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Posts from RPG II - Forgotten Continent or The Lost Land.

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Where will the events of RPG-II Forgotten Continent take place? Or Lost Lands?
23 voters
Single choice Public votes
This poll is closed.
Option 1: In Auchan on the lost continent
39.1% 9 votes
Option 2: The World of Magnus
26.1% 6 votes
Option 3. Please indicate your preferred option
34.8% 8 votes
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Soon I will create a sequel to RPG-2. In it, I will change some things.
1 Magnus will die :smile12:
2 Plot. I ask you to express your opinion in the poll about which plot suits you best.
Option 1:
The action takes place on the lost continent in Ashan, which lives in isolation.
Distribution of sides:
Holy Alliance - humans, elves, mages, dwarves and
Alliance of Darkness - demons, dark elves, necromancers, barbarians.
They are in a cold war. But at this time, new species of animals and objects appear.
Option 2
The Empire of Magnus. The Emperor is dead, the entire council is also dead. The Brotherhood has also suffered. All leaders are dead. The races are at war. The dark elves began to worship the leader of the brotherhood. Soon the world will be divided into 2 camps - Holy Alliance - humans, elves, mages, dwarves and
Alliance of Darkness - demons, dark elves, necromancers, barbarians.
3 The payment for the quest and the distance between cities will be discussed in advance.
The level will be gained for completing quests. The quest will have a nominal value: 1 - weak,
2 - normal, 3 - very difficult quest. 1 level = 3 quests.
4 Classes will also have progression.

