- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All Scouts, Assassins and Stalkers in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All Blood Maidens, Blood Furies and Blood Sisteres in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All Minotaurs, Minotaur Guards and Minotaur Taskmasters in hero's army gain +1 to their Attack and Defence for every two levels of the hero, starting on first level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Enemy units may enter the combat already poisoned, chances depend on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Raiders. Raiders’s special attack Lizard Bite deals more damage, depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Shadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Enemy units have penalty to initiative, depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
All creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Specializes in Raiders. Raiders's special attack Lizard Bite deals more damage, depending on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Dark Ritual ability is more powerful, enabling the hero to regenerate mana even beyond the normal max mana cap. Amount regenerated over the cap depends on hero level.
- Starting Attack
- 1
- Starting Defense
- 0
- Starting Spell Power
- 3
- Starting Knowledge
- 1
Less damage is suffered from distant attacks, reduction depends on hero level.