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Posts from Demonic Defense

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Map details

Category
Map
Map type
Scenario
Map size
M
Author
mctronic
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#1
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Name: "Demonic Defense"
Size: 136x136
Dungeon: yes
Type: scenario
Faction: Inferno
Number of players: 1x4 (5)
Map author: mctronic
Scenario description: After the defeat of Kha-Beleth and Biara, the Alliance of Erathia, Grimheim, Silver Cities, and Unicorn Empire decided to take advantage of the opportunity and strike while chaos reigns in Sheoth. Left without a leader, Deleb and Marbas must join forces to defend Ur-Melphas – the city of Inferno, which serves as one of the gates to Sheoth. They also need to crush the threat from the Alliance. All this needs to be done within 6 months, before enemy reinforcements arrive. Will they succeed?
I am not the author of the scenario; I couldn't find it on the forum, so I decided to upload it. The scenario was originally in English; I liked it, so I translated it into Russian. I also fixed bugs that were present, added a PWL screenshot, and images for map selection, and optimized the scenario files. The map does not contain mods.
Installation: place the H5M file in the Maps folder.
Attachments 4
4 files attached • Total size: 1.9 MB
#2
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I don't understand why there's such a large army limit at the Castle. Is this an original idea?
In reply to sinGL
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#3
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sinGL
I don't understand why there's such a large army limit in the Castle. Is this an original idea?
Are you referring to the starting army in the Castle? In essence, it’s normal because the second hero will have almost no reinforcements. Yes, it was an original idea; I didn't change the balance or creatures.
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#4
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The map is good, but there's an artifact abuse mechanic where you can infinitely transfer artifacts to a hero in a Castle and have him sell them, allowing you to farm gold endlessly when you have many artifacts
In reply to Gumi
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#5
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Gumi
The map is good, but there’s an exploit with artifacts: when you give artifacts to a hero in a Castle and they sell them, you can pass them back and forth indefinitely and farm gold when there are many artifacts.
I agree that it's an exploit, but you have to think of it first. In theory, this can be fixed by prohibiting the sale of artifacts on the market.
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#6
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Updated the map; removed the exploit with artifacts. I had to disable the second market upgrade. If anyone knows how to prevent selling artifacts without this, that would be great.

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