Knight – rider – champion (light)
Dark rider (darkness)
Upon reaching the 3rd stage, the character will gain an ability.
For example:
Progression:
Rider – can gain a skilled counterattack
Champion/Dark Rider – can gain a perfect counterattack + additional ability + can gain an ultimate ability.
But the downside is the light demon and the necromancer. It's hard to imagine.
5 Creation of guilds.
Guild of mages, warriors, thieves, dark brotherhood (assassins), temples of gods.
I ask you to express your suggestions. I want to create an RPG that the participants need. Therefore, please post comments.
P.S. After the completion of RPG-1, The Empire of Magnus, all participants will receive 3 levels or 100 silver, of their choice. Characters will need to be redone if option 1 is chosen. You can also change the class and skills in Option 1, but levels, spells, money and 1 item, except for the basic one, will be transferred to the RPG. Also, if option 1 is chosen, new character sheets will need to be created.
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no Magnus cult needed.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
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Magnus! You are looking at the world too narrowly! We need more! More sides, more differences! And we should start by adhering to ideals, not with a specific plot – the plot should adapt to the evolving world!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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Hey, maybe it would be better to create not just two factions, but several, so that everyone can choose the ideal one for themselves!...Then, it would be better to have either Ashan or a completely new world!...Then, if you want to use the skill wheel, you need to describe everything in a new topic so that it's clear what each skill does!...Then, give not just a class, but also a Mage or Warrior (the Warrior has weaker magic, the Mage has weaker combat ability)...Then, describe what moving on horseback (or whatever you have) gives, what the speed is...Then, a more normal appearance for transformations (possessions, etc.)...In general, you have a lot of work to do...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
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Magnus, have you read anything from Ascension or World of Ideas? Why not take a race from there? It would be fresh and original. I'll post more details about my RPG concept tomorrow; it's very inconvenient to type on an electronic keyboard...
In reply to Смок
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Smok;62447
Tyak, or maybe it would be better to make not two sides, but several, so that everyone can choose the ideal that suits them!... Then, it's better to have either Auchan or a completely new world!... Then, if you want to use the skill wheel, you need to describe everything in a new topic so that it's clear what each skill does!... Then, give not just a class, but also a Mage or a Warrior (the Warrior has weaker magic, the Mage has weaker combat ability)... Then, describe what moving on a horse (or whatever you have) gives, what the speed is, then a more normal appearance of transformations (possessions, etc.) ... In general, you have a lot of work to do...
It takes a long time to describe the skill wheel. Therefore, all questions to me in private messages.
A Mage is a Mage, a Warrior is a Barbarian. Moving on an animal reduces the number of movement points by 20%. Attack = the number of attacks a character can make (1 is always), defense (how many attacks it can deflect), armor protects against damage.
Magnus, have you read anything from Ascension or the World of Ideas? Why not take a race from there? It would be fresh and original. I will post more details about my RPG concept tomorrow; it's very inconvenient to type on an electronic keyboard.
...
No. :( I don't have time. Therefore, I ask you to write down the most important things; I will be very grateful
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In short, the available factions are: Order of the Black Hand (vampires and werewolves), Eternal Elves (nomads), the Caliphate (pseudo-Arabs), the Powder Brotherhood (dwarves), and Shin-I (pseudo-Chinese); detailed descriptions for them were created in the Ascension expansion. You could also introduce zodiac signs into the RPG... More details tomorrow...
In reply to Saruman
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Saruman;62464
In short, the available factions are: Order of the Black Hand (vampires and werewolves), Eternal Elves (nomads), Caliphate (pseudo-Arabs), Powder Brotherhood (dwarves), Shin-I (pseudo-Chinese). Detailed descriptions for these have been created in The Ascension. You could also introduce zodiac signs in the RPG... More details tomorrow...
Thank you. Factions can be introduced, but the hero cannot choose their class. I also considered the zodiac and decided to use the standard 12 signs. Each sign has an element for the chain of elements, with its own advantages and disadvantages. I will think about it soon.
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Class, meaning character class, or in the sense that you can't have them as subjects. If it's the first, then OK, if it's the second, then what are they for? It would also be good to create a lot of countries, and they all fight each other, weave intrigues, and you can change citizenship (from an Imperial to a Barbarian or someone else). Approximately the plot: after the death of Magnus, the empire fell apart into many countries, and the leader of the Stronghold also died, which caused a schism in the Stronghold. The Time of Troubles began, and in addition, merchants and travelers began to talk about new, unexplored lands...
In reply to Saruman
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Saruman;62493
Class, meaning the class of a character, or in the sense that you can't have them as subjects. If it's the first, then OK, if it's the second, then why are they needed... It would also be good to create a lot of countries, and they all fight each other, intrigue, you can change citizenship (from an Imperial to a Barbarian or someone else). Approximately the plot - after the death of Magnus, the empire fell apart into many countries, the leader of the Black Tower also died, and this caused a schism in the Black Tower. The Time of Troubles began, and in addition, merchants and travelers began to talk about new, unexplored countries...
I meant that you can't choose the class of a character for these countries. I'll take a look at these countries, but China and the East are out. Nomads can stay, as can dwarves. - Dwarves can live underground, and they were accidentally discovered. It would also be good to have dark/night/water elves or forest elves.
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Why can China be designed as a neighboring island (like Japan), and why do the Caliphate and the Imperial Crusade beg to be included in an RPG, but what about the Goths? In general, you could also include the countries of Warlocks, Sorceresses, and Elementals, as in Heroes of Might and Magic III. The Elves could be made into Ice Elves; Mugais has such a race in his new ideas. IMHO, the more races, the better!
In reply to Saruman
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Saruman;62502
Why can China be designed as a neighboring island (like Japan), and the Caliphate and the Crusaders fit so well into an RPG setting, but what about the Goths?
In general, you could also include countries of Warlocks, Sorceresses, and Elementals, as in Heroes 3. You could make the Elves into Ice Elves, as Mugais has such a race in his new ideas. IMO, the more races, the better!
China is unnecessary; I don't like Eastern mythology. The Caliphate – no, because mages live in deserts. And besides, in Heroes 5, each race has its own god. Goths are not very appealing. I think it would be good to create clans for the Vampires.
They will be at war with each other. Warlocks = High Elves, Sorceresses, and others will live in a magical university on an island together with Sea Elves. And Ice Elves could be the Dwarves (in Heroes 3) or Falmer. They could be placed in the mountains.
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This is probably not my business... and I won't participate in the RPG. But I would be very happy if the setting of your RPG took place on Xeen. Besides, Magnus knows the history of this world well.
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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DarkMavr;62525
It’s not really my business… and I’m not participating in the RPG.
But I would be very happy if the setting of your RPG took place on Xeen. Besides, Magnus knows the history of this world well.
Xeen, that’s good. I was thinking about it. But where? Enroth? Erathia? Jadame? Karkor? The problem is that almost everything has already been squeezed out of that history. I can’t come up with anything.
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Dear participants, make your decision. RPG-2 will start soon.

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