals more damage, depending on hero level.

Class
Faction
Specialty
Starting spell
Starting army
Thralsai Heroes
Thralsai
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.

Class
Faction
Specialty
Starting army
Shadya Heroes
Shadya
Starting Attack
1
Starting Defense
0
Starting Spell Power
3
Starting Knowledge
1

Less damage is suffered from distant attacks, reduction depends on hero level.

Class
Faction
Specialty
Starting army
Starting war machines