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Link: https://github.com/laszlo-gilanyi/OldenEraExplorer
I tried this utility. It works great for my Steam version. In a few minutes, it extracts all the resources (creates an ExtractedAssets directory next to the OldenEraExplorer.exe utility, which is about 1.5 GB in size). All images (portraits, spells, abilities, artifacts) are in png format.
Here is a translation of the text from the author's page.
I tried this utility. It works great for my Steam version. In a few minutes, it extracts all the resources (creates an ExtractedAssets directory next to the OldenEraExplorer.exe utility, which is about 1.5 GB in size). All images (portraits, spells, abilities, artifacts) are in png format.
Here is a translation of the text from the author's page.
How does it work?
The tool does not come with game content. When you run it, it:
The tool does not come with game content. When you run it, it:
- Automatically finds the installed Steam.
- Reads game data in JSON format from
/*_Data/StreamingAssets/Core.zip. - Loads localization and script arguments from game files.
- Extracts textures and 3D models from the game's Unity asset bundles (resource packages).
- Runs its own game scripting system to replace placeholders (e.g.,
{0}→ actual damage values). - Displays all content through a local web server.
You need to own the game itself – this tool just makes viewing your own copy more convenient.
What can be viewed
10 categories of data:
10 categories of data:
- Units (Creatures) – characteristics, abilities, all attributes.
- Heroes – portraits, starting attributes, specializations.
- Creature abilities – passive and active, with full descriptions, rank, and cost.
- Hero skills – skill trees, all levels, upgrade paths.
- Hero subclasses – specialized hero classes, bonuses, requirements for unlocking.
- Spells – combat spells and world map spells, all levels.
- Artifacts – equipment bonuses, set effects.
- Map objects – objects on the adventure map (resources, creature dwellings, etc.).
- Buildings – city buildings, their cost, construction requirements.
- Faction laws – unique faction mechanics and unlockable bonuses.
3D Viewer
View units and map objects in 3D with animation support.
Note: GLB models exported from Unity do not include particle systems, visual effects (VFX), or complex shader effects. The models look close to the in-game ones, but things like glowing auras, fire/smoke particles, and similar effects will be missing.
View units and map objects in 3D with animation support.
Note: GLB models exported from Unity do not include particle systems, visual effects (VFX), or complex shader effects. The models look close to the in-game ones, but things like glowing auras, fire/smoke particles, and similar effects will be missing.